Module: Mesa
Branch: 18.0
Commit: dceb1ce807a8b0ab32dc16b38040969bdbcc0d1b
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=dceb1ce807a8b0ab32dc16b38040969bdbcc0d1b

Author: Emil Velikov <emil.veli...@collabora.com>
Date:   Tue Mar 27 17:19:58 2018 +0100

docs: Update 18.0.0 release notes

Note: the file was originally 17.4.0, yet git stuggles to detect the
move :-\

Signed-off-by: Emil Velikov <emil.veli...@collabora.com>

---

 docs/relnotes/17.4.0.html |  76 -----------
 docs/relnotes/18.0.0.html | 320 ++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 320 insertions(+), 76 deletions(-)

diff --git a/docs/relnotes/17.4.0.html b/docs/relnotes/17.4.0.html
deleted file mode 100644
index 529774efdd..0000000000
--- a/docs/relnotes/17.4.0.html
+++ /dev/null
@@ -1,76 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" 
"http://www.w3.org/TR/html4/loose.dtd";>
-<html lang="en">
-<head>
-  <meta http-equiv="content-type" content="text/html; charset=utf-8">
-  <title>Mesa Release Notes</title>
-  <link rel="stylesheet" type="text/css" href="../mesa.css">
-</head>
-<body>
-
-<div class="header">
-  <h1>The Mesa 3D Graphics Library</h1>
-</div>
-
-<iframe src="../contents.html"></iframe>
-<div class="content">
-
-<h1>Mesa 17.4.0 Release Notes / TBD</h1>
-
-<p>
-Mesa 17.4.0 is a new development release.
-People who are concerned with stability and reliability should stick
-with a previous release or wait for Mesa 17.4.1.
-</p>
-<p>
-Mesa 17.4.0 implements the OpenGL 4.5 API, but the version reported by
-glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
-glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
-Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
-4.5 is <strong>only</strong> available if requested at context creation
-because compatibility contexts are not supported.
-</p>
-
-
-<h2>SHA256 checksums</h2>
-<pre>
-TBD.
-</pre>
-
-
-<h2>New features</h2>
-
-<p>
-Note: some of the new features are only available with certain drivers.
-</p>
-
-<ul>
-<li>Disk shader cache support for i965 when MESA_GLSL_CACHE_DISABLE 
environment variable is set to "0" or "false"</li>
-<li>GL_ARB_shader_atomic_counters and GL_ARB_shader_atomic_counter_ops on 
r600/evergreen+</li>
-<li>GL_ARB_shader_image_load_store and GL_ARB_shader_image_size on 
r600/evergreen+</li>
-<li>GL_ARB_shader_storage_buffer_object on r600/evergreen+<li>
-<li>GL_ARB_compute_shader on r600/evergreen+<li>
-<li>GL_ARB_cull_distance on r600/evergreen+</li>
-<li>GL_ARB_enhanced_layouts on r600/evergreen+</li>
-<li>GL_ARB_bindless_texture on nvc0/kepler</li>
-<li>OpenGL 4.3 on r600/evergreen with hw fp64 support</li>
-<li>Support 1 binary format for GL_ARB_get_program_binary on i965.
-    (For the 18.0 release, 0 formats continue to be supported in
-    compatibility profiles.)</li>
-<li>Cannonlake support on i965 and anv</li>
-</ul>
-
-<h2>Bug fixes</h2>
-
-<ul>
-TBD
-</ul>
-
-<h2>Changes</h2>
-
-<ul>
-<li>Remove incomplete GLX_MESA_set_3dfx_mode from the Xlib libGL</li>
-</ul>
-
-</div>
-</body>
-</html>
diff --git a/docs/relnotes/18.0.0.html b/docs/relnotes/18.0.0.html
new file mode 100644
index 0000000000..99ab27664b
--- /dev/null
+++ b/docs/relnotes/18.0.0.html
@@ -0,0 +1,320 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" 
"http://www.w3.org/TR/html4/loose.dtd";>
+<html lang="en">
+<head>
+  <meta http-equiv="content-type" content="text/html; charset=utf-8">
+  <title>Mesa Release Notes</title>
+  <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+  <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 17.4.0 Release Notes / March 27 2018</h1>
+
+<p>
+Mesa 17.4.0 is a new development release.
