Shoebot

2014-07-14 Thread ugajin
I note on https://github.com/shoebot/shoebot that installation 
instructions for OSX are out of date, but there is a suggestion for 
using macports with Python 2.5 and a comment about missing dependencies 
on MacPorts. However, when I do a port search for shoebot it returned 
'no match for shoebot found'.


Any suggestions, please?

Thanks in anticipation.

-u
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Re: help! - Python, Tkinter and IDLE

2014-04-05 Thread ugajin


Apology accepted.

Yes, I still have to decide which way to go. I was happy enough to revert back 
to Python 2.6.2 on OSX as it seemed the simpler solution. The problem that I 
also encountered at this time if interesting, is an unrelated Python issue. 

On reflection, I have decided that to port install py27-tkinter is a good way 
forward, as I would like also to install the PIL library, and I see I can port 
py27-pil, too. But, I have yet to implement the decision :)

Thanks for your help.

 -A

 

 

 

-Original Message-
From: Ryan Schmidt 
To: uga...@talktalk.net
CC: MacPorts Users 
Sent: Sat, 5 Apr 2014 0:46
Subject: Re: help! - Python, Tkinter and IDLE



On Apr 4, 2014, at 06:54, uga...@talktalk.net wrote:

> I do not believe I told you as you claim, 'And you told us you installed Tcl 
and Tk in /Library/Frameworks. So that could be a problem.'

Sorry, I misremembered your original message, in which you said you had 
downloaded an installer that would install Tcl and Tk there, but that you had 
not run it yet.

> As I have not ported Tcl/Tk, that cannot be the problem. 
> AFAIK to run IDLE Python requires Tcl/tk. 

Indeed, IDLE requires Tcl and tk. And installing the py27-tkinter port would 
install MacPorts Tcl and tk.


 
 
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Re: help! - Python, Tkinter and IDLE

2014-04-04 Thread ugajin

 

Yes I may try this, as I have resolved the problem. 


YEAY!

Thanks, all.

-A



 

-Original Message-
From: Lenore Horner 
To: MacPorts Users 
Sent: Fri, 4 Apr 2014 11:52
Subject: Re: help! - Python, Tkinter and IDLE




I have attached a screen grab of the alert message which now appears when I try 
to run IDLE from OSX Python. The message box is itself frozen, and the OK 
button unresponsive. Eventually a shape the size of the IDLE window appears on 
screen as a blank white square, and I have to force quit, to quit the python 
launcher. 
In addition, this is the console message that appears in Terminal:
Apples-iMac-4:scripts apple$ IDLE
11:20:00
Traceback (most recent call last):
  File "", line 1, in 
  File 
"/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/idlelib/run.py",
 line 7, in 
import threading
  File 
"/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/threading.py",
 line 14, in 
from time import time as _time, sleep as _sleep
ImportError: cannot import name sleep

The console message has identical content to a message that I am also currently 
investigating, and which had caused me to try to launch IDLE at this time. This 
problem relates to running Python scripts that have import commands to a 
particular 3rd party library, which were working, but now no longer work 
without generating the same console message. Other scripts seem to run OK on 
both OSX Python and the macported Python. I would say the problem is with the 
3rd party library save that IDLE is not related to that library.

This may or may not be a macport issue, but as you say, having both macported 
and OSX versions of Python may be causing a conflict. Please explain how I may 
follow your initial advise on removing manually-installed software it may help.
Install py27-tkinter and IDLE installed by MacPorts python will work.  (At 
least it opens for me when I did only that.  I didn’t actually do anything in 
IDLE.)


Lenore


 
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Re: help! - Python, Tkinter and IDLE

2014-04-04 Thread ugajin

I don't have Python installed in the location /usr/local, and it isn't clear 
which Library you are referring to. 
I do not believe I told you as you claim, 'And you told us you installed Tcl 
and Tk in /Library/Frameworks. So that could be a problem.'
As I have not ported Tcl/Tk, that cannot be the problem. 
AFAIK to run IDLE Python requires Tcl/tk. 
It was perhaps a long shot, but you may have helped rule out a possible cause 
of the problem being due to having both 
MacPorts and Apple-provided versions of Python installed. 

