Module: Mesa Branch: master Commit: 398428f40684addd0a1465cf268436e8b1865351 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=398428f40684addd0a1465cf268436e8b1865351
Author: Kenneth Graunke <kenn...@whitecape.org> Date: Fri Jun 24 00:09:00 2016 -0700 glsl: Fix location bias for patch variables. We need to subtract VARYING_SLOT_PATCH0, not VARYING_SLOT_VAR0. Since "patch" only applies to inputs and outputs, we can just handle this once outside the switch statement, rather than replicating the check twice and complicating the earlier conditions. Cc: mesa-sta...@lists.freedesktop.org Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arc...@collabora.com> --- src/compiler/glsl/linker.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 2271676..1c8860e 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -3866,6 +3866,9 @@ add_interface_variables(struct gl_shader_program *shProg, continue; }; + if (var->data.patch) + loc_bias = int(VARYING_SLOT_PATCH0); + /* Skip packed varyings, packed varyings are handled separately * by add_packed_varyings. */ _______________________________________________ mesa-commit mailing list mesa-commit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-commit