[MacRuby-devel] How do I add a background image in xcode4/macruby
Hi All - I'm new to MacRuby so please be gentle! I am trying to add a background image to my app. I drag an 'image view' over to the window, but none of the options in any of the utilities drawers allows me to specify an image (which is what seems I need to do - according to various youtube vids... although they are for the iphone). I'd also like to set a splash screen - again have watched youtube videos but they all seem to be for the iPhone (and so adding a 'Default.png' image and 'sleep 5' doesn't work). Any help appreciate - and sorry to be such a nube. ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] How do I add a background image in xcode4/macruby
Just a quick note to say I've got the background image working - it was as simple as dragging it from the media drawer (after being copied to the resources folder) duh! On 24 May 2011, at 16:46, [email protected] wrote: > Hi All - I'm new to MacRuby so please be gentle! > > I am trying to add a background image to my app. I drag an 'image view' over > to the window, but none of the options in any of the utilities drawers allows > me to specify an image (which is what seems I need to do - according to > various youtube vids... although they are for the iphone). > > I'd also like to set a splash screen - again have watched youtube videos but > they all seem to be for the iPhone (and so adding a 'Default.png' image and > 'sleep 5' doesn't work). > > Any help appreciate - and sorry to be such a nube. > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
[MacRuby-devel] Dynamic refresh in a view - xcode 4 / MacRuby
I have a label that I have set to blank, and after a user clicks 'go' I generate a random word or number and use: self.label.stringValue = "some_word" to update the view. However, I would like to show 200 or so random words in quick succession before the final one is shown - just because it's too plain at the moment. Alternatively, I'd be happy with showing an animated graphic in its place - which is replaced by the final random word after a few seconds. I've tried things like: 100.times do num = rand(40) self.label.stringValue = num sleep 1 end But it doesn't work. I've also (after googling) tried .reloadData but to no avail as well. Any ideas on how to achieve this? Or pointers on how to add animations to my window/views? ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] Dynamic refresh in a view - xcode 4 / MacRuby
Hey guys - thanks for the tips. I must be really thick as I couldn't get it to work but... I managed to work something out by just creating a new thread for the loop - and it seems to be working ok *grin* Thanks again for your help! Aston On 25 May 2011, at 21:28, Laurent Sansonetti wrote: > Just one minor detail, the NSTimer callback method accepts an argument (which > is a reference to the NSTimer object). So it should be: > > def drawWord(sender) >… > end > > If it works otherwise, then it's pure luck :) > > Laurent > > On May 24, 2011, at 10:50 PM, Thomas R. Koll wrote: > >> Laurent is right and and I think best would be for you to use a NSTimer. >> >> def drawWord >> if !next_word >> self.timer.invalidate >> return >> end >> self.label.stringValue = next_word >> self.setNeedsDisplay true >> end >> >> def next_word >> ... >> end >> >> self.timer = NSTimer.scheduledTimerWithTimeInterval( 1/20.0, >> target:self, selector:"drawWord:", userInfo:nil, repeats:true) >> >> >> >> Am 25.05.2011 um 02:06 schrieb [email protected]: >> >>> I have a label that I have set to blank, and after a user clicks 'go' I >>> generate a random word or number and use: >>> >>> self.label.stringValue = "some_word" >>> >>> to update the view. >>> >>> However, I would like to show 200 or so random words in quick succession >>> before the final one is shown - just because it's too plain at the moment. >>> Alternatively, I'd be happy with showing an animated graphic in its place - >>> which is replaced by the final random word after a few seconds. >>> >>> I've tried things like: >>> >>> 100.times do >>> num = rand(40) >>> self.label.stringValue = num >>> sleep 1 >>> end >>> >>> But it doesn't work. I've also (after googling) tried .reloadData but to no >>> avail as well. >>> >>> Any ideas on how to achieve this? Or pointers on how to add animations to >>> my window/views? >> >> >> -- >> Thomas R. "TomK32" Koll, Ruby/Rails freelancer >> http://ananasblau.com | http://github.com/TomK32 >> >> >> >> >> ___ >> MacRuby-devel mailing list >> [email protected] >> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel > > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
[MacRuby-devel] How do we center label text?
Couple of quick questions I hope someone can help with. 1. How do we center text in labels? I have a text label, and it is set to blank (text deleted via interface builder) but when the text comes in I'd like it to center, any ideas how to do it? I'm setting my label via self.label.stringValue. I've googled and tried this but it doesn't seem to work: self.label.textAlignment = UITextAlignmentCenter 2. Is it possible to add images to the window (via interface builder - this bit I can do) but set them to hide and then only show them if I need to via my ruby code? Once I make the connection to an image how would I do that? Sorry to be a pita - hope someone can help. Cheers. ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] How do we center label text?
Thanks Shannon - I managed to work it out with your help: self.label.alignment = NSCenterTextAlignment I've also worked out (2) too :-) self.img.hidden = false does the trick :) On 27 May 2011, at 02:34, [email protected] wrote: > Couple of quick questions I hope someone can help with. > > 1. How do we center text in labels? > > I have a text label, and it is set to blank (text deleted via interface > builder) but when the text comes in I'd like it to center, any ideas how to > do it? I'm setting my label via self.label.stringValue. > > I've googled and tried this but it doesn't seem to work: > self.label.textAlignment = UITextAlignmentCenter > > 2. Is it possible to add images to the window (via interface builder - this > bit I can do) but set them to hide and then only show them if I need to via > my ruby code? Once I make the connection to an image how would I do that? > > Sorry to be a pita - hope someone can help. > > Cheers. > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] Could not connect button:
Hi Bryan Check out this quick walkthrough just to make sure you are doing everything correctly: http://youtu.be/JbGqKf38QUI If you can, go through that and let us know if you still get the same problem. Aston On 3 Jun 2011, at 16:41, Bryan Goines wrote: > Hi all, > > I am trying to understand and solve this issue. > > First of all, I did the following step by step: > > 1) Create a new project > 2) added 'buttonClick(sender)' method to AppDelegate class in AppDelegate.rb > -- like this > > class AppDelegate >attr_accessor :window > ... > def buttonClick(sender) > puts "testing" > end > ... > end > > 3) clicked MainMenu to open a GUI editor > 4) dragged a button to the window. > 5) open button's Connections Inspector and linked button to 'buttonClick' > 6) Click Run button to build the app and execute app > > The following error from Xcode 4's output console: > > Could not connect the action buttonClick: to target of class AppDelegate > > Any idea why am I getting this error and what did I do anything wrong? > > Thanks! > > > -- > Bryan > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
[MacRuby-devel] Keep getting signature error on submission to mac app store
Anyone got a step-by-step showing us how to submit an app to the Mac app store? I'm able to submit my app, but I get an email saying: - Invalid Signature - This error occurs when you have signed your app's installer incorrectly. There are two certs required for this process: the "3rd Party Mac Developer Application" cert and the "3rd Party Mac Developer Installer" cert. When signing your package, you need to ensure that you are using the Installer cert to sign your package. Ensure that you are specifying this cert when submitting your app via the Xcode Organizer or when running productbuild from the command line. I have downloaded my two certificates, and I have done: - Projects > targets > build > code signing > 3rd Party Mac Developer Application: - Then when I go to archive and it opens up Organizer I go to submit I select the '3rd Party Mac Installer' key. But it still fails :( I followed this guide http://redwoodapp.posterous.com/macruby-and-xcode-4-build-a-self-contained-ma when I first set my app up as I thought we needed to do that if we're using MacRuby, but is it adding to or causing this problem? Anyone successfully submitted an app? How did you do it!? :p Any help appreciated - I'm pulling my hair out here :(___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] Keep getting signature error on submission to mac app store