Thanks

-A



 

-Original Message-
From: Ryan Schmidt 
To: uga...@talktalk.net
CC: MacPorts Users 
Sent: Fri, 4 Apr 2014 11:46
Subject: Re: help! - Python, Tkinter and IDLE



On Apr 4, 2014, at 05:17, uga...@talktalk.net wrote:

> This is a follow up, I had originally posted in regard to problems running 
> the 
Tkinter libraries on a Macports installed version of Python. As a short term 
solution I reverted back to the OSX Python version, and I am now in the merde. 
> 
> Recently Ryan, wrote:
> 
> "Software installed in /usr/local or /Library/Frameworks often causes 
> problems 
for MacPorts-installed software. You should use MacPorts, or manually-installed 
software in those locations, not both together; to avoid problems, please 
uninstall the one you don’t want to use."
> 
> This is a bit unclear as there are several Library locations, and because 
Python on OSX v10.6.8 is located here: 
/System/Library/Frameworks/Python.framework/Versions/. 
. .

I don’t doubt that, and there’s nothing wrong with that.

> and I have nothing in /usr/local. In addition, the Macports Python installed 
here: /opt/local/Library/Frameworks/Python.framework/Versions/. . .

I’m not disputing that.

Re-read what I wrote. Software installed in the locations /usr/local or 
/Library/Frameworks is a problem. And you told us you installed Tcl and Tk in 
/Library/Frameworks. So that could be a problem.


> I almost spoke to soon, when I was about to say: 'I am able to run either 
versions quite happily, and do not run the two versions at the same time'. I 
can 
continue to run either Python version happily but with a few exceptions. I 
still 
can't run IDLE with the macports version of Python (I have not yet ported 
Tcl/tk), but it did run with the OSX python version, until now that is. 

The problem is not running them at the same time. The problem is that the 
existence of software in /usr/local or /Library/Frameworks could be detected by 
software you’re trying to build with MacPorts, thereby either causing the build 
to fail, or causing the build to use those libraries instead of the MacPorts 
versions of same that should have been used.


> Thinking about your advice, I pondered whether this is the cause of a problem 
that I am now experiencing, and I looked at un-installing the macports version, 
but I have been unable to proceed with this. I am unable to uninstall python27 
@2.7.6_0 primarily because I want to retain Fontforge which depends on it. I 
guess I could try uninstalling Fontforge and dependencies, but this would leave 
me without Fontforge and it may not resolve the current IDLE issue for OSX 
Python. Another, possible solution is to port Tcl/Tk and re-activate the port 
Python as default, but I am not confident this will not also inherit the 
current 
problem that I am experiencing with IDLE, and I would like to resolve this 
issue 
in the first instance.

My advice refers to the collection of software as a whole. Either use software 
installed by MacPorts (and uninstall software installed in /usr/local or 
/Library/Frameworks), or use software installed in /usr/local or 
/Library/Frameworks (and uninstall MacPorts and all software installed with 
it). 
Mixing and matching will lead to problems.


> I have attached a screen grab of the alert message which now appears when I 
try to run IDLE from OSX Python. The message box is itself frozen, and the OK 
button unresponsive. Eventually a shape the size of the IDLE window appears on 
screen as a blank white square, and I have to force quit, to quit the python 
launcher. 
> In addition, this is the console message that appears in Terminal:
> Apples-iMac-4:scripts apple$ IDLE
> 11:20:00
> Traceback (most recent call last):
>   File "", line 1, in 
>   File 
> "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/idlelib/run.py",
>  
line 7, in 
> import threading
>   File 
> "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/threading.py",
>  
line 14, in 
> from time import time as _time, sleep as _sleep
> ImportError: cannot import name sleep

What is this command “IDLE”? What does “which IDLE” say?

“IDLE” is not installed by the python27 port. The python27 port installs 
“idle2.7”. Please try running “idle2.7”.


> The console message has identical content to a message that I am also 
currently investigating, and which had caused me to try to launch IDLE at this 
time. This problem re

Re: Python and Tkinter

2014-04-02 Thread ugajin


Curious too, as the lib-tk diretory installed here: 
/opt/local/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/lib-tk

 I note larryv@ posted in reply "…I think you need to install py27-tkinter 
also."and that this seemed to work for johnsankey@, so I may try this, but as 
the Tkinter library is already installed, it seems an odd approach. If I can be 
patient I will wait a further response.

