"Blosser, Jeremy" wrote: > Seeing as how the Sega Dreamcast was officially released here in the U.S. > today... and the list has been REALLY quiet (due to school starting?), I > looked at the specs... and sure 'nuff, apparently, the Hitachi SH4 can do 2 > FPU ops per cycle (single or double precision) and has the good ole SIMD > architecture that the PIII and 3DNow chips seem to support, with 128-bit > ops, but again, only for 32-bit single precision floating point numbers... > so bummer there... but the superscalar FPU is nice... Check out http://www.canadawired.com/~gvink/Sega/Tech/tech_cpu3.html for a good overview of this mighty cpu as used in the Dreamcast (1400 MFLOPS -900 MFLOPS sustained with external memory) . and http://www.canadawired.com/~gvink/Sega/Tech/technical_index.html for a good overview of the Dreamcast's technical specs. > Anyway, since the Dreamcast runs WinCE, a port to it would be pretty easy... > the only problem I see is storing intermediate files, since the "memory > packs" are only 128k or something right now... I suppose you could store it > somewhere on the 'net by using its built-in 56k modem or whatever... see http://msdn.microsoft.com/cetools/platform/factsheet.asp for info on WinCE for the Dreamcast. There are now 4 Mb "memory packs" available so storing intermediate files most probably wouldn't be too much of a problem. The dreamcast has 16 Mb main memory - would this be enough ? PrimeDC.exe ? Someone should make it happen ! Glenn _________________________________________________________________ Unsubscribe & list info -- http://www.scruz.net/~luke/signup.htm Mersenne Prime FAQ -- http://www.tasam.com/~lrwiman/FAQ-mers