THANK YOU DANIEL! I think that's done it! Unless Apple's servers are on the blink - cos it's been about 15 minutes since the upload and it's still saying 'Upload Received' (usually turns to 'Binary Invalid' within a minute or so). If the app gets accepted into the store I will be sure to give you a promo code for it ;) Thanks again, Aston On 13 Jun 2011, at 23:47, Daniel Westendorf wrote: > There may be a better way to do this, or it may be a bug, but I found > this fixed the issue for me when I encountered it. > > 1. Create you application Archive > 2. Navigate into the Archive and find your Application .app bundle in Terminal > 3. Execute the following command: codesign -f -s "3rd Party Mac > Developer Application: My Name" MyApp.app/ > 4. Upload as normal from Organizer. > > Hope this helps. > > Daniel > > On Sun, Jun 12, 2011 at 9:01 AM, [email protected] wrote: >> Anyone got a step-by-step showing us how to submit an app to the Mac app >> store? I'm able to submit my app, but I get an email saying: >> - >> >> Invalid Signature - This error occurs when you have signed your app's >> installer incorrectly. There are two certs required for this process: the >> "3rd Party Mac Developer Application" cert and the "3rd Party Mac Developer >> Installer" cert. When signing your package, you need to ensure that you are >> using the Installer cert to sign your package. Ensure that you are >> specifying this cert when submitting your app via the Xcode Organizer or >> when running productbuild from the command line. >> >> >> I have downloaded my two certificates, and I have done: >> - Projects > targets > build > code signing > 3rd Party Mac Developer >> Application: >> - Then when I go to archive and it opens up Organizer I go to submit I >> select the '3rd Party Mac Installer' key. >> But it still fails :( >> I followed this >> guide >> http://redwoodapp.posterous.com/macruby-and-xcode-4-build-a-self-contained-ma >> when I first set my app up as I thought we needed to do that if we're using >> MacRuby, but is it adding to or causing this problem? >> Anyone successfully submitted an app? How did you do it!? :p >> Any help appreciated - I'm pulling my hair out here :( >> ___ >> MacRuby-devel mailing list >> [email protected] >> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >> >> > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] Keep getting signature error on submission to mac app store
Same here - I even opened a ticket with Apple (hope they don't take one of my credits now lol!) I posted it on my blog too, and mentioned you - do you want me to include a link to your blog/site? http://astonj.com/uncategorized/invalid-signature-error-on-submitting-app-to-the-mac-app-store/ I'll email you a promo code if the app ever gets accepted! A On 14 Jun 2011, at 03:21, Daniel Westendorf wrote: > I'm glad I was able to help! That one took me weeks to figure out :) > > dw > > On Jun 13, 2011, at 6:24 PM, "[email protected]" wrote: > >> THANK YOU DANIEL! >> >> I think that's done it! Unless Apple's servers are on the blink - cos it's >> been about 15 minutes since the upload and it's still saying 'Upload >> Received' (usually turns to 'Binary Invalid' within a minute or so). >> >> If the app gets accepted into the store I will be sure to give you a promo >> code for it ;) >> >> Thanks again, >> >> Aston >> >> On 13 Jun 2011, at 23:47, Daniel Westendorf wrote: >> >>> There may be a better way to do this, or it may be a bug, but I found >>> this fixed the issue for me when I encountered it. >>> >>> 1. Create you application Archive >>> 2. Navigate into the Archive and find your Application .app bundle in >>> Terminal >>> 3. Execute the following command: codesign -f -s "3rd Party Mac >>> Developer Application: My Name" MyApp.app/ >>> 4. Upload as normal from Organizer. >>> >>> Hope this helps. >>> >>> Daniel >>> >>> On Sun, Jun 12, 2011 at 9:01 AM, [email protected] wrote: >>>> Anyone got a step-by-step showing us how to submit an app to the Mac app >>>> store? I'm able to submit my app, but I get an email saying: >>>> - >>>> >>>> Invalid Signature - This error occurs when you have signed your app's >>>> installer incorrectly. There are two certs required for this process: the >>>> "3rd Party Mac Developer Application" cert and the "3rd Party Mac Developer >>>> Installer" cert. When signing your package, you need to ensure that you are >>>> using the Installer cert to sign your package. Ensure that you are >>>> specifying this cert when submitting your app via the Xcode Organizer or >>>> when running productbuild from the command line. >>>> >>>> >>>> I have downloaded my two certificates, and I have done: >>>> - Projects > targets > build > code signing > 3rd Party Mac Developer >>>> Application: >>>> - Then when I go to archive and it opens up Organizer I go to submit I >>>> select the '3rd Party Mac Installer' key. >>>> But it still fails :( >>>> I followed this >>>> guide >>>> http://redwoodapp.posterous.com/macruby-and-xcode-4-build-a-self-contained-ma >>>> when I first set my app up as I thought we needed to do that if we're using >>>> MacRuby, but is it adding to or causing this problem? >>>> Anyone successfully submitted an app? How did you do it!? :p >>>> Any help appreciated - I'm pulling my hair out here :( >>>> ___ >>>> MacRuby-devel mailing list >>>> [email protected] >>>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >>>> >>>> >>> ___ >>> MacRuby-devel mailing list >>> [email protected] >>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >> >> ___ >> MacRuby-devel mailing list >> [email protected] >> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
[MacRuby-devel] Does everyone do this with their MacRuby apps?
http://redwoodapp.posterous.com/macruby-and-xcode-4-build-a-self-contained-ma I'm still having trouble with getting my app submitted and have opened a ticket with Apple - they got back to me tonight and asked why I have a separate target for deployment - I told them I followed the instructions in the link above as I thought I needed to include the MacRuby framework (still waiting for them to get back to me). Hence wondered - does everyone else include the MR framework in the way it's done in the link too? (If not how do you set up your MacRuby apps?) Cheers, A ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] Does everyone do this with their MacRuby apps?
I think that's a great idea Rich! Daniel - I hope you get the time to do one soon :) If I ever mange to get mine successfully submitted I'll post how/what I did too. A On 16 Jun 2011, at 15:13, Daniel Westendorf wrote: > I have wanted to do this for a while because of my own frustrations > getting Apps submitted, but I can't commit to doing it right now, too > busy! > > dw > > On Wed, Jun 15, 2011 at 7:12 PM, Rich Morin wrote: >> It sounds to me like there is a need for a detailed HowTo >> on this topic. Might someone be willing to propose one? >> >> -r >> -- >> http://www.cfcl.com/rdmRich Morin >> http://www.cfcl.com/rdm/resume [email protected] >> http://www.cfcl.com/rdm/weblog +1 650-873-7841 >> >> Software system design, development, and documentation >> ___ >> MacRuby-devel mailing list >> [email protected] >> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >> > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
[MacRuby-devel] How do you embed the MacRuby framework for an app that's to be submitted to the App Store?
Sorry if it seems as though I am repeating myself, but maybe if I try and get this done step by step I might get somewhere :p (Honestly on the verge of just giving up on MacRuby :() Anyone know what I need to do to get MacRuby correctly embedded in my App for app store submission? I'm currently following what's been suggested here: http://redwoodapp.posterous.com/macruby-and-xcode-4-build-a-self-contained-ma and although I can archive successfully and save the app to my desktop (which works on other Macs too) I just can't submit it to the app store - where I get an invalid signature error 5 minutes after it being uploaded (even though I'm sure it's all correct as I've followed detailed guides). Anyway, I'm going to try to do this step by step - the first step is knowing how to correctly embed MacRuby. Any help would be greatly appreciated :) ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] How do you embed the MacRuby framework for an app that's to be submitted to the App Store?