I tried a fresh port of python27, which seems only to have added a coppy of 
IDLE.app and Python Launcher.app in the Applications > MacPorts directory. 
Still no response from IDLE, and no Tkinter either.

I have temporarily returned the default setting to OSX python v2.6.1 Tkinter 
seems to be installed for this version, but no IDLE. 

Many thanks.

-A

 

-Original Message-
From: Lenore Horner 
To: MacPorts Users 
Sent: Wed, 2 Apr 2014 11:41
Subject: Re: Python and Tkinter


> If you want to stick with MacPorts, then IDLE is already included with the 
python27 port, and tkinter is in the py27-tkinter port. If they don’t work, 
please report the bugs to us.

It is included in the port, but is known not to work  because IDLE depends in 
py27-tkinter which depends on python.  See 
https://trac.macports.org/ticket/38746
https://trac.macports.org/ticket/42191
This defect was also discussed on this list back in January.

Lenore Horner

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Fwd: Python and Tkinter

2014-04-02 Thread ugajin

 

 Ooops, I think should have included this here!



 

-Original Message-
From: uga...@talktalk.net
To: ryandes...@macports.org
Sent: Wed, 2 Apr 2014 10:55
Subject: Re: Python and Tkinter


 Thanks for the reply. I would like to stay with Macports but, Tkinter does not 
run, this is the traceback:

>>> import Tkinter
Traceback (most recent call last):
  File "", line 1, in 
  File 
"/opt/local/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/lib-tk/Tkinter.py",
 line 39, in 
import _tkinter # If this fails your Python may not be configured for Tk
ImportError: No module named _tkinter
>>> 

It is unclear what steps need to be taken by me, to configure Python, but as 
you say it is included. I found it here in fact: 
/opt/local/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/lib-tk

IDLE.app also fails to run.

Yes, I believe I was invited to run python 2.7 as default. I am unable to 
report this as a bug as I do not know my login password. However, I hope this 
will be sufficient. 

In the meantime; what to do?

 

 Thanks

-A


-Original Message-
From: Ryan Schmidt 
To: uga...@talktalk.net
CC: MacPorts Users 
Sent: Wed, 2 Apr 2014 3:40
Subject: Re: Python and Tkinter



On Apr 1, 2014, at 19:15, uga...@talktalk.net wrote:

> I run OSX v10.6.8 (Snow Leopard) and I have a few versions of Python 
installed. The latest version is 2.7.6 installed itself along with (I beleive) 
a 
Macport installation of Fontforge. Being a Macport installation it is not 
located in the usual System > Library > . . . location. Nonetheless, if I run 
Terminal in interactive Python mode, this is the (default) version launched.

Presumably because at some time you requested for that to happen, by running:

sudo port select python python27

If you want to return to the OS X version of python being default, you would 
run:

sudo port select python none


> I do not seem to be able to launch IDLE, but more importantly to me, is that 
> I 
wish to install TKinter. I have downloaded the installer from ActiveState but I 
have not run it (at the time of writing). This is what the Read Me file states:
>   • ActiveTcl 8.5.15.1.297588 installs
>   • Tcl as a framework in 
> "/Library/Frameworks/Tcl.framework/Versions/8.5".
>   • Tk as a framework in 
> "/Library/Frameworks/Tk.framework/Versions/8.5".
>   • the packages in "/Library/Tcl/".
>   • Symbolic links and stubs are created in "/usr/local/bin" for 
> launching 
tclsh, and wish from the command line.
>   • Symbolic links are created in "/Applications/Utilities" for launching 
> wish 
from the Finder, Panel, etc.
>   • The ActiveTcl documentation is installed in the Tcl framework, but a 
symbolic link is created in "/Library/Documentation/Help/ActiveTcl-8.5" to them.
> The question is; should I proceed with the ActiveState installation, or is 
their a better alternative Port option? 
> 
> I am concerned that the location of Python v2.7.6 which is located in 
/opt/local/Library/Frameworks/Python.framework/Versions/2.7 may be on issue.

Software installed in /usr/local or /Library/Frameworks often causes problems 
for MacPorts-installed software. You should use MacPorts, or manually-installed 
software in those locations, not both together; to avoid problems, please 
uninstall the one you don’t want to use.

If you want to stick with MacPorts, then IDLE is already included with the 
python27 port, and tkinter is in the py27-tkinter port. If they don’t work, 
please report the bugs to us.


