Mesa (master): i915g: Update TODO

2013-03-08 Thread Stephane Marchesin
Module: Mesa
Branch: master
Commit: d815e8af3944bca5eac7a0638da5529596735aef
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=d815e8af3944bca5eac7a0638da5529596735aef

Author: Stéphane Marchesin marc...@chromium.org
Date:   Fri Mar  8 16:16:33 2013 -0800

i915g: Update TODO

---

 src/gallium/drivers/i915/TODO |   13 +
 1 files changed, 1 insertions(+), 12 deletions(-)

diff --git a/src/gallium/drivers/i915/TODO b/src/gallium/drivers/i915/TODO
index c72f09a..8856a7e 100644
--- a/src/gallium/drivers/i915/TODO
+++ b/src/gallium/drivers/i915/TODO
@@ -1,19 +1,11 @@
 Random list of problems with i915g:
 
-- Add support for PIPE_CAP_POINT_SPRITE either via the draw module or directly
-  via the hardware, look at the classic driver, more advanced.
-
 - What does this button do? Figure out LIS7 with regards to depth offset.
 
 - Dies with BadDrawable on GLXFBconfig changes/destruction. Makes piglit 
totally
   unusable :( Upgrading xserver helped here, it doesn't crash anymore. Still
   broken, it doesn't update the viewport/get new buffers.
 
-- Kills the chip in 3D_PRIMITIVE LINELIST with mesa-demos/fbotexture in
-  wireframe mode. Changing the cullmode to cw from none mitigates the crash. As
-  does emitting only one line segment (2 indices) per 3D_PRIMITIVE command in
-  the batch.
-
 - Y-tiling is even more fun. i915c doesn't use it, maybe there's a reason?
   Texture sampling from Y-tiled buffers seems to work, though (save above
   problems).
@@ -34,16 +26,13 @@ Random list of problems with i915g:
 
 - Replace constants and immediates which are 0,1,-1 or a combination of those 
with a swizzle.
 
-- i915_delete_fs_state doesn't call draw_delete_fragment_shader. Why?
-
 - Schedule instructions to minimize the number of phases. One way is to replace
   R registers responsible for a boundary with U registers to avoid phase
   boundaries.
 
 - Continue a previous primitive when there are no state changes
 
-- Switch to the blitter for those buggy blit copies
-- Or state save/restore has a bug with u_blitter, fix it.
+- Fix fragment discard
 
 Other bugs can be found here:
 
https://bugs.freedesktop.org/buglist.cgi?bug_status=NEWbug_status=ASSIGNEDbug_status=REOPENEDcomponent=Drivers/Gallium/i915g

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Mesa (master): i915g: Update TODO.

2011-12-13 Thread Stephane Marchesin
Module: Mesa
Branch: master
Commit: f41fd6b6c36c825179d509d0763d23bff8cd0c30
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=f41fd6b6c36c825179d509d0763d23bff8cd0c30

Author: Stéphane Marchesin marc...@chromium.org
Date:   Fri Nov  4 16:13:50 2011 -0700

i915g: Update TODO.

---

 src/gallium/drivers/i915/TODO |2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/src/gallium/drivers/i915/TODO b/src/gallium/drivers/i915/TODO
index f97af86..d52c1c0 100644
--- a/src/gallium/drivers/i915/TODO
+++ b/src/gallium/drivers/i915/TODO
@@ -40,5 +40,7 @@ Random list of problems with i915g:
   R registers responsible for a boundary with U registers to avoid phase
   boundaries.
 
+- Continue a previous primitive when there are no state changes
+
 Other bugs can be found here:
 
https://bugs.freedesktop.org/buglist.cgi?bug_status=NEWbug_status=ASSIGNEDbug_status=REOPENEDcomponent=Drivers/Gallium/i915g

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Mesa (master): i915g: update TODO.

2011-06-27 Thread Stephane Marchesin
Module: Mesa
Branch: master
Commit: 4887e1c31a4149020b61ed894c6888b5f91e8d5e
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=4887e1c31a4149020b61ed894c6888b5f91e8d5e

Author: Stéphane Marchesin marc...@chromium.org
Date:   Mon Jun 27 02:03:45 2011 -0700

i915g: update TODO.