Hey Daniel Mine's the same (apart from the gems). Could you do me a favour and have a quick look at this: http://redwoodapp.posterous.com/macruby-and-xcode-4-build-a-self-contained-ma and let me know which bits (if any) you _don't_ do or do differently please? That'd be a great help! One thing I did discover earlier, by accident, is that if I submit the app via the App_name target/scheme (i.e not via the Deployment target) then it gets accepted and the status changes to 'Waiting for review'! Probably a dumb question, but I should be submitting it via the deployment scheme right? Thanks in advance! On 17 Jun 2011, at 00:13, Daniel Westendorf wrote: > All you should have to do is add the --embed switch to the deployment > target I think. http://i.imgur.com/47K5v.png > > dw > > On Thu, Jun 16, 2011 at 5:11 PM, Daniel Westendorf > wrote: >> All you should have to do is add the --embed switch to the deployment >> target. See the attached screenshot. >> >> dw >> >> On Thu, Jun 16, 2011 at 4:59 PM, [email protected] wrote: >>> Sorry if it seems as though I am repeating myself, but maybe if I try and >>> get this done step by step I might get somewhere :p (Honestly on the verge >>> of just giving up on MacRuby :() >>> >>> Anyone know what I need to do to get MacRuby correctly embedded in my App >>> for app store submission? I'm currently following what's been suggested >>> here: >>> http://redwoodapp.posterous.com/macruby-and-xcode-4-build-a-self-contained-ma >>> and although I can archive successfully and save the app to my desktop >>> (which works on other Macs too) I just can't submit it to the app store - >>> where I get an invalid signature error 5 minutes after it being uploaded >>> (even though I'm sure it's all correct as I've followed detailed guides). >>> >>> Anyway, I'm going to try to do this step by step - the first step is >>> knowing how to correctly embed MacRuby. >>> >>> Any help would be greatly appreciated :) >>> >>> >>> ___ >>> MacRuby-devel mailing list >>> [email protected] >>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >>> >> > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] How do you embed the MacRuby framework for an app that's to be submitted to the App Store?
Yep, I've done that bit too. Just looked at the problem you ran into - (thankfully!) I'm not getting that error. It's just these stupid signature errors - weird that I can submit an non-deploy version ok :/ Apple have gone all quiet too - been over 24hours since I last heard from them :( A On 17 Jun 2011, at 01:10, Daniel Westendorf wrote: > Yes, you should be using the Deployment Scheme. > > I actually used that exact guide to get started. Are you sure you did > step 3b correctly? I know I actually configured that incorrectly the > first time I ran through it. I also ran into this problem: > http://lists.macosforge.org/pipermail/macruby-devel/2011-May/007681.html > > dw > > On Thu, Jun 16, 2011 at 5:55 PM, [email protected] wrote: >> Hey Daniel >> >> Mine's the same (apart from the gems). >> >> Could you do me a favour and have a quick look at this: >> http://redwoodapp.posterous.com/macruby-and-xcode-4-build-a-self-contained-ma >> and let me know which bits (if any) you _don't_ do or do differently >> please? That'd be a great help! >> >> One thing I did discover earlier, by accident, is that if I submit the app >> via the App_name target/scheme (i.e not via the Deployment target) then it >> gets accepted and the status changes to 'Waiting for review'! Probably a >> dumb question, but I should be submitting it via the deployment scheme right? >> >> Thanks in advance! >> >> >> On 17 Jun 2011, at 00:13, Daniel Westendorf wrote: >> >>> All you should have to do is add the --embed switch to the deployment >>> target I think. http://i.imgur.com/47K5v.png >>> >>> dw >>> >>> On Thu, Jun 16, 2011 at 5:11 PM, Daniel Westendorf >>> wrote: >>>> All you should have to do is add the --embed switch to the deployment >>>> target. See the attached screenshot. >>>> >>>> dw >>>> >>>> On Thu, Jun 16, 2011 at 4:59 PM, [email protected] wrote: >>>>> Sorry if it seems as though I am repeating myself, but maybe if I try and >>>>> get this done step by step I might get somewhere :p (Honestly on the >>>>> verge of just giving up on MacRuby :() >>>>> >>>>> Anyone know what I need to do to get MacRuby correctly embedded in my App >>>>> for app store submission? I'm currently following what's been suggested >>>>> here: >>>>> http://redwoodapp.posterous.com/macruby-and-xcode-4-build-a-self-contained-ma >>>>> and although I can archive successfully and save the app to my desktop >>>>> (which works on other Macs too) I just can't submit it to the app store - >>>>> where I get an invalid signature error 5 minutes after it being uploaded >>>>> (even though I'm sure it's all correct as I've followed detailed guides). >>>>> >>>>> Anyway, I'm going to try to do this step by step - the first step is >>>>> knowing how to correctly embed MacRuby. >>>>> >>>>> Any help would be greatly appreciated :) >>>>> >>>>> >>>>> ___ >>>>> MacRuby-devel mailing list >>>>> [email protected] >>>>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >>>>> >>>> >>> ___ >>> MacRuby-devel mailing list >>> [email protected] >>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >> >> ___ >> MacRuby-devel mailing list >> [email protected] >> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >> > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] Does everyone do this with their MacRuby apps?
Can you write a quick guide for us Laurent? Then perhaps one of us could expand it into a full how-to? Or maybe you can you let us know if the steps detailed here: http://www.brontesaurus.com/2011/04/signing-xcode-4-projects-for-mac-app.html And here: http://redwoodapp.posterous.com/macruby-and-xcode-4-build-a-self-contained-ma Are correct and all that's needed - or missing anything? Might be able to piece it together with that info - as the only other thing I think I've done is start(/create) the app in Xcode by selecting MacRuby in the new project option (everything else is just importing media and my ruby code). I think the Apple tech support are a bit lost too - the guy I spoke to a few days ago asked "Can I ask why you are using a separate target for deployment, instead of simply creating an Application Archive from your _my-app_name_ target, and submitting that for Mac Store review?" Cheers, Aston On 17 Jun 2011, at 20:15, Laurent Sansonetti wrote: > I think we need an "official" tutorial on the website on how to prepare an > app for submission to the app store. > > Is someone here interested in contributing to it? > > Laurent > > On Jun 17, 2011, at 12:34 AM, Andre Lewis wrote: > >> I wrote the post at >> http://redwoodapp.posterous.com/macruby-and-xcode-4-build-a-self-contained-ma, >> but I haven't submitted to the app store yet. The post was very much in the >> "just get it working" spirit. If anyone has better steps, would love to see >> them! >> >> Andre >> >> >> ___ >> MacRuby-devel mailing list >> [email protected] >> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel > > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] Does everyone do this with their MacRuby apps?
Here ya go - a quick guide - but I think it includes everything: http://astonj.com/uncategorized/how-to-submit-your-macruby-app-to-the-apple-mac-app-store/ Thanks for Daniel for the last piece of the puzzle! On 17 Jun 2011, at 20:15, Laurent Sansonetti wrote: > I think we need an "official" tutorial on the website on how to prepare an > app for submission to the app store. > > Is someone here interested in contributing to it? > > Laurent > > On Jun 17, 2011, at 12:34 AM, Andre Lewis wrote: > >> I wrote the post at >> http://redwoodapp.posterous.com/macruby-and-xcode-4-build-a-self-contained-ma, >> but I haven't submitted to the app store yet. The post was very much in the >> "just get it working" spirit. If anyone has better steps, would love to see >> them! >> >> Andre >> >> >> ___ >> MacRuby-devel mailing list >> [email protected] >> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel > > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
[MacRuby-devel] Do MacRuby apps take longer to be reviewed on the Mac App Store?
Mine's been 'in review' for two days now... maybe they are trying to tell me they don't like my app :p How long did it take for your app to get reviewed? I'm guessing they have to be reviewed by a team that knows MacRuby - hence it might be a bit longer than normal. (My app is only about 140 lines of code). ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] Do MacRuby apps take longer to be reviewed on the Mac App Store?
Thanks for the reply Dominic. I shall just have to sit tight - hope they don't take too long tho. On 23 Jun 2011, at 16:15, Dominic Dagradi wrote: > New apps can take a while for reviewing, especially if you've had a rejected > binary beforehand. Update go faster, especially when you don't have to > resubmit them. > On Thursday, June 23, 2011 at 11:13 AM, [email protected] wrote: > >> Mine's been 'in review' for two days now... maybe they are trying to tell me >> they don't like my app :p >> >> How long did it take for your app to get reviewed? I'm guessing they have to >> be reviewed by a team that knows MacRuby - hence it might be a bit longer >> than normal. (My app is only about 140 lines of code). >> ___ >> MacRuby-devel mailing list >> [email protected] >> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel > > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] Do MacRuby apps take longer to be reviewed on the Mac App Store?