 
 
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Python and Tkinter

2014-04-01 Thread ugajin

 I run OSX v10.6.8 (Snow Leopard) and I have a few versions of Python 
installed. The latest version is 2.7.6 installed itself along with (I beleive) 
a Macport installation of Fontforge. Being a Macport installation it is not 
located in the usual System > Library > . . . location. Nonetheless, if I run 
Terminal in interactive Python mode, this is the (default) version launched.

I do not seem to be able to launch IDLE, but more importantly to me, is that I 
wish to install TKinter. I have downloaded the installer from ActiveState but I 
have not run it (at the time of writing). This is what the Read Me file states:

ActiveTcl 8.5.15.1.297588 installs
 Tcl as a framework in "/Library/Frameworks/Tcl.framework/Versions/8.5".
 Tk as a framework in  "/Library/Frameworks/Tk.framework/Versions/8.5".
 the packages in "/Library/Tcl/".

Symbolic links and stubs are created in"/usr/local/bin" for launching 
tclsh,and wish from the command line.
Symbolic links are created in"/Applications/Utilities" for launching
wish from the Finder, Panel, etc.
The ActiveTcl documentation is installed in the Tclframework, but a 
symbolic link is created in"/Library/Documentation/Help/ActiveTcl-8.5"
to them.
The question is; should I proceed with the ActiveState installation, or is 
their a better alternative Port option? 

I am concerned that the location of Python v2.7.6 which is located in 
/opt/local/Library/Frameworks/Python.framework/Versions/2.7 may be on issue.

Many thanks.

-A
 
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Re: fontforge - port installation

2013-11-06 Thread ugajin

 Much appreciated and interesting.
Files were installed into /usr/local
Deleting them was very satisfying.
Thanks.
-A

 

 

-Original Message-
From: Ryan Schmidt 
To: uga...@talktalk.net
CC: MacPorts Users 
Sent: Tue, 5 Nov 2013 19:40
Subject: Re: fontforge - port installation



On Nov 5, 2013, at 06:03, uga...@talktalk.net wrote:

> It is unclear where to get more detailed and specific info for the variants, 
so I guess I will go with the default.


> fontforge has the variants:
>freetype_bytecode: Enable support for bytecode interpreter

fontforge uses the freetype library. The freetype library has a feature called 
the bytecode interpreter which lets it display glyphs more accurately, but the 
method it uses to do so was covered by an Apple Inc patent, so the freetype 
project was not legally allowed to use that method. The freetype port had 
variant allowing users (in regions of the world not covered by that patent) to 
use the feature anyway. The patent expired in 2010 so everybody may now legally 
use it. The freetype port now always uses the bytecode interpreter; the variant 
has been deleted.

The fontforge port has not had a maintainer since 2006 (r18094) so I guess 
nobody has noticed that fontforge still has this variant. Perhaps we should 
remove the variant from fontforge and always enable the feature there too. It’s 
also possible that the changes in freetype to always enable this feature will 
make fontforge unable to use this feature. The developers of fontforge appear 
not to have noticed the expiration of this patent either, since the latest code 
in their repository still refers users to Apple to get a license for the 
expired 
patent. I will attempt to report that problem to the developers of fontforge.

If you’re interested, this page shows the difference using the bytecode 
interpreter makes:

http://www.ludd.luth.se/~staham/linux/bci.shtml


>python26: Enable Python support (Python 2.6)
>  * conflicts with python27
>python27: Enable Python support (Python 2.7)
>  * conflicts with python26

Select one of these variants if you want python support in fontforge. I don’t 
know what that entails. In fact the port seems to be somewhat confused: it 
looks 
like the port actually includes python27 support, even if you don’t select 
either of these variants. This is a bug in the port that should be fixed.


>universal: Build for multiple architectures

Instead of building for only your machine’s normal architecture, the universal 
variant builds a port for multiple architectures. Most ports have universal 
variants, but most users don’t usually need it.

It’s needed if you want to build a port on one computer and then run it on a 
second computer that has a different processor. Perhaps you want to build a 
standalone installer package for this port that you can distribute to other 
users.

MacPorts will automatically select the universal variant if it’s needed. For 
example, if you are using a 64-bit Mac, and the port you’re trying to install 
is 
only available 32-bit, but has dependencies on other ports that can be built 
64-bit, then MacPorts will install those dependencies with the universal 
variant 
in order to build them for both 32-bit and 64-bit.