+People who are concerned with stability and reliability should stick
+with a previous release or wait for Mesa 17.4.1.
+</p>
+<p>
+Mesa 17.4.0 implements the OpenGL 4.5 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
+4.5 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+TBD.
+</pre>
+
+
+<h2>New features</h2>
+
+<p>
+Note: some of the new features are only available with certain drivers.
+</p>
+
+<ul>
+<li>Disk shader cache support for i965 when MESA_GLSL_CACHE_DISABLE 
environment variable is set to "0" or "false"</li>
+<li>GL_ARB_shader_atomic_counters and GL_ARB_shader_atomic_counter_ops on 
r600/evergreen+</li>
+<li>GL_ARB_shader_image_load_store and GL_ARB_shader_image_size on 
r600/evergreen+</li>
+<li>GL_ARB_shader_storage_buffer_object on r600/evergreen+<li>
+<li>GL_ARB_compute_shader on r600/evergreen+<li>
+<li>GL_ARB_cull_distance on r600/evergreen+</li>
+<li>GL_ARB_enhanced_layouts on r600/evergreen+</li>
+<li>GL_ARB_bindless_texture on nvc0/kepler</li>
+<li>OpenGL 4.3 on r600/evergreen with hw fp64 support</li>
+<li>Support 1 binary format for GL_ARB_get_program_binary on i965.
+    (For the 18.0 release, 0 formats continue to be supported in
+    compatibility profiles.)</li>
+<li>Cannonlake support on i965 and anv</li>
+</ul>
+
+<h2>Bug fixes</h2>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85564";>Bug 85564</a> 
- Dead Island rendering issues</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90311";>Bug 90311</a> 
- Fail to build libglx with clang at linking stage</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363";>Bug 92363</a> 
- [BSW/BDW] ogles1conform Gets test fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94739";>Bug 94739</a> 
- Mesa 11.1.2 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in 
_mesa_unpack_uint_24_8_depth_stencil_row</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97532";>Bug 97532</a> 
- Regression: GLB 2.7 &amp; Glmark-2 GLES versions segfault due to linker 
precision error (259fc505) on dead variable</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97852";>Bug 97852</a> 
- Unreal Engine corrupted preview viewport</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100438";>Bug 
100438</a> - glsl/ir.cpp:1376: 
ir_dereference_variable::ir_dereference_variable(ir_variable*): Assertion `var 
!= NULL' failed.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101378";>Bug 
101378</a> - interpolateAtSample check for input parameter is too strict</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101442";>Bug 
101442</a> - Piglit shaders&#64;ssa&#64;fs-if-def-else-break fails with sb but 
passes with R600_DEBUG=nosb</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101560";>Bug 
101560</a> - SPIR-V OpSwitch with int64 not supported even though shaderInt64 
is true</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101691";>Bug 
101691</a> - gfx corruption on windowed 3d-apps running on dGPU</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102177";>Bug 
102177</a> - [SKL] ES31-CTS.core.sepshaderobjs.StateInteraction fails 
sporadically</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102264";>Bug 
102264</a> - Missing MESA_FORMAT_{B8G8R8A8,B8G8R8X8}_SRGB formats</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102354";>Bug 
102354</a> - Mesa 17.2 no longer can give SRGB-capable framebuffer on i965, 
even though Mesa 17.1.x does.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102358";>Bug 
102358</a> - WarThunder freezes at start, with activated vsync 
(vblank_mode=2)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102435";>Bug 
102435</a> - [skl,kbl] [drm] GPU hang in Valve games based on Source 1</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102503";>Bug 
102503</a> - Report SRGB framebuffer to SuperTuxKart to workaround SuperTuxKart 
crash</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102665";>Bug 
102665</a> - test_glsl_to_tgsi_lifetime.cpp:53:67: error: ‘&gt;&gt;’ should be 
‘&gt; &gt;’ within a nested template argument list</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102677";>Bug 
102677</a> - [OpenGL CTS] KHR-GL45.CommonBugs.CommonBug_PerVertexValidation 
fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102680";>Bug 
102680</a> - [OpenGL CTS] KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks 
fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102710";>Bug 
102710</a> - vkCmdBlitImage with arrayLayers &gt; 1 fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102774";>Bug 
102774</a> - [BDW] [Bisected] Absolute constant buffers break VAAPI in mpv</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102809";>Bug 
102809</a> - Rust shadows(?) flash random colours</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102897";>Bug 
102897</a> - Separate bind points are not implemented correctly</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102955";>Bug 
