Re: [MacRuby-devel] Moving to GitHub!

2011-03-28 Thread Laurent Sansonetti
The move is now complete! I wrote a small message on the blog: 
http://www.macruby.org/blog/2011/03/26/github.html

Now let's continue fixing 1.0 bugs :)

Laurent

On Mar 25, 2011, at 9:30 PM, Laurent Sansonetti wrote:

> Hi guys,
> 
> We finally decided to move MacRuby's source code repository from subversion 
> to Git, and GitHub seems to be the best place to do it. 
> 
> The move will happen somewhere this week-end, or Monday. The repository 
> address will be: https://github.com/MacRuby/MacRuby. Currently, this 
> repository is a mirror of the subversion one.
> 
> Here is how we will proceed:
> 
> 1) Add frequent contributors to the GitHub repository. [Done]
> 2) Update the nightly build process to use the GitHub repository. [Done]
> 3) Stop the GitHub repository mirroring.
> 4) Empty the trunk branch of the subversion repository, and just keep a text 
> file saying that we moved to GitHub.
> 5) Refresh the website.
> 
> Once this is done, frequent contributors can commit to the central repository 
> on GitHub, and MacRuby's development can continue. We will keep the rest of 
> the infrastructure (such as Trac for managing the tickets), only the source 
> code repository moves.
> 
> If you have any suggestion or concern let us know. Also, it's possible that I 
> forgot a step or two, as I'm writing this under the influence of a few 
> guinness :) Hopefully Eloy or Matt will correct me.
> 
> Thanks!
> Laurent
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[MacRuby-devel] WWDC ?

2011-03-28 Thread Nick Ludlam
Hey all,
I was just wondering if Laurent or any of the other people involved with 
MacRuby are planning to be at WWDC. 


Nick

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[MacRuby-devel] New guy in town. Advices

2011-03-28 Thread Roberto Perez Cubero
Hi!!

I've been reading the list for almost month(and using MacRuby since 0.2) and 
this is my first message to the list, so, Hello!

To introduce myself I will say I'm a Ruby and OSX enthusiasm, I usually develop 
in Objective-C and made some incursions in enemy territory using c# and .net :-O

Given my passion for Ruby and OSX I think this is the perfect place to live ;). 
Mixing OSX with Ruby is wonderful, and things like "RSpecing" my ObjC classes 
seems like science-fiction.

I've already compiled the project and have taken and look to the code, and it 
looks nice. But, now what?

I think the priority is to fix the bugs scheduled for 1.0 release, but where 
are they specified?, and moreover, are they "easy" enough for a "newcomer"?.

Which are the recommended tasks for a novice in MacRuby?

Hope I will be able to contribute in this project :)

Regards.
Roberto.
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[MacRuby-devel] Two changes to Xcode4 templates

2011-03-28 Thread Andre Lewis
Starting from scratch with the Xcode4 MacRuby application template, I had to
make a couple changes for Archiving to work:

1. Project -> Build Settings -> Valid Architectures
  * change to X86_64 only (remove the i386 default)
  * if you don't make this change, you get the error "ld: warning: ignoring
file
/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks//MacRuby.framework/MacRuby,
file was built for unsupported file format which is not the architecture
being linked (i386)" when archiving or doing a "build for => archiving" with
the Deployment scheme. Building with the non-Deployment scheme would still
work.

2. Deployment Scheme -> Edit Scheme -> Build
  * Add the default target to build before the Deployment target. (so you
have two targets building under the Deployment scheme)
  * if you don't make this change, you get the error "Path does not exist
`/Users/andre/Library/Developer/Xcode/DerivedData/Tango-duvzaijhkvprmzdhkzkydcudwljf/ArchiveIntermediates/Deployment/BuildProductsPath/Release/Tango.app'"

I'm still getting up to speed on Xcode4 schemes and build settings. Are
these changes that should be made in the Xcode4 templates?

Andre
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Re: [MacRuby-devel] Two changes to Xcode4 templates

2011-03-28 Thread Matt Aimonetti
>  I'm still getting up to speed on Xcode4 schemes and build settings. Are
these changes that should be made in the Xcode4 templates?

Looks like it, could you send us a GitHub pull request please?

Thanks,

- Matt

On Mon, Mar 28, 2011 at 6:09 PM, Andre Lewis  wrote:

> Starting from scratch with the Xcode4 MacRuby application template, I had
> to make a couple changes for Archiving to work:
>
> 1. Project -> Build Settings -> Valid Architectures
>   * change to X86_64 only (remove the i386 default)
>   * if you don't make this change, you get the error "ld: warning: ignoring
> file
> /Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks//MacRuby.framework/MacRuby,
> file was built for unsupported file format which is not the architecture
> being linked (i386)" when archiving or doing a "build for => archiving" with
> the Deployment scheme. Building with the non-Deployment scheme would still
> work.
>
> 2. Deployment Scheme -> Edit Scheme -> Build
>   * Add the default target to build before the Deployment target. (so you
> have two targets building under the Deployment scheme)
>   * if you don't make this change, you get the error "Path does not exist
> `/Users/andre/Library/Developer/Xcode/DerivedData/Tango-duvzaijhkvprmzdhkzkydcudwljf/ArchiveIntermediates/Deployment/BuildProductsPath/Release/Tango.app'"
>
> I'm still getting up to speed on Xcode4 schemes and build settings. Are
> these changes that should be made in the Xcode4 templates?
>
> Andre
>
>
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Re: [MacRuby-devel] Creating an Objective-C bundle to use with MacRuby

2011-03-28 Thread Thomas R. Koll
Hi everybody,

I have to bring this up too as I'm stuck in the same problem.