>with_freetype_bytecode: Legacy compatibility variant
>  * requires freetype_bytecode

Legacy compatibility variants are not of interest to new users. We keep these 
around for a year or so to help users who already installed a previous version 
of the port upgrade to a new version. Since this variant had already been 
around 
for 2 years, I have now deleted it.


> Will it matter if I fail to uninstall any of the dependencies for the the 
current (non-working) pkg version of fontforge?

I don’t know where your previous non-MacPorts fontforge installed its files. 
If, 
for example, it installed files, especially libraries, into /usr/local, then 
yes, that could be a problem. You should uninstall it, but most Mac software 
packages do not come with an uninstallation program, so you’ll have to check 
the 
web site where you got that installer package to see if they have any 
uninstallation instructions. Or you can re-download their installer, open it, 
don’t install it, but instead use the Show Files command in the Installer's 
File 
menu to see what it would install, then manually find those files on your drive 
and delete them.

Ease of uninstallation is one of the reasons why installing software with 
MacPorts is so much more convenient…


 
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Re: fontforge - port installation

2013-11-05 Thread ugajin

 Yes

fontforge has the variants:
   freetype_bytecode: Enable support for bytecode interpreter
   python26: Enable Python support (Python 2.6)
 * conflicts with python27
   python27: Enable Python support (Python 2.7)
 * conflicts with python26
   universal: Build for multiple architectures
   with_freetype_bytecode: Legacy compatibility variant
 * requires freetype_bytecode

 
The above was included in an earlier post.

I guess I may or may not find out, if I fail first to uninstall any of the 
dependencies for the the current (non-working) pkg version of fontforge.

-A


 

-Original Message-
From: Chris Jones 
To: MacPorts Users 
Sent: Tue, 5 Nov 2013 13:11
Subject: Re: fontforge - port installation






It is unclear where to get more detailed and specific info for the variants, so 
I guess I will go with the default.




> port variants fontforge




 
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Re: fontforge - port installation

2013-11-05 Thread ugajin

 Thanks

It is unclear where to get more detailed and specific info for the variants, so 
I guess I will go with the default.

Will it matter if I fail to uninstall any of the dependencies for the the 
current (non-working) pkg version of fontforge?

-A

 

 

-Original Message-
From: Ryan Schmidt 
To: uga...@talktalk.net
CC: Jeremy Lavergne ; MacPorts Users 

Sent: Mon, 4 Nov 2013 21:23
Subject: Re: fontforge - port installation



On Nov 4, 2013, at 09:40, uga...@talktalk.net wrote:

> I think it was a misguided example,
> "sudo port install fontforge" 
> 
> 
> 
> will do?

If you do not want any of the offered variants, then yes, that will do.



 
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Re: fontforge - port installation

2013-11-04 Thread ugajin

 I think it was a misguided example,

"sudo port install fontforge" 

will do?

-A



 

-Original Message-
From: Jeremy Lavergne 
To: uga...@talktalk.net
CC: MacPorts Users 
Sent: Mon, 4 Nov 2013 15:32
Subject: Re: fontforge - port installation


`port variants`, which you ran, shows the variants as they’d be chosen for the 
command. Since there are no + or - shown, no variants will be chosen or 
disabled 
by default.

You can always be explicit about your variants, even if they’re defaults:
sudo port PORTNAME -thing +other

Are you sure you need +universal? or was it just an example? For a universal 
binary of fontforge:
sudo port install fontforge +universal

On Nov 4, 2013, at 9:51, uga...@talktalk.net wrote:

> Assuming I wish to install the universal variant is
> "sudo port install fontforge" the correct instruction, and/or
> do I need to invoke or negate any variants?


 
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fontforge - port installation

2013-11-04 Thread ugajin

I have an old version of fontforge, which was installed using a pkg installer. 
It had been been working fine, but now crashes during start-up. 
I can't think what I may have changed to cause this, save that I recently 
installed Macports and completed a MyPaint port. 
In any event, I am considering trying a fresh port installation of fontforge. 

Do I need to uninstall the current (non-working) version of fontforge?