102955</a> - HyperZ related rendering issue in ARK: Survival Evolved</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103006";>Bug 
103006</a> - [OpenGL CTS] [HSW] 
KHR-GL45.vertex_attrib_binding.basic-inputL-case1</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103007";>Bug 
103007</a> - [OpenGL CTS] [HSW] 
KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103085";>Bug 
103085</a> - [ivb byt hsw] 
piglit.spec.arb_indirect_parameters.tf-count-arrays</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103098";>Bug 
103098</a> - [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_structure_locations 
fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103101";>Bug 
103101</a> - [SKL][bisected] DiRT Rally GPU hang</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103115";>Bug 
103115</a> - [BSW BXT GLK] 
dEQP-VK.spirv_assembly.instruction.compute.sconvert.int32_to_int64</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103128";>Bug 
103128</a> - [softpipe] piglit fs-ldexp regression</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103142";>Bug 
103142</a> - R600g+sb: optimizer apparently stuck in an endless loop</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103227";>Bug 
103227</a> - [G965 G45 ILK] 
ES2-CTS.gtf.GL2ExtensionTests.texture_float.texture_float regression</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103283";>Bug 
103283</a> - drm_get_device_name_for_fd is broken on FreeBSD</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103388";>Bug 
103388</a> - Linking libcltgsi.la (llvm/codegen/libclllvm_la-common.lo) fails 
with &quot;error: no match for 'operator-'&quot; with GCC-7, Mesa from Git and 
current LLVM revisions</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103393";>Bug 
103393</a> - glDispatchComputeGroupSizeARB : gl_GlobalInvocationID.x != 
gl_WorkGroupID.x * gl_LocalGroupSizeARB.x + gl_LocalInvocationID.x</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103412";>Bug 
103412</a> - gallium/wgl: Another fix to context creation without prior 
SetPixelFormat()</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103496";>Bug 
103496</a> - svga_screen.c:26:46: error: git_sha1.h: No such file or 
directory</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103513";>Bug 
103513</a> - [build failure] radv_shader.c:683:2: error: format not a string 
literal and no format arguments [-Werror=format-security]</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103519";>Bug 
103519</a> - wayland egl apps crash on start with mesa 17.2</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103529";>Bug 
103529</a> - [GM45] GPU hang with mpv fullscreen (bisected)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103537";>Bug 
103537</a> - i965: Shadow of Mordor broken since commit 
379b24a40d3d34ffdaaeb1b328f50e28ecb01468 on Haswell</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103544";>Bug 
103544</a> - Graphical glitches r600 in game this war of mine linux native</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103579";>Bug 
103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103616";>Bug 
103616</a> - Increased difference from reference image in shaders</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103626";>Bug 
103626</a> - [SNB] ES3-CTS.functional.shaders.precision</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103628";>Bug 
103628</a> - [BXT, GLK, BSW] 
KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103653";>Bug 
103653</a> - Unreal segfault since gallium/u_threaded: avoid syncs for 
get_query_result</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103658";>Bug 
103658</a> - addrlib/gfx9/gfx9addrlib.cpp:727:50: error: expected 
expression</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103674";>Bug 
103674</a> - u_queue.c:173:7: error: implicit declaration of function 
'timespec_get' is invalid in C99</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103746";>Bug 
103746</a> - [BDW BSW SKL KBL] dEQP-GLES31.functional.copy_image 
regressions</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103759";>Bug 
103759</a> - plasma desktop corrupted rendering</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103784";>Bug 
103784</a> - [bisected] Egl changes breaks all of EGL</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103787";>Bug 
103787</a> - [BDW,BSW] gpu hang on 
spec.arb_pipeline_statistics_query.arb_pipeline_statistics_query-comp</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103801";>Bug 
103801</a> - [i965] &gt;Observer_ issue</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103808";>Bug 
103808</a> - [radeonsi, bisected] World of Warcraft scribbling all over 
screen</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103902";>Bug 
