Re: Qt with OpenGL ES 1.1 on Maemo / N900

2010-09-03 Thread kate.alhola
On Sep 2, 2010, at 4:13 PM, ext Thomas Perl wrote:

 Hello!
 
 According to the OpenGL ES Wiki page[1], Qt on Maemo only supports
 OpenGL ES 2.x. Is this really true? I've added the following two lines
 to my .pro file, and my application compiles, links and runs happily.
 However, the window (a QGLWidget) will stay black - nothing is drawn
 on the screen.
 
 DEFINES += QT_NO_OPENGL_ES_2 QT_OPENGL_ES_1
 LIBS += -lGLES_CM
 
 Now my questions:
 
 1.) Is it possible to use QGLWidget with OpenGL ES 1.1 on the N900?
 2.) Is there a minimal example using QGLWidget + OpenGL ES 1.1?
 

By default in device there is only OpenGL2 libraries, there are extra
packages libgles1-sgx-img and libgles-sgx-dev containing OpenGL-ES1 .
The implementation is based emulating OpenGL-ES1 fixed function pipeline
by special shader code loaded. That may cause problems, because 
Qt uses by default GLES2. It may happen that if you try run GLES1
functions under QGlwidget, ir tuns happily but does not draw anything if
GLES1 emulation is not initialized and shader codes loaded. I don't
know is it possible to load emulation ( initialize GLES1) without doing
some harm for other Qt GL stuff.

Kate



 The same code works fine when compiled with Qt under Ubuntu on a
 laptop, so the code works and does draw something ;) I'm using the
 experimental Qt 4.7.x packages from Extras-Devel in Scratchbox and on
 the device.
 
 Any help appreciated :)
 
 Thanks!
 Thomas
 
 [1] http://wiki.maemo.org/OpenGL-ES
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Re: Qt with OpenGL ES 1.1 on Maemo / N900

2010-09-03 Thread Thomas Perl
Hi!

2010/9/3  kate.alh...@nokia.com:
 By default in device there is only OpenGL2 libraries, there are extra
 packages libgles1-sgx-img and libgles-sgx-dev containing OpenGL-ES1 .
 The implementation is based emulating OpenGL-ES1 fixed function pipeline
 by special shader code loaded. That may cause problems, because
 Qt uses by default GLES2. It may happen that if you try run GLES1
 functions under QGlwidget, ir tuns happily but does not draw anything if
 GLES1 emulation is not initialized and shader codes loaded. I don't
 know is it possible to load emulation ( initialize GLES1) without doing
 some harm for other Qt GL stuff.

Thanks for the clarification. I'm going to port my code to
QGraphicsView then and use that to gain accelerated GLES2 graphics
(with QGLWidget), so I don't have to deal with shader programs
directly :)

Greetings,
Thomas
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Qt with OpenGL ES 1.1 on Maemo / N900

2010-09-02 Thread Thomas Perl
Hello!

According to the OpenGL ES Wiki page[1], Qt on Maemo only supports
OpenGL ES 2.x. Is this really true? I've added the following two lines
to my .pro file, and my application compiles, links and runs happily.
However, the window (a QGLWidget) will stay black - nothing is drawn
on the screen.

DEFINES += QT_NO_OPENGL_ES_2 QT_OPENGL_ES_1
LIBS += -lGLES_CM

Now my questions:

1.) Is it possible to use QGLWidget with OpenGL ES 1.1 on the N900?
2.) Is there a minimal example using QGLWidget + OpenGL ES 1.1?

The same code works fine when compiled with Qt under Ubuntu on a
laptop, so the code works and does draw something ;) I'm using the
experimental Qt 4.7.x packages from Extras-Devel in Scratchbox and on
the device.

Any help appreciated :)

Thanks!
Thomas

[1] http://wiki.maemo.org/OpenGL-ES
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