Haha I know what you mean Dominic - I can't get motivated to do anything because I keep checking the status! lol Thanks for the reply Daniel :) On 23 Jun 2011, at 16:31, Dominic Dagradi wrote: > Unfortunately, it's the most nerve-wracking experience ever. It seems like > Apple is getting faster, but it still feels like ages while you wait for your > app to show up live. > > [edit] Double post - stupid Sparrow >> On Thursday, June 23, 2011 at 11:28 AM, [email protected] wrote: >> >>> Thanks for the reply Dominic. I shall just have to sit tight - hope they >>> don't take too long tho. >>> >>> On 23 Jun 2011, at 16:15, Dominic Dagradi wrote: >>> >>>> New apps can take a while for reviewing, especially if you've had a >>>> rejected binary beforehand. Update go faster, especially when you don't >>>> have to resubmit them. >>>> On Thursday, June 23, 2011 at 11:13 AM, [email protected] wrote: >>>> >>>>> Mine's been 'in review' for two days now... maybe they are trying to tell >>>>> me they don't like my app :p >>>>> >>>>> How long did it take for your app to get reviewed? I'm guessing they have >>>>> to be reviewed by a team that knows MacRuby - hence it might be a bit >>>>> longer than normal. (My app is only about 140 lines of code). >>>>> ___ >>>>> MacRuby-devel mailing list >>>>> [email protected] >>>>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >>>> >>>> ___ >>>> MacRuby-devel mailing list >>>> [email protected] >>>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >>> >>> ___ >>> MacRuby-devel mailing list >>> [email protected] >>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >> > > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] Do MacRuby apps take longer to be reviewed on the Mac App Store?
Well it's been reviewed - but got rejected :( They said I should remove 'Mac' from the name - yet there's lots of other apps in the store that have Mac in the name :cry: On 23 Jun 2011, at 16:41, [email protected] wrote: > Haha I know what you mean Dominic - I can't get motivated to do anything > because I keep checking the status! lol > > Thanks for the reply Daniel :) > > > On 23 Jun 2011, at 16:31, Dominic Dagradi wrote: > >> Unfortunately, it's the most nerve-wracking experience ever. It seems like >> Apple is getting faster, but it still feels like ages while you wait for >> your app to show up live. >> >> [edit] Double post - stupid Sparrow >>> On Thursday, June 23, 2011 at 11:28 AM, [email protected] wrote: >>> >>>> Thanks for the reply Dominic. I shall just have to sit tight - hope they >>>> don't take too long tho. >>>> >>>> On 23 Jun 2011, at 16:15, Dominic Dagradi wrote: >>>> >>>>> New apps can take a while for reviewing, especially if you've had a >>>>> rejected binary beforehand. Update go faster, especially when you don't >>>>> have to resubmit them. >>>>> On Thursday, June 23, 2011 at 11:13 AM, [email protected] wrote: >>>>> >>>>>> Mine's been 'in review' for two days now... maybe they are trying to >>>>>> tell me they don't like my app :p >>>>>> >>>>>> How long did it take for your app to get reviewed? I'm guessing they >>>>>> have to be reviewed by a team that knows MacRuby - hence it might be a >>>>>> bit longer than normal. (My app is only about 140 lines of code). >>>>>> ___ >>>>>> MacRuby-devel mailing list >>>>>> [email protected] >>>>>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >>>>> >>>>> ___ >>>>> MacRuby-devel mailing list >>>>> [email protected] >>>>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >>>> >>>> ___ >>>> MacRuby-devel mailing list >>>> [email protected] >>>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >>> >> >> ___ >> MacRuby-devel mailing list >> [email protected] >> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel > > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] Do MacRuby apps take longer to be reviewed on the Mac App Store?
Hey Matt There are lots of apps with 'Mac' in the name... so it could still be they just don't like MacRuby apps :lol: I've sent an appeal so am keeping my fingers crossed. I'll email you the URL of the app if you like so you can take a look ;) Aston On 23 Jun 2011, at 22:53, Matt Aimonetti wrote: > That's actually a common complain I heard from many people. Oh well, now you > know it's not because you used MacRuby :p > > - Matt > > On Thu, Jun 23, 2011 at 1:21 PM, [email protected] wrote: > Well it's been reviewed - but got rejected :( > > They said I should remove 'Mac' from the name - yet there's lots of other > apps in the store that have Mac in the name :cry: > > > On 23 Jun 2011, at 16:41, [email protected] wrote: > >> Haha I know what you mean Dominic - I can't get motivated to do anything >> because I keep checking the status! lol >> >> Thanks for the reply Daniel :) >> >> >> On 23 Jun 2011, at 16:31, Dominic Dagradi wrote: >> >>> Unfortunately, it's the most nerve-wracking experience ever. It seems like >>> Apple is getting faster, but it still feels like ages while you wait for >>> your app to show up live. >>> >>> [edit] Double post - stupid Sparrow >>>> On Thursday, June 23, 2011 at 11:28 AM, [email protected] wrote: >>>> >>>>> Thanks for the reply Dominic. I shall just have to sit tight - hope they >>>>> don't take too long tho. >>>>> >>>>> On 23 Jun 2011, at 16:15, Dominic Dagradi wrote: >>>>> >>>>>> New apps can take a while for reviewing, especially if you've had a >>>>>> rejected binary beforehand. Update go faster, especially when you don't >>>>>> have to resubmit them. >>>>>> On Thursday, June 23, 2011 at 11:13 AM, [email protected] wrote: >>>>>> >>>>>>> Mine's been 'in review' for two days now... maybe they are trying to >>>>>>> tell me they don't like my app :p >>>>>>> >>>>>>> How long did it take for your app to get reviewed? I'm guessing they >>>>>>> have to be reviewed by a team that knows MacRuby - hence it might be a >>>>>>> bit longer than normal. (My app is only about 140 lines of code). >>>>>>> ___ >>>>>>> MacRuby-devel mailing list >>>>>>> [email protected] >>>>>>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >>>>>> >>>>>> ___ >>>>>> MacRuby-devel mailing list >>>>>> [email protected] >>>>>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >>>>> >>>>> ___ >>>>> MacRuby-devel mailing list >>>>> [email protected] >>>>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >>>> >>> >>> ___ >>> MacRuby-devel mailing list >>> [email protected] >>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >> >> ___ >> MacRuby-devel mailing list >> [email protected] >> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel > > > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel > > > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
[MacRuby-devel] My MacRuby app has been accepted on the Mac App Store!
Hey Everyone! My App has finally been accepted onto the Mac App Store :-) http://luckymac.com/ It took a while but we got there in the end! Originally the app was named LuckyMac Lottery (as I was planning on doing a few 'LuckyMac' apps) but they didn't like the word 'Mac' in the app title so I changed it to 'Lucky Lottery'. The app wasn't planned - a friend crowd sources numbers for the lottery on Twitter, and so one day I created a Ruby script for him - and then thought, wonder if I could make it an executable script where he'd just have to double click it! Then, wonder if I could use MacRuby to make it into an App! Anyway, Have you got a lucky Mac? Find out with my app! If any of you want a promo code just let me know :-) Thanks to all of you who helped me with the MacRuby stuff, and particularly Daniel and Matt (Matt - a lot of your stuff helped me via google searches! Such as adding sound fx.) Aston ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] My MacRuby app has been accepted on the Mac App Store!