103902</a> - Portal 2 game  hangs at startup   with latest mesa dev</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103904";>Bug 
103904</a> - Source engine-based games won't hang at start without 
R600_DEBUG=vs</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103909";>Bug 
103909</a> - anv_allocator.c:113:1: error: static declaration of ‘memfd_create’ 
follows non-static declaration</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103942";>Bug 
103942</a> - KHR-GL46.enhanced_layouts.varying* regression</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103955";>Bug 
103955</a> - Using array in structure results in wrong GLSL compilation 
output</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103966";>Bug 
103966</a> - Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 
in _mesa_unpack_uint_24_8_depth_stencil_row</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103988";>Bug 
103988</a> - Intermittent piglit failures with shader cache enabled</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104005";>Bug 
104005</a> - [sklgt4e] GPU hangs in Car_Chase</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104119";>Bug 
104119</a> - radv: OpBitFieldInsert produces 0 with a loop counter for 
Insert</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104141";>Bug 
104141</a> - include/c11/threads_posix.h:96: undefined reference to 
`pthread_once'</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104143";>Bug 
104143</a> - r600/sb: clobbers gl_Position -&gt; gl_FragCoord</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104163";>Bug 
104163</a> - [GEN9+] 2-3% perf drop in GfxBench Manhattan 3.1 from &quot;i965: 
Disable regular fast-clears (CCS_D) on gen9+&quot;</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104183";>Bug 
104183</a> - mesa-17.3.0/src/broadcom/qpu/qpu_pack.c:171]: (error) Invalid 
memcmp() argument</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104199";>Bug 
104199</a> - [i965 bisected] BIO and EM Vision in &gt;Observer_ is broken since 
commit af2c320190f3c73180f1610c8df955a7fa2a4d09</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104213";>Bug 
104213</a> - NULL pointer access crashes on compiling Vulkan compute shaders 
after &quot;anv: Add support for the variablePointers feature&quot;</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104214";>Bug 
104214</a> - Dota crashes when switching from game to desktop</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104226";>Bug 
104226</a> - [bisected] Anvil accesses uninitialized memory while compiling 
shaders</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104231";>Bug 
104231</a> - DispatchSanity_test.GL30 regression</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104246";>Bug 
104246</a> - Talos Principle Vulkan version crash: spirv_to_nir() returns NULL 
entry_point</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104271";>Bug 
104271</a> - i965: Timeout in 
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.5</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104288";>Bug 
104288</a> - Steamroll needs 
allow_glsl_cross_stage_interpolation_mismatch=true</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104302";>Bug 
104302</a> - Wolfenstein 2 (2017) under wine graphical artifacting on RADV</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104331";>Bug 
104331</a> - [r600g] Ogre demo &quot;TutorialUAV01&quot; crash at 
r600_decompress_color_images</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104338";>Bug 
104338</a> - NULL pointer access crash on Sacha Willems' Vulkan raytracing demo 
after &quot;spirv: Add basic type validation for OpLoad, OpStore, and 
OpCopyMemory&quot;</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104359";>Bug 
104359</a> - Mesa freezes in &quot;vtn_cfg_walk_blocks&quot; with Sacha 
Willems' hdr, parallaxmapping and specializationconstants Vulkan demos</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104381";>Bug 
104381</a> - swr fails to build since llvm-svn r321257</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104383";>Bug 
104383</a> - [KBL] Intel GPU hang with firefox</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104411";>Bug 
104411</a> - [CCS] lemonbar-xft GPU hang</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104424";>Bug 
104424</a> - DOOM 2016 broken by spirv OpStore validation</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104487";>Bug 
104487</a> - [KBL] portal2_linux GPU hang</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104490";>Bug 
104490</a> - [radeonsi/290x] Dota2 fails to start (can't create opengl 
context)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104492";>Bug 
104492</a> - Compute Shader: Wrong alignment when assigning struct value to 
structured SSBO</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104546";>Bug 
104546</a> - Crash happens when running compute pipeline after calling 