How do I decide which variant to install?
fontforge has the variants:
   freetype_bytecode: Enable support for bytecode interpreter
   python26: Enable Python support (Python 2.6)
 * conflicts with python27
   python27: Enable Python support (Python 2.7)
 * conflicts with python26
   universal: Build for multiple architectures
   with_freetype_bytecode: Legacy compatibility variant
 * requires freetype_bytecode

Assuming I wish to install the universal variant is
"sudo port install fontforge" the correct instruction, and/or
do I need to invoke or negate any variants?

Many thanks.

-A

 
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Fwd: macports instal pkg - alert msg

2013-10-11 Thread ugajin

 Yup, there is so much that I do not understand.

The discussion about directories is relevant to me, as I wish to understand and 
I must decide which installation I should keep.

 
Thanks for your help.


 

-Original Message-
From: Sterling Smith 
To: uga...@talktalk.net
CC: macports-users@lists.macosforge.org
Sent: Fri, 11 Oct 2013 15:25
Subject: Re: macports instal pkg - alert msg


A,

Perhaps you don't understand what macports is.  It is a way of installing 
various applications (or libraries), with the correct understanding and 
installation of the dependencies for that application.  The usual way of 
installing a given application is to find out its portname
> port search mypaint
MyPaint @1.1.0_1 (graphics)
a fast and easy graphics application for digital painters

Then find out if you need a particular variant
>port variants MyPaint
MyPaint has the variants:
   universal: Build for multiple architectures

No unusual variants for MyPaint, so proceed with installation.
>sudo port install MyPaint

After that installs successfully, start a new terminal session so that your 
path 
is up to date.  Then to find the command that you need to run on the command 
line, look at the output of 
>port contents MyPaint | grep bin
or
>port contents MyPaint | grep -i .app

If there is a newer version of MyPaint than 1.1.0, then file a bug report 
requesting an update.[1,2]

The discussion about using different directories (/opt/local, etc.) is not 
relevant unless you are trying to create the .pkg to be redistributed to others.

Hope that helps,
Sterling

[1] http://guide.macports.org/#project.tickets.creating
[2] https://trac.macports.org/newticket

On Oct 11, 2013, at 6:46AM, uga...@talktalk.net wrote:

> Thanks.
> 
> What is normal to you?
> 
> I don't recall using a prefix, but ran both installers from their default 
location which happened to be /opt/local,
> also I did not choose /Applications/MacPorts as applications_dir to create 
> the 
package in the first place.
> Both installs were left at default setting. 
> 
> It seems I now have a decision to make and some files to delete. 
> 
> I don't want to distribute, but there is no Mac pkg available for this 
(latest) version of mypaint. As the earlier version has serious 
> functional deficits (no pressure sensitivity) I am glad to make it available. 
However, I am not sure how or where to do this. I have 
> posted a note on a mypaint forum. Perhaps someone will tell me.
> 
> Thanks again to you, all.
> 
> -A
> 
> 
> 
> 
> -Original Message-
> From: Rainer Müller 
> To: macports-users@lists.macosforge.org
> Sent: Fri, 11 Oct 2013 13:32
> Subject: Re: Fwd: macports instal pkg - alert msg
> 
> On 2013-10-11 12:22, uga...@talktalk.net
>  wrote:
> > I have completed first 'successful' MacPorts instal, but something seems
> > not to be quite right. 
> > 
> > What have I done, and how do I put it right?
> > 
> > Following the MacPorts guide, I ran (and I am not sure I needed to do
> > this); sudo port pkg mypaint
> 
> Creating a pkg is only necessary if you want to redistribute this
> package. Otherwise just use a normal installation:
> 
>   sudo port install mypaint
> 
> 
> In case you really want to redistribute this package, you should not use
> /opt/local as prefix and /Applications/MacPorts as applications_dir to
> create the package in the first place. Please choose a different prefix
> to avoid conflicts.
> 
> > [...]
> > I seem to have a duplicate tree structure within destroot. Is this as it
> > should be? I now have;
> > HD/opt/local/var/macports/build/ _opt_local_var_macports. . .
> > /MyPaint/work/destroot/opt/ . . (see above)
> > and;
> > HD/opt/local/var/macports/build/ _opt_local_var_macports. . .
> > /MyPaint/work/destroot/Applications/MacPorts/MyPaint.app
> 
> This looks correct.
> 
> > A further MyPaint.app is located. HD/Applications/MacPorts/MyPaint.pp
> 
> This is the installed version from the pkg installer.
> 
> > Previously, I had installed an earlier release of MyPaint using a pkg
> > installer and this located the directories (bin, include, lib, & share)
> > listed above in destroot/ directly in HD/opt/ directory.
> 
> Then it was probably not created by a default MacPorts installation,
> which uses /opt/local.
> 
> Rainer
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Fwd: macports instal pkg - alert msg

2013-10-11 Thread ugajin

 Thanks.