You're the second person to suggest that Thomas - only thing is I've never played Bingo lol but will certainly look into it. Do you want a promo code for this app? I've got about 10 left I think. Matt - thanks! On 8 Jul 2011, at 18:30, Thomas R. Koll wrote: > > Am 08.07.2011 um 19:21 schrieb [email protected]: >> >> The app wasn't planned - a friend crowd sources numbers for the lottery on >> Twitter, and so one day I created a Ruby script for him - and then thought, >> wonder if I could make it an executable script where he'd just have to >> double click it! Then, wonder if I could use MacRuby to make it into an App! > > Great to see another in the store :) > > Lucky Bingo will be the obvious spin-off? > > > -- > Thomas R. "TomK32" Koll, Ruby/Rails freelancer > http://ananasblau.com | http://github.com/TomK32 > > > > > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] [ANN] Launch: Redwood - Spotlight for the cloud
Congrats Derek - looks good! On 1 Aug 2011, at 18:07, Derek Haynes wrote: > Redwood is a "Spotlight for the cloud" -- it searches Basecamp, Gmail, > Google Docs, and Pivotal Tracker from one search bar on your desktop. > You can download Redwood from our homepage: > > http://redwoodapp.com > > We've loved developing the app with MacRuby. Details on the technical guts: > > * MacRuby 0.10, embedded in the application bundle > * Originally we used the Nokogiri and GData gems. However, we dropped > these as the load time took several seconds during the application > launch. A likely cause: gems are not compiled like the application > code. The performance during application usage was fine. > * Several Obj-C libraries: Sqlite3 and FMDB for database, > ASIHTTPRequest for HTTP, Sparkle for auto-update, SBJson, and CocoaFob > + Potion Store (a Rails app) for licensing. > * Search results are rendered in HTML/CSS, and events are passed back > and forth between an embedded Webview and Cocoa > > We'll provide a richer overview of our experience w/MacRuby in a > couple of weeks on our blog. > > Give the full-featured trial a whirl and let me know how it goes: > http://redwoodapp.com > > Cheers, > > Derek > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] Keymando is now Available in the App Store!
Nice job Kevin - I bet it will interest lots of Vim users. Aston On 1 Aug 2011, at 21:05, Kevin Colyar wrote: > Hey Guys, > > I've finally released my MacRuby app, Keymando, to the App Store! > > http://keymando.com > > What is Keymando? > > > Keymando is a full-featured input mapping and automation tool for OSX. > > Keymando Uses > - > > Keymando is for productivity junkies, programmers, and any else who wants to > start using their Mac more efficiently. Here are just a few uses: > > - Map familiar shortcuts and hotkeys from one application to another. > - Use mnemonics to trigger automated tasks. > - Text Abbreviations. > - Vi-style hjkl navigation throughout OSX. > - Automate Skype logins and phone calls. > - Quickly insert dates, times, and other data. > - Disable application hotkeys and shortcuts. > - Pretty much anything you want using Ruby to write your own commands! > > Features > > > - Map Keys – Allows for the mapping of key presses to other keys or other > arbitrary commands. > - Filtering – Create a set of key mappings for a single application or > group of applications. > - Dialogs – Set a global hotkey that prompts for user input then act on it. > - Ruby – Use the easy-to-use programming language, Ruby, to configure > Keymando. > - Plugins – Write your own plugins to command your Mac to do what you want. > > Plays Well with Others > -- > > Easily integrates with applications like Quicksilver, Divvy, and any other > application on OSX. > > - Quicksilver > - Divvy > - Any application in OSX! > > History > --- > > Keymando was originally named ViKing due the ability the application had to > mimic the vi editor's navigation style in OSX, a navigation style that kept > users' hands on the home row instead of the arrow keys. Over the last few > months ViKing underwent a re-branding effort into its new name, Keymando. > This was done because the application has matured into a very useful product > that is not only useful to vi(m) users but to everyone. > > Future > -- > > Version 2 of Keymando is under active development with exicting new > features that include: > > - Recording and playback user interaction. > - Complete framework to access UI controls. > > > -- > Kevin Colyar > http://kevin.colyar.net > > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
[MacRuby-devel] Is Xcode4 broke on Lion?
Just upgraded Xcode for Lion, created a new app, added ':button' to the attr_accessor in AppDelegate but when I click on MainMenu.xib and App Delegate a connection for button doesn't appear in the connections tab. (I went into my old app too, added :tested to the attr_accessor but it doesn't appear in the connections tab either). As a refresher I'm following this vid: http://youtu.be/JbGqKf38QUI (watch from 2:45) Am I doing something wrong or is Xcode broke on Lion? Anyone else having any similar problems? Cheers, Ast ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] Is Xcode4 broke on Lion?
Thanks Dominic. I know zero Obj-C so am just going to have to give up until they fix it :( (Do you know if it has been reported as a bug to them?) I get the impression they don't really care about the MacRuby side of things tbh :/ Oh well, suppose my next app will be a Rails web app :D Thanks for your help! Ast On 17 Aug 2011, at 20:58, Dominic Dagradi wrote: > There's an issue with Interface Builder detecting MacRuby outlets and actions. > > As a workaround, I've been keeping a temporary obj-c header to define outlets > and actions in, linking them in IB, and switch the class name back to my > MacRuby class. Kinda sucks, but there's not currently a better option for > Lion with Xcode 4.1 or 4.2. > > Dominic > On Wednesday, August 17, 2011 at 3:56 PM, [email protected] wrote: > >> Just upgraded Xcode for Lion, created a new app, added ':button' to the >> attr_accessor in AppDelegate but when I click on MainMenu.xib and App >> Delegate a connection for button doesn't appear in the connections tab. (I >> went into my old app too, added :tested to the attr_accessor but it doesn't >> appear in the connections tab either). >> >> As a refresher I'm following this vid: http://youtu.be/JbGqKf38QUI (watch >> from 2:45) >> >> Am I doing something wrong or is Xcode broke on Lion? Anyone else having any >> similar problems? >> >> Cheers, >> >> Ast >> ___ >> MacRuby-devel mailing list >> [email protected] >> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel > > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] Is Xcode4 broke on Lion?
Thanks All - I've never used 3.x so it will be a bit of a learning curve which I don't have time for - I was only doing this as a quick project while waiting for Ryan Bigg to get an update of his book to me. I might come back to it later when they've sorted it - hopefully it won't be too long... but I won't hold my breath lol. Thanks again for the replies, Ast On 17 Aug 2011, at 21:06, Gregory Clarke wrote: > I also use 3.x with MacRuby. But I don't have to manually read the files to > make changes. As long as the Xcode project matching the IB project is open > then the new/changed outlets automatically appear for me. > > Greg > >> I currently just use an older 3.x version of IB. You have manually tell it >> to read the files any time you want to add/modify an outlet. >> >> dw >> >> On Aug 17, 2011, at 1:58 PM, Dominic Dagradi wrote: >> >>> There's an issue with Interface Builder detecting MacRuby outlets and >>> actions. >>> >>> As a workaround, I've been keeping a temporary obj-c header to define >>> outlets and actions in, linking them in IB, and switch the class name back >>> to my MacRuby class. Kinda sucks, but there's not currently a better option >>> for Lion with Xcode 4.1 or 4.2. >>> >>> Dominic >>> On Wednesday, August 17, 2011 at 3:56 PM, [email protected] wrote: >>> >>>> Just upgraded Xcode for Lion, created a new app, added ':button' to the >>>> attr_accessor in AppDelegate but when I click on MainMenu.xib and App >>>> Delegate a connection for button doesn't appear in the connections tab. (I >>>> went into my old app too, added :tested to the attr_accessor but it >>>> doesn't appear in the connections tab either). >>>> >>>> As a refresher I'm following this vid: http://youtu.be/JbGqKf38QUI (watch >>>> from 2:45) >>>> >>>> Am I doing something wrong or is Xcode broke on Lion? Anyone else having >>>> any similar problems? >>>> >>>> Cheers, >>>> >>>> Ast >>>> ___ >>>> MacRuby-devel mailing list >>>> [email protected] >>>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >>> >>> ___ >>> MacRuby-devel mailing list >>> [email protected] >>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >> ___ >> MacRuby-devel mailing list >> [email protected] >> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel > > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] Is Xcode4 broke on Lion?
