Re: [mapserver-users] Re: GD rendering: polygons vs lines

2011-01-27 Thread Gregor at HostGIS

To clarify GD is not being removed.
So, rendering issues with GD are and will be of concern.


OK, sounds good. Thanks for clarifying.

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RE: [mapserver-users] Re: GD rendering: polygons vs lines

2011-01-27 Thread Lime, Steve D (DNR)
To clarify GD is not being removed. It's still alive and kicking. It's just 
more isolated now. That is, AGG doesn't need GD in 6.0 like it has in the past. 
AGG, GD, Cairo all exist as rendering peers. We have stripped back the GD 
functionality to be just 8-bit output though. That's what it's good for.

So, rendering issues with GD are and will be of concern. You might try a 6.0 
build and see if that helps at all. Much of the rendering behavior is much more 
consistent across renderers thanks to Thomas' work.

Steve


From: mapserver-users-boun...@lists.osgeo.org 
[mapserver-users-boun...@lists.osgeo.org] On Behalf Of Gregor at HostGIS 
[gre...@hostgis.com]
Sent: Wednesday, January 26, 2011 10:31 PM
To: Stephen Woodbridge
Cc: mapserver-users@lists.osgeo.org
Subject: Re: [mapserver-users] Re: GD rendering: polygons vs lines

 A while back someone, maybe Thomas Bonfort, did some performance tests
 comparing GD to AGG, and if I recall AGG was only slightly slower and in
 at least a couple of cases it was faster the GD.

In our case, GD renders in 1 second and AGG in 3 in these few tests
cases we're concerned with. We're thus allowing a choice between fast
mode and good quality mode


 Also I should point out that the GD renderer is getting removed
 So I'm not sure there is much interest in chasing issue

Well, that's good to know. Thanks for the heads-up. I'll wait and see if
someone comes up with any ideas before I give up entirely.

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Re: [mapserver-users] Re: GD rendering: polygons vs lines

2011-01-27 Thread Stephen Woodbridge

Steve,

Thanks for clarifying that.

Sorry for the mistake on that.
I guess I need to go back and reread the RFC on this.

-Steve W

On 1/27/2011 3:01 AM, Lime, Steve D (DNR) wrote:

To clarify GD is not being removed. It's still alive and kicking.
It's just more isolated now. That is, AGG doesn't need GD in 6.0 like
it has in the past. AGG, GD, Cairo all exist as rendering peers. We
have stripped back the GD functionality to be just 8-bit output
though. That's what it's good for.

So, rendering issues with GD are and will be of concern. You might
try a 6.0 build and see if that helps at all. Much of the rendering
behavior is much more consistent across renderers thanks to Thomas'
work.

Steve

 From:
mapserver-users-boun...@lists.osgeo.org
[mapserver-users-boun...@lists.osgeo.org] On Behalf Of Gregor at
HostGIS [gre...@hostgis.com] Sent: Wednesday, January 26, 2011 10:31
PM To: Stephen Woodbridge Cc: mapserver-users@lists.osgeo.org
Subject: Re: [mapserver-users] Re: GD rendering: polygons vs lines


A while back someone, maybe Thomas Bonfort, did some performance
tests comparing GD to AGG, and if I recall AGG was only slightly
slower and in at least a couple of cases it was faster the GD.


In our case, GD renders in 1 second and AGG in 3 in these few tests
cases we're concerned with. We're thus allowing a choice between
fast mode and good quality mode



Also I should point out that the GD renderer is getting removed So
I'm not sure there is much interest in chasing issue


Well, that's good to know. Thanks for the heads-up. I'll wait and see
if someone comes up with any ideas before I give up entirely.

-- HostGIS, Open Source solutions for the global GIS community Greg
Allensworth - SysAdmin, Programmer, GIS Person, Security Network+
Server+   A+   Security+   Linux+ PHP   PostgreSQL   MySQL
DHTML/JavaScript/AJAX

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Re: [mapserver-users] Re: GD rendering: polygons vs lines

2011-01-26 Thread Stephen Woodbridge

On 1/26/2011 10:57 PM, Gregor at HostGIS wrote:

*bump* Any developers out there care to comment on the visual artifacts?
https://www.cartograph.com/~gregor/1.gif

Normal polygons with corners aren't a real problem, but circles and
curves like this render better as lines than polygons.

Any ideas as to how we can smooth these out, still using GD? Or is it a
lost cause for GD?

Like I said, Plan B would be to render a line layer and then a
no-outline fill layer; but the performance hit would obviate the
advantage of GD.



Hi Gregor,

A while back someone, maybe Thomas Bonfort, did some performance tests 
comparing GD to AGG, and if I recall AGG was only slightly slower and in 
at least a couple of cases it was faster the GD. That said, I can't find 
the posts I was think of.


And this very limited test of one single image:
   http://www.perrygeo.net/wordpress/?p=77
Implies the GD is about 2x the speed of AGG.

More here if you care to look:
http://www.google.com/#q=mapserver+performance+gd+agg

Also I should point out that the GD renderer is getting removed in 6.0 
as part of the rendering pipeline refactoring, unless that plan has 
changed. So I'm not sure there is much interest in chasing issue in the 
gd renderer.


Best regards,
  -Steve W
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Re: [mapserver-users] Re: GD rendering: polygons vs lines

2011-01-26 Thread Gregor at HostGIS

A while back someone, maybe Thomas Bonfort, did some performance tests
comparing GD to AGG, and if I recall AGG was only slightly slower and in
at least a couple of cases it was faster the GD.


In our case, GD renders in 1 second and AGG in 3 in these few tests 
cases we're concerned with. We're thus allowing a choice between fast 
mode and good quality mode




Also I should point out that the GD renderer is getting removed
So I'm not sure there is much interest in chasing issue


Well, that's good to know. Thanks for the heads-up. I'll wait and see if 
someone comes up with any ideas before I give up entirely.


--
HostGIS, Open Source solutions for the global GIS community
Greg Allensworth - SysAdmin, Programmer, GIS Person, Security
   Network+   Server+   A+   Security+   Linux+
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