What is normal to you?

I don't recall using a prefix, but ran both installers from their default 
location which happened to be /opt/local,
also I did not choose  /Applications/MacPorts as applications_dir tocreate the 
package in the first place.
Both installs were left at default setting. 

It seems I now have a decision to make and some files to delete. 

I don't want to distribute, but there is no Mac pkg available for this (latest) 
version of mypaint. As the earlier version has serious 
functional deficits (no pressure sensitivity) I am glad to make it available. 
However, I am not sure how or where to do this. I have 
posted a note on a mypaint forum. Perhaps someone will tell me.

Thanks again to you, all.

-A

 



 

-Original Message-
From: Rainer Müller 
To: macports-users@lists.macosforge.org
Sent: Fri, 11 Oct 2013 13:32
Subject: Re: Fwd: macports instal pkg - alert msg


On 2013-10-11 12:22, uga...@talktalk.net wrote:
> I have completed first 'successful' MacPorts instal, but something seems
> not to be quite right. 
> 
> What have I done, and how do I put it right?
> 
> Following the MacPorts guide, I ran (and I am not sure I needed to do
> this); sudo port pkg mypaint

Creating a pkg is only necessary if you want to redistribute this
package. Otherwise just use a normal installation:

  sudo port install mypaint


In case you really want to redistribute this package, you should not use
/opt/local as prefix and /Applications/MacPorts as applications_dir to
create the package in the first place. Please choose a different prefix
to avoid conflicts.

> [...]
> I seem to have a duplicate tree structure within destroot. Is this as it
> should be? I now have;
> HD/opt/local/var/macports/build/ _opt_local_var_macports. . .
> /MyPaint/work/destroot/opt/ . . (see above)
> and;
> HD/opt/local/var/macports/build/ _opt_local_var_macports. . .
> /MyPaint/work/destroot/Applications/MacPorts/MyPaint.app

This looks correct.

> A further MyPaint.app is located. HD/Applications/MacPorts/MyPaint.pp

This is the installed version from the pkg installer.

> Previously, I had installed an earlier release of MyPaint using a pkg
> installer and this located the directories (bin, include, lib, & share)
> listed above in destroot/ directly in HD/opt/ directory.

Then it was probably not created by a default MacPorts installation,
which uses /opt/local.

Rainer
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Fwd: macports instal pkg - alert msg

2013-10-11 Thread ugajin

 I have completed first 'successful' MacPorts instal, but something seems not 
to be quite right.  

What have I done, and how do I put it right?

Following the MacPorts guide, I ran (and I am not sure I needed to do this); 
sudo port pkg mypaint

In opt/local/var/macports/build/ _opt_local_var_macports. . . /MyPaint/work/ I 
have (excluding hidden files) two pkg files, MyPaint-1.1.0_1.pkg and 
MyPaint-1.1.0_1-component.pkg together with a folder named destroot

I ran both installers (should I have done this?). Both installed to the same 
destination and were reported as successful.

MyPaint-1.1.0_1.pkg runs the MacPorts MyPaint installer and 
MyPaint-1.1.0_1-component.pkg runs the default apple installer 

The folder destroot has two sub-folders;
destroot/Applications/MacPorts/MyPaint.app
destroot/opt/local/bin/
destroot/opt/local/include/
destroot/opt/local/bin/lib/
destroot/opt/local/bin/share/

I seem to have a duplicate tree structure within destroot. Is this as it should 
be? I now have;
HD/opt/local/var/macports/build/ _opt_local_var_macports. . . 
/MyPaint/work/destroot/opt/ . . (see above)
and;
HD/opt/local/var/macports/build/ _opt_local_var_macports. . . 
/MyPaint/work/destroot/Applications/MacPorts/MyPaint.app

A further MyPaint.app is located. HD/Applications/MacPorts/MyPaint.pp

Previously, I had installed an earlier release of MyPaint using a pkg installer 
and this located the directories (bin, include, lib, & share) listed above in 
destroot/ directly in HD/opt/ directory.