---

 src/gallium/drivers/i915/TODO |   13 +
 1 files changed, 13 insertions(+), 0 deletions(-)

diff --git a/src/gallium/drivers/i915/TODO b/src/gallium/drivers/i915/TODO
index fba1800..e4404d2 100644
--- a/src/gallium/drivers/i915/TODO
+++ b/src/gallium/drivers/i915/TODO
@@ -26,5 +26,18 @@ Random list of problems with i915g:
 - src/xvmc/i915_structs.h in xf86-video-intel has a few more bits of various
   commands defined. Scavenge them and see what's useful.
 
+- Do smarter remapping. Right now we send everything onto tex coords 0-7.
+  We could also use diffuse/specular and pack two sets of 2D coords in a single
+  4D. Is it a big problem though? We're more limited by the # of texture
+  indirections and the # of instructions.
+
+- Leverage draw to enable more caps:
+  * PIPE_CAP_TGSI_INSTANCEID
+  * PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
+  * PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
+
+- Finish front/back face. This would need EMIT_1F_FACE or adding a couple of
+  instructions in the shader.
+
 Other bugs can be found here:
 
https://bugs.freedesktop.org/buglist.cgi?bug_status=NEWbug_status=ASSIGNEDbug_status=REOPENEDcomponent=Drivers/Gallium/i915g

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Mesa (master): i915g: update TODO

2011-03-05 Thread Daniel Vetter
Module: Mesa
Branch: master
Commit: f95892b46a9a6b5d90437998ef9a3babd55e9c7d
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=f95892b46a9a6b5d90437998ef9a3babd55e9c7d

Author: Daniel Vetter daniel.vet...@ffwll.ch
Date:   Sun Mar  6 00:37:46 2011 +0100

i915g: update TODO

Comments about the deleted stuff:
- openaren hang: likely caused by the vertex corruptions, fixed by Jakob.
- tiling: Y-tiling works with my hw-clear branch. X-tiling works as
  merged to master a while ago (execbuf2 version).

Signed-off-by: Daniel Vetter daniel.vet...@ffwll.ch

---

 src/gallium/drivers/i915/TODO |   17 +++--
 1 files changed, 7 insertions(+), 10 deletions(-)

diff --git a/src/gallium/drivers/i915/TODO b/src/gallium/drivers/i915/TODO
index f4e1423..fba1800 100644
--- a/src/gallium/drivers/i915/TODO
+++ b/src/gallium/drivers/i915/TODO
@@ -12,22 +12,19 @@ Random list of problems with i915g:
   unusable :( Upgrading xserver helped here, it doesn't crash anymore. Still
   broken, it doesn't update the viewport/get new buffers.
 
-- Tends to hang the chip after a few minutes of openarena. Looks tiling 
related,
-  at the last frame rendered has tiling corruption over the complete frame.
-
 - Kills the chip in 3D_PRIMITIVE LINELIST with mesa-demos/fbotexture in
-  wireframe mode.
-
-- Tiling is funny: If unlucky, it renders/samples all black. No clue yet what's
-  going on. Seems to depend on tiny details like whethever the sampler
-  relocation is fenced/unfenced (broken _with_ fenced reloc using tiling 
bits!).
+  wireframe mode. Changing the cullmode to cw from none mitigates the crash. As
+  does emitting only one line segment (2 indices) per 3D_PRIMITIVE command in
+  the batch.
 
 - Y-tiling is even more fun. i915c doesn't use it, maybe there's a reason?
   Texture sampling from Y-tiled buffers seems to work, though (save above
   problems).
+  RESOLVED: Y-tiling works with the render engine, but not with the blitter.
+  Use u_blitter and hw clears (PRIM3D_CLEAR_RECT).
 
-- Need to validate buffers before usage. Currently do_exec on the batchbuffer
-  can fail with -ENOSPC.
+- src/xvmc/i915_structs.h in xf86-video-intel has a few more bits of various
+  commands defined. Scavenge them and see what's useful.
 
 Other bugs can be found here:
 
https://bugs.freedesktop.org/buglist.cgi?bug_status=NEWbug_status=ASSIGNEDbug_status=REOPENEDcomponent=Drivers/Gallium/i915g

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