Unlike Martin I didn't forget the add a .m implementation
for the library I want to use (Box2D in my case)
but then I only get a different error:

~/Downloads/Box2D_v2.1.2/Box2D/Build/Box2D/Debug $ macruby -e 'require 
"libBox2D"'
-e:1:in `': 
dlopen(/Users/tomk32/Downloads/Box2D_v2.1.2/Box2D/Build/Box2D/Debug/libBox2D.bundle,
 9): no suitable image found.  Did find:
   
/Users/tomk32/Downloads/Box2D_v2.1.2/Box2D/Build/Box2D/Debug/libBox2D.bundle: 
unknown file type, first eight bytes: 0x21 0x3C 0x61 0x72 0x63 0x68 0x3E 0x0A - 
/Users/tomk32/Downloads/Box2D_v2.1.2/Box2D/Build/Box2D/Debug/libBox2D.bundle 
(LoadError)

The resulting .bundle (I'm using xcode as box2d brings an projectfile with it)
is a archive file with all library .o files in it but oh macruby, why u no work?

So, can we get an update on Matt's receipt or a few more details for
those who have a pure ruby background and never ever work with compiler and 
such?

ciao, tom

Am 03.03.2011 um 19:07 schrieb Martin Hawkins:

> I presume I'm doing something really dopey and apologies if that is
> the case.
> 
> I've been following Matt Aimonetti's excellent instructions on the
> MacRuby site with the above title - I'm attempting to wrap Uli
> Kusterer's UKKQueue library.
> I've followed the instructions - the bundle builds ok; it builds
> 'UKKQueue_engine.bundle' and then I try to 'require' it from the
> macirb prompt and I get
>  require 'UKKQueue_engine'
>  LoadError: no such file to load -- UKKQueue_engine
> 
> I've copied the UKKQueue_engine.bundle into the pwd - should I be
> putting the file somewhere else?

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Re: [MacRuby-devel] Creating an Objective-C bundle to use with MacRuby

2011-03-28 Thread Matt Aimonetti
can you please run:

$ file
/Users/tomk32/Downloads/Box2D_v2.1.2/Box2D/Build/Box2D/Debug/libBox2D.bundle

and post the result please.

Thanks,

- Matt

On Mon, Mar 28, 2011 at 11:36 PM, Thomas R. Koll wrote:

> Hi everybody,
>
> I have to bring this up too as I'm stuck in the same problem.
>
> Unlike Martin I didn't forget the add a .m implementation
> for the library I want to use (Box2D in my case)
> but then I only get a different error:
>
> ~/Downloads/Box2D_v2.1.2/Box2D/Build/Box2D/Debug $ macruby -e 'require
> "libBox2D"'
> -e:1:in `':
> dlopen(/Users/tomk32/Downloads/Box2D_v2.1.2/Box2D/Build/Box2D/Debug/libBox2D.bundle,
> 9): no suitable image found.  Did find:
>
> /Users/tomk32/Downloads/Box2D_v2.1.2/Box2D/Build/Box2D/Debug/libBox2D.bundle:
> unknown file type, first eight bytes: 0x21 0x3C 0x61 0x72 0x63 0x68 0x3E
> 0x0A -
> /Users/tomk32/Downloads/Box2D_v2.1.2/Box2D/Build/Box2D/Debug/libBox2D.bundle
> (LoadError)
>
> The resulting .bundle (I'm using xcode as box2d brings an projectfile with
> it)
> is a archive file with all library .o files in it but oh macruby, why u no
> work?
>
> So, can we get an update on Matt's receipt or a few more details for
> those who have a pure ruby background and never ever work with compiler and
> such?
>
> ciao, tom
>
> Am 03.03.2011 um 19:07 schrieb Martin Hawkins:
>
> > I presume I'm doing something really dopey and apologies if that is
> > the case.
> >
> > I've been following Matt Aimonetti's excellent instructions on the
> > MacRuby site with the above title - I'm attempting to wrap Uli
> > Kusterer's UKKQueue library.
> > I've followed the instructions - the bundle builds ok; it builds
> > 'UKKQueue_engine.bundle' and then I try to 'require' it from the
> > macirb prompt and I get
> >  require 'UKKQueue_engine'
> >  LoadError: no such file to load -- UKKQueue_engine
> >
> > I've copied the UKKQueue_engine.bundle into the pwd - should I be
> > putting the file somewhere else?
>
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