I'll open a ticket as well then :) Re MR, I hope they go the whole hog and convert everything to macruby - so we don't have to bother with Obj-c at all, even when working with their libraries. After learning Ruby all other languages irritate me *shrugs* lol Ast On 17 Aug 2011, at 21:07, Dominic Dagradi wrote: > They are aware. I opened an issue with Apple and they marked it as a > duplicate of something they're already addressing (How soon? Not a clue…). > Since duplicating bugs is the only way to say "I also have this problem", the > more people that open a bug with Apple, the better. The tone of their > response, for me at least, indicated that they care! > > That said, the amount of Objective-C required for the workaround is *super* > minimal, but I understand if it's overwhelming to manage two languages. > Hopefully it'll be back to normal soon. > > Dominic > On Wednesday, August 17, 2011 at 4:04 PM, [email protected] wrote: > >> Thanks Dominic. >> >> I know zero Obj-C so am just going to have to give up until they fix it :( >> (Do you know if it has been reported as a bug to them?) >> >> I get the impression they don't really care about the MacRuby side of things >> tbh :/ Oh well, suppose my next app will be a Rails web app :D >> >> Thanks for your help! >> >> Ast >> >> >> On 17 Aug 2011, at 20:58, Dominic Dagradi wrote: >> >>> There's an issue with Interface Builder detecting MacRuby outlets and >>> actions. >>> >>> As a workaround, I've been keeping a temporary obj-c header to define >>> outlets and actions in, linking them in IB, and switch the class name back >>> to my MacRuby class. Kinda sucks, but there's not currently a better option >>> for Lion with Xcode 4.1 or 4.2. >>> >>> Dominic >>> On Wednesday, August 17, 2011 at 3:56 PM, [email protected] wrote: >>> >>>> Just upgraded Xcode for Lion, created a new app, added ':button' to the >>>> attr_accessor in AppDelegate but when I click on MainMenu.xib and App >>>> Delegate a connection for button doesn't appear in the connections tab. (I >>>> went into my old app too, added :tested to the attr_accessor but it >>>> doesn't appear in the connections tab either). >>>> >>>> As a refresher I'm following this vid: http://youtu.be/JbGqKf38QUI (watch >>>> from 2:45) >>>> >>>> Am I doing something wrong or is Xcode broke on Lion? Anyone else having >>>> any similar problems? >>>> >>>> Cheers, >>>> >>>> Ast >>>> ___ >>>> MacRuby-devel mailing list >>>> [email protected] >>>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >>> >>> ___ >>> MacRuby-devel mailing list >>> [email protected] >>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >> >> ___ >> MacRuby-devel mailing list >> [email protected] >> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel > > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] [ANN] Launch: MemoryCloud - Where memories live
Looks good - congrats! Ast On 1 Sep 2011, at 17:16, Steven Buxton wrote: > > http://memorycloudapp.com - We built this 100% in MacRuby 0.10 and it was a > blast to build. Started building it in 0.6 and worked on it all the way to > Lion and 0.10. Never had 1 issue in app approval with it being macruby! > > About MemoryCloud -- > > MemoryCloud stores your favorite photos and videos for you, allowing you to > reclaim precious hard drive space. > > Not backup, not synchronization. MemoryCloud is simple and safe storage for > the files that typically take up a lot of room. > > Here’s how it works: photos and videos occupy a lot of space on your Mac. > With MemoryCloud, you just drag and drop these files to store them on the > cloud; drag and drop again to retrieve. Smaller versions of the originals are > kept on your hard drive so you can still view a favorite photo any time you > want. > > Want to know what is being stored for you? MemoryCloud places a small > watermark on your compressed files, so you instantly know what has been > archived to the cloud. > > MemoryCloud provides a simple alternative to multiple CDs, memory cards and > external storage devices, allowing you to carry smaller versions of your > media with you. Finally, you don’t have to choose between cherished memories > and hard drive space. > > MemoryCloud offers: > > * Safe storage utilizing Amazon’s state-of-the-art cloud technology. > * A simple way to organize and access your favorite photos and videos. > * Full compatibility with both iPhoto and iTunes. > * The only cloud storage solution that also allows you to reclaim precious > hard drive space. > > > Thanks! > Steven > > > > > > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] XCode 4 error
I just tried to get the XCode 4.2 beta but it's saying for iOS developers only (I have an OSX dev licence) - is that a fault on their part or are betas of it usually available for OS X dev licences only? (Or am I looking in the wrong place :/) AstonJ On 11 Sep 2011, at 18:37, Matt Aimonetti wrote: > As Mark said, XCode 4.1 is buggy and doesn't call out to MacRuby script for > the IB integration. I worked with Apple to get that fixed & they seeded a > fixed version in the last 4.2 betas. I didn't mention that in my book because > by the time it will be published, 4.2 will be released. > > If you don't have a iOS or OS X dev license, you have to wait for 4.2 > (probably released in October or so) or use Snow Leopard's version. > > - Matt > > Sent from my iPhone > > On Sep 11, 2011, at 9:54, Mark Rada wrote: > >> MacRuby does not work with Xcode 4.1, but it OS working with 4.2 betas. >> Check out macruby.org/trac/ticket/1322 >> >> Sent from my iDevice >> >> On 2011-09-11, at 12:13, Rob Gleeson wrote: >> >>> >>> On 11 Sep 2011, at 16:30, Timothy Hart wrote: >>> For some reason it started working on a reboot. So far so good. I'm still getting that message when trying to build some of the examples from Matt Aimonetti's MacRuby: The Definitive Guide (http://ofps.oreilly.com/titles/9781449380373/index.html). >>> >>> Does Interface Builder work okay for you as well? some people had problems >>> connecting outlets to actions. >>> Thanks. >>> >>> - >>> Rob >>> On Sun, Sep 11, 2011 at 11:04 AM, Rob Gleeson wrote: On 11 Sep 2011, at 16:00, Jeremy Smith wrote: > There's also the whole issue of MacRuby not working with new versions of > Xcode? I thought 4.1 was one of those that the framework wouldn't load > in to. > Yeah, I'm curious about this too. I got a new macbook pro and I'd like to play with MacRuby. Is it still not working with Xcode 4.1 ? - Rob ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >>> >>> ___ >>> MacRuby-devel mailing list >>> [email protected] >>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >> ___ >> MacRuby-devel mailing list >> [email protected] >> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] -twolevel_namespace issue?
