"Blosser, Jeremy" wrote:

> Seeing as how the Sega Dreamcast was officially released here in the
U.S.
> today... and the list has been REALLY quiet (due to school starting?),
I
> looked at the specs... and sure 'nuff, apparently, the Hitachi SH4 can
do 2
> FPU ops per cycle (single or double precision) and has the good ole
SIMD
> architecture that the PIII and 3DNow chips seem to support, with
128-bit
> ops, but again, only for 32-bit single precision floating point
numbers...
> so bummer there... but the superscalar FPU is nice...

Check out http://www.canadawired.com/~gvink/Sega/Tech/tech_cpu3.html
for a good overview of this mighty cpu as used in the Dreamcast (1400
MFLOPS -900 MFLOPS sustained with external memory) .
and http://www.canadawired.com/~gvink/Sega/Tech/technical_index.html
for a good overview of the Dreamcast's technical specs.

> Anyway, since the Dreamcast runs WinCE, a port to it would be pretty
easy...
> the only problem I see is storing intermediate files, since the
"memory
> packs" are only 128k or something right now... I suppose you could
store it
> somewhere on the 'net by using its built-in 56k modem or whatever...

see http://msdn.microsoft.com/cetools/platform/factsheet.asp for info on
WinCE
for the Dreamcast.

There are now 4 Mb "memory packs" available so storing intermediate
files most
probably wouldn't be too much of a problem. The dreamcast has 16 Mb main
memory - would this be enough ?
PrimeDC.exe ? Someone should make it happen !

Glenn





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