glxMakeCurrent two times</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104551";>Bug 
104551</a> - Check if Mako templates for Python are installed</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104625";>Bug 
104625</a> - semicolon after if</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104636";>Bug 
104636</a> - [BSW/HD400] Aztec Ruins GL version GPU hangs</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104642";>Bug 
104642</a> - Android: NULL pointer dereference with i965 mesa-dev, seems 
build_id_length related</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104654";>Bug 
104654</a> - r600/sb: Alien Isolation GPU lock</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104668";>Bug 
104668</a> - 
dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision 
regression</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104677";>Bug 
104677</a> - radv_generate_graphics_pipeline_key reads input rate from 
incorrect binding</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104690";>Bug 
104690</a> - [G33] regression: piglit.spec.!opengl 1_4.draw-batch and 
gl-1_4-dlist-multidrawarrays</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104711";>Bug 
104711</a> - [skl CCS] Oxenfree (unity engine game) hangs GPU</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104741";>Bug 
104741</a> - Graphic corruption for Android apps Telegram and KineMaster</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104742";>Bug 
104742</a> - [swrast] piglit gl-1.4-dlist-multidrawarrays regression</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104746";>Bug 
104746</a> - [swrast] piglit attribs regression</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104749";>Bug 
104749</a> - rasterizer/jitter/JitManager.cpp:252:91: error: no matching 
function for call to ‘llvm::DIBuilder::createBasicType(const char [8], int, 
llvm::dwarf::TypeKind)’</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104762";>Bug 
104762</a> - Various segfaults/problems in qt/plasma</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104777";>Bug 
104777</a> - Attaching multiple shader objects for the same stage to a GLSL 
program triggers a linker error</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104884";>Bug 
104884</a> - memory leak with intel i965 mesa when running android container in 
Ubuntu</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104905";>Bug 
104905</a> - SpvOpFOrdEqual doesn't return correct results for NaNs</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104915";>Bug 
104915</a> - Indexed SHADING_LANGUAGE_VERSION query not supported</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104923";>Bug 
104923</a> - anv: Dota2 rendering corruption</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105013";>Bug 
105013</a> - [regression] GLX+VA-API+clutter-gst video playback is corrupt with 
Mesa 17.3 (but is fine with 17.2)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105029";>Bug 
105029</a> - simdlib_512_avx512.inl:371:57: error: could not convert 
‘_mm512_mask_blend_epi32((__mmask16)(ImmT), a, b)’ from ‘__m512i’ {aka 
‘__vector(8) long long int’} to ‘SIMDImpl::SIMD512Impl::Float’</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105065";>Bug 
105065</a> - Qt Programs occasionally fail to render with new Mesa 
(glGetProgramBinary)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105098";>Bug 
105098</a> - [RADV] GPU freeze with simple Vulkan App</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105103";>Bug 
105103</a> - Wayland master causes Mesa to fail to compile</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105120";>Bug 
105120</a> - meson build broken</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105224";>Bug 
105224</a> - Webgl Pointclouds flickers</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105255";>Bug 
105255</a> - Waiting for fences without waitAll is not implemented</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105271";>Bug 
105271</a> - WebGL2 shader crashes i965_dri.so 17.3.3</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105290";>Bug 
105290</a> - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from 
cache</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105292";>Bug 
105292</a> - vkGetQueryPoolResults returns incorrect query status for large 
query buffers (bisected)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105436";>Bug 
105436</a> - Blinking textures in UT2004 [bisected]</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105464";>Bug 
105464</a> - Reading per-patch outputs in Tessellation Control Shader returns 
undefined values</li>
+
+</ul>
+
+<h2>Changes</h2>
+
+<ul>
+<li>Remove incomplete GLX_MESA_set_3dfx_mode from the Xlib libGL</li>
+</ul>
+
+</div>
+</body>
+</html>

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