Re: [Mesa-dev] Stream output

2010-06-08 Thread Zack Rusin
First of all top posting for make benefit glorious nation of Poland, also won't 
have access to my email client for the next two weeks.

Correct, this is for stream output/transform feedback as devised on DX10 level 
hardware. Anything that supports DX10 will support this (there's a CAP for it 
of course). In general while the state itself is independent from geometry 
shaders one could make the case that stream output needs it (which is what DX10 
api does) or at least makes it a lot simpler (e.g. register_mask which 
specifies the writemask for the given output can be trivially done in a 
geometry shader).
I doubt emulation of all of this is very feasible, of course it really depends 
what the hardware can actually do - if it can write post-vertex-shader any 
number of output to buffers with writemasks then it might be possible. 
Otherwise drivers are left with either using draw or just not advertising 
support for it (PIPE_CAP_STREAM_OUTPUT == 0).

z


From: Corbin Simpson [mostawesomed...@gmail.com]
Sent: Monday, June 07, 2010 2:53 PM
To: Zack Rusin
Cc: mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] Stream output

On Mon, Jun 7, 2010 at 11:43 AM, Zack Rusin za...@vmware.com wrote:
 Dear friends,

 I'm a long lost prince of Nigeria and I'm writing to you with an incredible 
 business offer. I have this gallium-stream-output branch which is worth 
 $1000 and I'm going to send it your mesa/master account for free! All you 
 have to do is review it (and send me $20 to cover my transaction costs).

 In case of a successful completion of this transaction you'll be able to 
 indulge all your senses with a plethora of amazing new 
 words_combined_with_underscores. Some of my personal favorites include:

 struct pipe_stream_output_state
 {
   /** number of the output buffer to insert each element into */
   int output_buffer[PIPE_MAX_SHADER_OUTPUTS];
   /** which register to grab each output from */
   int register_index[PIPE_MAX_SHADER_OUTPUTS];
   /** TGSI_WRITEMASK signifying which components to output */
   ubyte register_mask[PIPE_MAX_SHADER_OUTPUTS];
   /** number of outputs */
   int num_outputs;

   /** stride for an entire vertex, only used if all output_buffers
* are 0 */
   unsigned stride;
 };

 which is the main stream output object and

 struct p_context {
 ...
   void * (*create_stream_output_state)(struct pipe_context *,
const struct pipe_stream_output_state 
 *);
   void   (*bind_stream_output_state)(struct pipe_context *, void *);
   void   (*delete_stream_output_state)(struct pipe_context*, void*);
   void (*set_stream_output_buffers)(struct pipe_context *,
 struct pipe_resource **buffers,
 int *offsets, /*array of offsets
 from the start of each
 of the buffers */
 int num_buffers);
 };

 There's also a short blurb about the whole thing in the official gallium 
 docs, you can preview it at 
 http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/docs/source/context.rst?h=gallium-stream-out
  .
 If you have any concerns please let me know.

Ah, hello. I am going to university and working on a project. The
project is in C# and Java but I think that your project is like mine.
I would appreciate very much if you could email me the codes for your
project. My name is Corbin and I am in university. I do have several
questions though.

This is for vert feedback, not render-to-VBO, correct? Do we have a
list of HW that can do it? Is there a trivial way to emulate this on
older HW, or should those chipsets just use Draw?

Thank you very much for the docs. Looks good.

~ C.

--
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Corbin Simpson
mostawesomed...@gmail.com
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Re: [Mesa-dev] RFC: Drop glew from mesa

2010-06-08 Thread José Fonseca
On Mon, 2010-06-07 at 07:36 -0700, Brian Paul wrote:
 Jakob Bornecrantz wrote:
  On Sat, Jun 5, 2010 at 6:03 PM, Jakob Bornecrantz wallbra...@gmail.com 
  wrote:
  Since we don't have any progs in mesa that uses glew anymore is it
  okay if we drop it? I have attached a patch which drops it its a bit
  big so I packed it. And here is the change thingy:
 
   configs/beos   |2 +-
   configs/darwin |2 +-
   configs/default|4 +-
   configs/freebsd-dri|2 +-
   configs/linux-cell |2 +-
   configs/linux-dri-xcb  |2 +-
   configs/linux-indirect |2 +-
   configure.ac   |2 +-
   include/GL/glew.h  |14435 
  
   include/GL/glxew.h | 1476 -
   include/GL/wglew.h | 1247 -
   src/SConscript |1 -
   src/glew/LICENSE.txt   |   73 -
   src/glew/Makefile  |   54 -
   src/glew/SConscript|   69 -
   src/glew/glew.c|14320 
  ---
   src/glew/glewinfo.c| 8441 
   src/glew/visualinfo.c  | 1173 
   18 files changed, 8 insertions(+), 41299 deletions(-)
  
  This got stuck in the moderation queue, resending without the patch.
 
 Looks good.
 