I think it would be easier to collaborate on a project like this if we had a good forum - where threads can be sticked, announcements be posted etc It's one of the things I miss from the PHP world, where there are lots of communities using forums very effectively. From support to collaboration, to just getting to know each other. I actually came to Ruby (Rails) so I could move away from forum-based sites (which I've been into for years) but I'd be willing to do one last one for Ruby if enough people wanted it - we could have separate categories for projects like MacRuby, Rails, etc, with their respective leaders having mod permissions to post announcements/stick threads etc (but the low level 'spam' moderating etc would be left to me and my mod team. Does that interest anyone? Aston On 13 Sep 2011, at 21:37, Jeremy Hinegardner wrote: > True, waiting on Laurent for this may be the wrong approach. I have done > a fair bit of my own investigation, and do not know where to go next, hence > posting here. > > In short, yes, Amalgalite uses and exposes more features of SQLite than are > generally available from default builds, and even OSX's non-default build, > hence embedding it in the ruby extension itself. > > To help, I would really like to understand the pros/cons of using flat vs. > twolevel namespaces with respect to MacRuby and extensions. > > enjoy, > > -jeremy > > On Tue, Sep 13, 2011 at 12:11:06PM -0700, Jordan K. Hubbard wrote: >> I'm not Laurent, but I'll also say that simply waiting for him to answer >> this question may be the wrong approach. For one, the project (in order to >> truly be successful) needs to move away from the "single point of failure" >> model that over-reliance on Laurent has historically represented. This >> means that it needs to grow some of its own talent and expertise and the >> "wait and see what Laurent says" approach runs counter to this objective. >> Second, this may be a problem that really needs to be addressed in the >> Amalgalite gem itself since any component which ships with duplicate >> technology to what's in the OS runs the risk of the same namespace (and >> other) conflicts. Are the additional compile-time features really that >> important to the gem? >> >> Thanks, >> >> - Jordan >> >> On Sep 13, 2011, at 8:12 AM, Jeremy Hinegardner wrote: >> >>> Thanks, and lets hope Laurent can tell us what to do here :-). >>> >>> enjoy, >>> >>> -jeremy >>> >>> On Mon, Sep 12, 2011 at 07:39:37PM -0700, Matt Aimonetti wrote: That's a good question, and honestly I have no idea :( Laurent is on vacation so he's not checking the mailing list, but he should be back soon and hopefully he will have an answer. - Matt On Mon, Sep 12, 2011 at 11:39 AM, Jeremy Hinegardner wrote: > Hey all, > > I develop the Amalgalite gem[1] and it ships with its own copy of SQLite. > It does this as it adds in additional compile-time features, and I try and > keep it as current as posssible. > > The problem is that since MacRuby is linked to CoreServices etc, the > sqlite > library that ships with OSX gets linked at runtime before the sqlite > library > that is built into the amalgalite gem extension. I've encountered this > before[2] with amalgalite, when it was loaded with my 'hitimes' gem (which > on osx links > against -framework CoreServes). > > I am wondering what the appropriate approach is here. I was able to fix > this in > MRI by compiling MRI with -twolevel_namespace and I think there is an open > ticket > with ruby-core to see if MRI on osx should be compiled with that flag. > > I attempted to compile MacRuby with -twolevel_namespace to resolve this, > and I > was unsuccessful. There appeared to be other flags that conflicted with > it. > > I would expect something like this may also affect the nokogiri gem as > limxml2 > is also a system library on osx, and may conflict with the version that > nokogiri > expects. > > Thoughts? Opinions? I'm sure this is a rare case, Amalgalite may be the > only > project that could experience an issue like this. What is the best way to > handle > this in the MacRuby ecosystem? > > enjoy, > > -jeremy > > [1] - https://github.com/copiousfreetime/amalgalite > [2] - > https://github.com/copiousfreetime/amalgalite/blob/master/lib/amalgalite/sqlite3/version.rb#L42-L56-54 > -- > > Jeremy Hinegardner [email protected] > > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel > >>> >>> -- >>> ===
Re: [MacRuby-devel] Apps in the MAS built with MacRuby
Mine's a simple little app: http://luckymac.com/ If you want a code for it just let me know! Aston On 18 Sep 2011, at 16:52, Eloy Duran wrote: > Hey guys, > > For an upcoming presentation I’m giving (on saturday at SecondConf) I’d like > to have an updated list of apps built with MacRuby which are available in the > Mac App Store. > > So please let me know about your apps! > > Cheers, > Eloy > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] Apps in the MAS built with MacRuby
If it's made with MacRuby, yes: http://astonj.com/tech/how-to-submit-your-macruby-app-to-the-mac-app-store/ On 18 Sep 2011, at 17:20, Pavlos Vinieratos wrote: > if I make a little game with gosu, can I put it on MAS? > > On Sun, Sep 18, 2011 at 7:11 PM, [email protected] wrote: > Mine's a simple little app: > > http://luckymac.com/ > > If you want a code for it just let me know! > > Aston > > On 18 Sep 2011, at 16:52, Eloy Duran wrote: > > > Hey guys, > > > > For an upcoming presentation I’m giving (on saturday at SecondConf) I’d > > like to have an updated list of apps built with MacRuby which are available > > in the Mac App Store. > > > > So please let me know about your apps! > > > > Cheers, > > Eloy > > ___ > > MacRuby-devel mailing list > > [email protected] > > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel > > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel > > > > -- > Pavlos Vinieratos > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] MacRuby App Store Code Signing Issue
Those emails might be old - go by what the status is on the Apple site :-) Aston On 13 Oct 2011, at 18:05, Elliot Temple wrote: > Short version: > > Getting errors like this emailed from Apple when I submit my app, please help: > >> Invalid Signature - the executable Hard >> Platformer.app/Contents/Frameworks/MacRuby.framework/Versions/Current/usr/lib/ruby/1.9.2/date.rbo >> is not signed, the signature is invalid, or it is not signed with an Apple >> submission certificate. Refer to the Code Signing and Application Sandboxing >> Guide for more information. > > > > > Details: > > I'm submitting a platformer game I made with MacRuby to the Mac App Store. > I'm creating a writeup of what I had to do to get it to work which I'll post > once it's accepted. I have one issue left I wanted to ask about. > > At first I got an automated "invalid binary" rejection and was emailed a very > long list of invalid signature errors including one for the main app bundle. > This is even though I can see Xcode 4.1 is doing code signing like this > >> CodeSign >> "/Users/curi/Library/Developer/Xcode/DerivedData/Hard_Platformer-bffekhylxcfntifvgtzszieplvfm/ArchiveIntermediates/Deployment/InstallationBuildProductsLocation/Applications/Hard >> Platformer.app" >> cd "/Users/curi/c/cs/xcode/Hard Platformer" >> /usr/bin/codesign --force --sign "3rd Party Mac Developer Application: >> Elliot Temple" >> "/Users/curi/Library/Developer/Xcode/DerivedData/Hard_Platformer-bffekhylxcfntifvgtzszieplvfm/ArchiveIntermediates/Deployment/InstallationBuildProductsLocation/Applications/Hard >> Platformer.app" > > > So I took the advice here > > http://astonj.com/tech/how-to-submit-your-macruby-app-to-the-mac-app-store/ > > and manually signed it > >> codesign -f -s "3rd Party Mac Developer Application: Elliot Temple" Hard\ >> Platformer.app/ > > > Which looks to me like the same thing Xcode already did, but whatever. That > fixed the signature for the main app bundle and avoided automated rejection. > A human reviewer will now look at my app :) > > But I still got all the other code signing errors emailed to me, and Apple > recommends fixing them. Here's some examples: > >> Invalid Signature - the nested app bundle MacRuby (Hard >> Platformer.app/Contents/Frameworks/MacRuby.framework) is not signed, the >> signature is invalid, or it is not signed with an Apple submission >> certificate. Refer to the Code Signing and Application Sandboxing Guide for >> more information. >> >> Invalid Signature - the executable Hard >> Platformer.app/Contents/Frameworks/MacRuby.framework/Versions/Current/usr/lib/libmacruby.1.9.2.dylib >> is not signed, the signature is invalid, or it is not signed with an Apple >> submission certificate. Refer to theCode Signing and Application Sandboxing >> Guide for more information. >> >> Invalid Signature - the executable Hard >> Platformer.app/Contents/Frameworks/MacRuby.framework/Versions/Current/usr/lib/ruby/1.9.2/date.rbo >> is not signed, the signature is invalid, or it is not signed with an Apple >> submission certificate. Refer to the Code Signing and Application Sandboxing >> Guide for more information. > > What should I do about those? Or should I ignore them? > > I'm using the MacRuby Nightly from yesterday night, OS X 10.7.2, Xcode 4.1 > > Thank you for any help. > > -- Elliot Temple > http://beginningofinfinity.com/ > > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
[MacRuby-devel] Is this possible in MacRuby?
Hi All, Is it possible to make a Lion app(/option) with MacRuby which allows you to change the opacity (alpha value) of other apps/windows via the View menu? So say I have a PDF open in Preview, I'd go to: view menu > transparency, and then set it to 50% Is this possible? Would it be a pain to do? I don't think I've seen any MacRuby apps that add functionality to other apps like this so am guessing it's not trivial. Cheers, Aston ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] Is this possible in MacRuby?
Hi Josh, Ah I see, that makes sense now - as the app I wanted to replace (Afloat) installs SIMBL first - hence me wondering whether it might have been something possible with MacRuby (without SIMBL). Thanks for taking the time to reply, much appreciated. Aston On 20 Nov 2011, at 00:37, Joshua Ballanco wrote: > On Thu, Nov 17, 2011 at 1:07 PM, [email protected] wrote: > Hi All, > > Is it possible to make a Lion app(/option) with MacRuby which allows you to > change the opacity (alpha value) of other apps/windows via the View menu? > > So say I have a PDF open in Preview, I'd go to: view menu > transparency, and > then set it to 50% > > Is this possible? Would it be a pain to do? I don't think I've seen any > MacRuby apps that add functionality to other apps like this so am guessing > it's not trivial. > > Hi Aston, > > Forgive the quick and dirty description... Properties of an application's > windows are controllable by the operating system or the application itself. > Allowing a different application access to the window is, generally speaking, > a violation of process separation. That said, you might look into SIMBL. It > allows you to inject code into a running process. Not as a separate process, > but it is possible to modify an already running process. > > Hope that helps. > > - Josh > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] Is this possible in MacRuby?