Many thanks, again.

-A


 

 

-Original Message-
From: Monti Coburn 
To: uga...@talktalk.net
Sent: Fri, 11 Oct 2013 4:09
Subject: Re: Fwd: macports instal pkg - alert msg


:-)
On Oct 10, 2013 9:40 PM,   wrote:

 Got it now, I think :)

 
Thanks, again.



 

-Original Message-
From: uga...@talktalk.net
To: ctrelea...@cogeco.ca
Sent: Fri, 11 Oct 2013 3:05
Subject: Re: macports instal pkg - alert msg


 I also have the the Xcode.app v3.2.6 (included with Xcode developer tools) 
installed. 

Thanks

-A

 

 

-Original Message-
From: Craig Treleaven 
To: uga...@talktalk.net; macports-users@lists.macosforge.org
Sent: Fri, 11 Oct 2013 1:54
Subject: Re: macports instal pkg - alert msg


At 8:49 PM -0400 10/10/13, uga...@talktalk.net wrote: 
>On running the MacPorts 2.2.0 for Mac OSX installer (I am running >OSX 
>v10.6.8) I get an alert msg which reads; Xcode is not installed, >or was 
>installed without UNIX Development 
> 
>I have been alerted, but the msg isn't clear, which is alarming. Do >I need to 
>do something before continuing to instal Macports? 
> 
>X11 is installed - I am assuming Xcode means X11 and not Xcode.app - >In point 
>of fact I have two versions of X11 installed, XQuartz 2.7.4 >(xorg-server 
>1.13.0) and XQuartz 2.3.6 (xorg-server 1.4.2-apple56). >I hope this helps. 
 
No, XCode is Apple's integrated development environment.  MacPorts cannot 
function without it.  Check the docs again: 
 
http://www.macports.org/install.php 
 
Craig 

 
 

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Fwd: macports instal pkg - alert msg

2013-10-10 Thread ugajin

 Got it now, I think :)

 
Thanks, again.



 

-Original Message-
From: uga...@talktalk.net
To: ctrelea...@cogeco.ca
Sent: Fri, 11 Oct 2013 3:05
Subject: Re: macports instal pkg - alert msg


 I also have the the Xcode.app v3.2.6 (included with Xcode developer tools) 
installed. 

Thanks

-A

 

 

-Original Message-
From: Craig Treleaven 
To: uga...@talktalk.net; macports-users@lists.macosforge.org
Sent: Fri, 11 Oct 2013 1:54
Subject: Re: macports instal pkg - alert msg


At 8:49 PM -0400 10/10/13, uga...@talktalk.net wrote: 
>On running the MacPorts 2.2.0 for Mac OSX installer (I am running >OSX 
>v10.6.8) I get an alert msg which reads; Xcode is not installed, >or was 
>installed without UNIX Development 
> 
>I have been alerted, but the msg isn't clear, which is alarming. Do >I need to 
>do something before continuing to instal Macports? 
> 
>X11 is installed - I am assuming Xcode means X11 and not Xcode.app - >In point 
>of fact I have two versions of X11 installed, XQuartz 2.7.4 >(xorg-server 
>1.13.0) and XQuartz 2.3.6 (xorg-server 1.4.2-apple56). >I hope this helps. 
 
No, XCode is Apple's integrated development environment.  MacPorts cannot 
function without it.  Check the docs again: 
 
http://www.macports.org/install.php 
 
Craig 

 
 
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macports instal pkg - alert msg

2013-10-10 Thread ugajin
On running the MacPorts 2.2.0 for Mac OSX installer (I am running OSX v10.6.8) 
I get an alert msg which reads; Xcode is not installed, or was installed 
without UNIX Development

I have been alerted, but the msg isn't clear, which is alarming. Do I need to 
do something before continuing to instal Macports?

X11 is installed - I am assuming Xcode means X11 and not Xcode.app - In point 
of fact I have two versions of X11 installed, XQuartz 2.7.4 (xorg-server 
1.13.0) and XQuartz 2.3.6 (xorg-server 1.4.2-apple56). I hope this helps.

Many thanks in anticipation . 

-A
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