Re: MD: Listening to compression

2001-01-16 Thread Robin Landy


Anthony Lalande wrote...
While I'm not sure what exactly AGC means, I have heard somewhere 
that ears are able to focus and lose focus of sounds and noise in a 
dynamic way. I was once advised to buy full-ear headphones as 
opposed to ear-buds because sounds hitting the outer part of the ear 
actually help the inside of the ear adjust to what it's listening 
to, and can help prevent damage in a way that ear-buds cannot.

Does anyone know enough about the working of the human ear to 
validate or deny this?

This sounds like rubbish to me. The tympanic membrane (ear drum) is 
linked to the ossicular chain (hammer, anvil and stirrup in plain 
English) and they convert sound energy into mechanical energy before 
it gets passed to the cochlear in the inner ear to be converted into 
electrical signals which are processed by the brain.
The shape of outer ear (ie the bits stuck to the side of your head) 
is good for capturing sound and directing it down the ear canal, 
which acts as a resonating chamber, but the ear itself cannot simply 
'adjust' to the sound that 'hits' it. Remember, the pupil of the eye 
can contract and expand to allow in less / more light, but there is 
no equivalent function in the ear. If the amplitude of the sound goes 
above the loudness discomfort level (LDL) for a period of time you 
may suffer temporary or even permanent hearing loss. This can 
occur in many ways, commonly in the form of hairline cracks in the 
tympanic membrane; or hair cells in the cochlear which carry on 
'firing' without stimulus (usually resulting in tinnitus).
Meanwhile, its the brain's job to process the electrical signals fed 
to it by the inner ear. Although the cochlear does do an 
astonishingly complex job, the brain, *not* the ear does the 
processing, and as I've already written, the ear can't really adjust 
itself (only *you* can, by putting your hands over your ears)
Oh yes, AGC is Automatic Gain Control. This is a technique used on 
some MiniDisc recorders and hearing aids as a way of 'squashing' 
peaks in the sound being recorded / processed. However, it is a 
relatively coarse method of control, and the use of AGC on hearing 
aids can lead to much distortion of speech.
Of course, all this isn't to say that you can't damage your hearing 
with earbuds. They provide less isolation than full-ear headphones, 
which makes it tempting to increase the volume in order to overcome 
extraneous noise. So yes, earbuds may indeed be (potentially) worse 
for the health of your ears, but not for the reasons you were 
told.   Hope that answers everything.
Robin.


Robin Landy
Manchester University
[EMAIL PROTECTED]
Mobile: 07968 775304
---
-
To stop getting this list send a message containing just the word
"unsubscribe" to [EMAIL PROTECTED]



MD: Listening to compression

2001-01-15 Thread Howard Chu


 From: "Eric Woudenberg, Minidisc.org Editor"
 Hi Howard,

Howdy!

 "Howard Chu" [EMAIL PROTECTED] writes:
  Use a bit-accurate CD-ROM drive and rip an audio file off a CD onto
  your PC.  This is the original, "perfect" data source. Encode it as an
  MP3 using any bitrate you care to test, and then decode it back to PCM
  format. If you invert this file and add it to the original WAV file,
  the result will be the difference between the two signals, the "error"
  between the original and the MP3 file. You can listen to this error
  signal and measure its RMS value, to give both subjective and
  objective quality measures.

 As you state, the error signal (or its square) is a valid quantitative
 measure of the loss incurred by the coder. But even though you can
 listen to the error as an audio signal, it isn't a valid subjective
 measure since the error in question is never normally heard
 standalone, rather only as a deviation in the presence of the full
 audio signal (and is hence being masked by the signal).

I guess that's true, perhaps it's real value is in objective measurement.
Certainly it reveals a lot though, such as how much high-frequency signal
is thrown away by a particular encoding. It can also highlight artifacts
that
you can identify once you know they're present, such as the pre-transient
noise in the Microsoft Audio format. (Something that MP3 and ATRAC don't
suffer from... See http://www.real.com/msaudio/ for the story) Once you know
it's
there, your subjective perception will be more attuned to the flaws...

 General aside on subjective evaluation of coders:

 Automatic measurement of the subjective quality of perceptual encoders
 is a current research topic and involves some degree of modeling the
 human auditory system in the measurement phase. I've always thought
 that this was a bit of a tail-chasing problem, since if you've got a
 model with superior accuracy in the measurement system, why not use
 that model in the encoder as well and further reduce the perceptual
 loss?

Heh. You can't develop a high-precision model for human perception; you
are inherently forced to approximate since every person is different...
But I suppose a decent neural-net could duplicate a lot of the behavior.
It works for vision, and the nervous system's basic characteristics are
consistent throughout. (It can be said that all five of the human senses
operate in "block floating" mode. Overall you can sense a very wide dynamic
range of signals, but you only have a small window on that range at any
given time. E.g., you can see details in dim light, and you can see well
in bright light, but a sudden transition from dim to bright or vice versa
leaves you blinded: the input has exceeded your dynamic range window, your
visual system has "clipped" ... Hearing is not much different, except that
you don't have the equivalent of the AGC that the eyes (pupil, iris) have.)

 An automatatic system that produced reliable subjective scores for
 audio and speech coders would be a great boon to developers, since
 they could save the considerable time and money spent using human
 subjects. (They could also save wear and tear on their subjects -- at
 Lucent I would occasionally participate in experimental evaluations of
 cell-phone speech coder samples (as a favor to colleagues). I found it
 to be painstaking and frequently frustrating work).

Heh. The worst I ever had to do was sit at a newly designed computer desk
and give opinions on its ergonomic efficiency...

  -- Howard

-
To stop getting this list send a message containing just the word
"unsubscribe" to [EMAIL PROTECTED]



Re: MD: Listening to compression

2001-01-15 Thread Anthony Lalande


 ... you can see details in dim light, and you can see well in bright light,
 but a sudden transition from dim to bright or vice versa leaves you blinded:
 the input has exceeded your dynamic range window, your visual system has
 "clipped" ... Hearing is not much different, except that you don't have the
 equivalent of the AGC that the eyes (pupil, iris) have.)

While I'm not sure what exactly AGC means, I have heard somewhere that ears
are able to focus and lose focus of sounds and noise in a dynamic way. I was
once advised to buy full-ear headphones as opposed to ear-buds because
sounds hitting the outer part of the ear actually help the inside of the ear
adjust to what it's listening to, and can help prevent damage in a way that
ear-buds cannot.

Does anyone know enough about the working of the human ear to validate or
deny this?

-
To stop getting this list send a message containing just the word
"unsubscribe" to [EMAIL PROTECTED]