Hi Josh - on the same theme, would it be possible to create an app (in MacRuby) where I could intercept web connections (/urls) and block if need be? I'm thinking about creating a website limiter - where you can set time limits or time-frames for certain websites. I'm guessing something like it might be possible as Little Snitch intercepts network connections :/ Thanks in advance. Aston On 20 Nov 2011, at 00:37, Joshua Ballanco wrote: > On Thu, Nov 17, 2011 at 1:07 PM, [email protected] wrote: > Hi All, > > Is it possible to make a Lion app(/option) with MacRuby which allows you to > change the opacity (alpha value) of other apps/windows via the View menu? > > So say I have a PDF open in Preview, I'd go to: view menu > transparency, and > then set it to 50% > > Is this possible? Would it be a pain to do? I don't think I've seen any > MacRuby apps that add functionality to other apps like this so am guessing > it's not trivial. > > Hi Aston, > > Forgive the quick and dirty description... Properties of an application's > windows are controllable by the operating system or the application itself. > Allowing a different application access to the window is, generally speaking, > a violation of process separation. That said, you might look into SIMBL. It > allows you to inject code into a running process. Not as a separate process, > but it is possible to modify an already running process. > > Hope that helps. > > - Josh > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] The future of MacRuby
Thanks for the update Matt. I haven't actually used MacRuby since my last app, although would love to see it for iOS (as well as keeping OS X support). I guess that would get a lot more people interested too, given the success and popularity of the iOS platform. I think most of your other suggestions are spot on too - and it's great to see Evan willing to help guide the project. Re helping out, I know I mentioned starting a ruby forum before (MetaRuby.com) with a feature to allow any Ruby project to host their forum on it (by means of a dedicated section, with their own moderators etc) but I just haven't got around to it - however I do have a unused forum license that I could use to set up MetaRuby pretty soon, if you guys need somewhere to get together/discuss things/stick important threads etc I'm happy to do it - so long as nobody minds the default forum skin for now - I'll get around to doing a custom skin eventually, just don't have the time for it yet. I did do a very quick mock up ages ago (although the logo has since changed - it was just to give some of my friends an idea (who were all very keen to see it)) http://img.photobucket.com/albums/v160/a/MR.jpg Anyway, let me know what you think. Cheers, Aston On 5 Apr 2012, at 23:06, Matt Aimonetti wrote: > Many of you have been wondering what is going on with the MacRuby project > given the lack of up-to-date releases and overall communication. > I feel we owe you some explanation. > > As a lot of you have noticed, our de-facto project leader Laurent Sansonetti > has been M.I.A since October 2011, his last post to this mailing list being > http://lists.macosforge.org/pipermail/macruby-devel/2011-October/008168.html > announcing MacRuby 0.11 really soon. > His last commit was a change of license back in October: > https://github.com/MacRuby/MacRuby/commit/ac2a7a8e678d19e44d3c64a9508a8370d082dca2 > > Laurent is fine. As described on his twitter http://twitter.com/lrz and > LinkedIn http://www.linkedin.com/in/sansonetti accounts, Laurent is no longer > with Apple and is clearly also no longer directly involved with the MacRuby > project on a day-to-day basis. > Laurent is currently busy with another project and and hopes to someday be > able to contribute to the MacRuby project again. > > While no one on this list can speak for Apple, and Apple as a company does > not tend to comment on its future plans or intentions, I think it's > reasonable to imagine that Apple would be more than happy to have the MacRuby > project decide for itself what its destiny is and how to achieve it. If they > did not want the community to be involved or drive such a process, they would > not have released MacRuby as open source or created the project > infrastructure to facilitate it. It is time for us to stop looking to Apple > to provide guidance, leadership and coding for the project, in other words, > and take on those challenges for ourselves! MacRuby is already very > powerful and comparatively stable as a development platform, now it's time > for us to take things to the next level. > > I personally think it will finally allow us to communicate and collaborate on > the actual process of development as it occurs, rather than the previous > practice of simply seeing code appear from some hidden, internal branch which > was driven almost exclusively by a single person > > Doing all of this in the open should lead to far more people being interested > in the project, not just as users but as developers and leaders. No one > rushes to fill a position that is occupied by someone else, but now we have a > vacuum to fill, and that can be a good thing in terms of encouraging more > people to step forward. > > Here is how I see things and I would love to hear more about what you guys > think. > MacRuby is a great project, but: > the target audience & projects aren't clear > the target platform (OS X) isn't the one we all really want to target (iOS) > Cocoa's API is awesome but not user friendly/easy to grasp > > What I'd like to suggest is the following: > > 1. Define clear goals for MacRuby that we can easily evaluate: > Focus primarily on making MacRuby the tool to use for quickly prototyping OS > X and iOS applications. > Remove dependency on libauto so MacRuby can run post Mountain Lion and on iOS. > 2. Increase the number of contributors: > Define areas of contribution: > implementation itself (mainly requires C, C++ knowledge) > prototyping focus (templates, wrapper APIs, modules, tools: a full ecosystem > aimed at being more productive) > documentation (getting started, guides, FAQs, wiki, demos, hacker guides) > support > empower contributors: > move the website to github for easier contribution > better release process and roadmap > better process to review pull requests & give commit rights > 3. Improve communication: > start an active and official chat room (IRC, campfire like or something else) >
Re: [MacRuby-devel] RubyMotion: Ruby for iOS
This is awesome news - congrats Laurent!! Aston On 3 May 2012, at 18:02, Laurent Sansonetti wrote: > Hi guys, > > I am extremely excited to announce the immediate availability of > RubyMotion, a revolutionary toolchain for iOS development in Ruby. > > (RubyMotion is what I have been working on these last 6 months. :)) > > RubyMotion is a commercial flavor of MacRuby for iOS that includes an > optimized runtime, a brand-new static compiler and memory model, and a > command-line interface. > > If you are familiar with MacRuby you should be all set to develop iOS > apps right away. > > You can find more information about RubyMotion on its website. > > http://www.rubymotion.com > > For a limited time only, RubyMotion can be purchased at a 25% discounted rate. > > The developer center features guides, articles and a pointer to the > sample code repository. > > http://www.rubymotion.com/developer-center > > Also, the awesome folks at The Pragmatic Studio released an amazing > 50-minute screencast on the product. Check it out, it's free! > > http://pragmaticstudio.com/screencasts/rubymotion > > If you want to stay connected, make sure to follow @RubyMotion on Twitter. > > http://twitter.com/RubyMotion > > Enjoy! > > Laurent > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
Re: [MacRuby-devel] RubyMotion: Ruby for iOS
Personally I think it's the next best thing that could happen aside from Apple releasing it as a 'serious' platform with their full weight behind it. MacRuby was great, but Apple didn't really care about it, Laurent did - as much as he could while not getting paid for it - but Apple didn't, least not from what I saw. Now Laurent has a big reason to care not only about RubyMotion but MacRuby as well, and I think so long as the price is always fair, and the support is good, it will be a success. For people wanting an open source solution, don't forget about MobiRuby which will be based on mRuby. If Laurent did want to play around with free/paid version, I would suggest a free version without any support, and a paid version that gives access to support forums/tickets etc with an annual renewal of about $20 - $100 (most forum platforms charge around 20 to $40). Exciting times for Ruby developers! I'm just sad I haven't got the time to have a play with RubyMotion yet, but hope to use it for my 3rd Ruby/Rails project. Aston On 3 May 2012, at 23:29, Colin Thomas-Arnold wrote: > What happens to your skills, though, now that they have been finely honed > for a particular *flavor* of MacRuby (iOS development). > > BUT, my thinking is this: the more people use it, the more successful it will > be. The more successful it is, the less likely that Laurent will drop support > for it! :-) > > -- > Colin Thomas-Arnold > > > ___ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel ___ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