 But it would be handy to have glew in the mesa-demos tree so that we 
 don't all have find/install the latest version. 

Yes.

And glut, could we move glut to demos too? It would make building on
windows easy again.

Jose

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Re: [Mesa-dev] RFC: Drop glew from mesa

2010-06-08 Thread Dan Nicholson
On Tue, Jun 8, 2010 at 3:07 AM, José Fonseca jfons...@vmware.com wrote:
 On Mon, 2010-06-07 at 07:36 -0700, Brian Paul wrote:
 Jakob Bornecrantz wrote:
  On Sat, Jun 5, 2010 at 6:03 PM, Jakob Bornecrantz wallbra...@gmail.com 
  wrote:
  Since we don't have any progs in mesa that uses glew anymore is it
  okay if we drop it? I have attached a patch which drops it its a bit
  big so I packed it. And here is the change thingy:
 
   configs/beos           |    2 +-
   configs/darwin         |    2 +-
   configs/default        |    4 +-
   configs/freebsd-dri    |    2 +-
   configs/linux-cell     |    2 +-
   configs/linux-dri-xcb  |    2 +-
   configs/linux-indirect |    2 +-
   configure.ac           |    2 +-
   include/GL/glew.h      |14435 
  
   include/GL/glxew.h     | 1476 -
   include/GL/wglew.h     | 1247 -
   src/SConscript         |    1 -
   src/glew/LICENSE.txt   |   73 -
   src/glew/Makefile      |   54 -
   src/glew/SConscript    |   69 -
   src/glew/glew.c        |14320 
  ---
   src/glew/glewinfo.c    | 8441 
   src/glew/visualinfo.c  | 1173 
   18 files changed, 8 insertions(+), 41299 deletions(-)
 
  This got stuck in the moderation queue, resending without the patch.

 Looks good.

 But it would be handy to have glew in the mesa-demos tree so that we
 don't all have find/install the latest version.

 Yes.

 And glut, could we move glut to demos too? It would make building on
 windows easy again.

glut might be something that deserves its own repo since some people
use Kilgard's glut as their system glut. Requiring them to get that
from a demos package seems a little odd. But splitting it out of the
main mesa package seems nice, if not just for licensing reasons.

--
Dan
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Re: [Mesa-dev] RFC: Merge gallium-drm-driver-descriptor

2010-06-08 Thread Keith Whitwell
On Mon, 2010-06-07 at 12:17 -0700, Jakob Bornecrantz wrote:

 Also I need to figure out a good way to solve some of the target
  helpers code. The current wrapper code doesn't work since it gets
  compiled into the aux archive which gets linked in after identity,
  rbug and trace so it can't find the symbols for the create functions.
  I tried making that function a inline, moving it the header file and
  it worked for me.

Hmm, gallium_wrap_screen() seems to work fine in the existing targets.

Keith

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Re: [Mesa-dev] Stream output

2010-06-08 Thread Roland Scheidegger
On 07.06.2010 21:21, Marek Olšák wrote:
  On Mon, Jun 7, 2010 at 8:53 PM, Corbin Simpson
 mostawesomed...@gmail.com mailto:mostawesomed...@gmail.com wrote:
 
 This is for vert feedback, not render-to-VBO, correct? Do we have a
 list of HW that can do it? Is there a trivial way to emulate this on
 older HW, or should those chipsets just use Draw?
 
 
 gallium-stream-output == StreamOut in Direct3D 10 ==
 render-to-vertex-buffer == vert feedback to a vertex buffer == Transform
 feedback in OpenGL.
 
 r300 could do it with some limitations since ATI has implemented
 something similar in Direct3D 9.

No render-to-vertex-buffer is quite different, as this one uses data
output from the normal rendering path (after rop), but transform
feedback (streamout) outputs data even before the pixel shader is run.
In theory, just about any chip could do render-to-vertex-buffer, as long
as it has at least one format which is compatible to both rop output and
vertex shader input.
But only chips supporting DX10 typically can really export data after
geometry shader stage.
It doesn't look to me like any kind of emulation is really feasible nor
desirable.

Roland

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Re: [Mesa-dev] RFC: Drop glew from mesa

2010-06-08 Thread Brian Paul

Dan Nicholson wrote:

On Tue, Jun 8, 2010 at 3:07 AM, José Fonseca jfons...@vmware.com wrote:

On Mon, 2010-06-07 at 07:36 -0700, Brian Paul wrote:

Jakob Bornecrantz wrote:

On Sat, Jun 5, 2010 at 6:03 PM, Jakob Bornecrantz wallbra...@gmail.com wrote:

Since we don't have any progs in mesa that uses glew anymore is it
okay if we drop it? I have attached a patch which drops it its a bit
big so I packed it. And here is the change thingy:

 configs/beos   |2 +-
 configs/darwin |2 +-
 configs/default|4 +-
 configs/freebsd-dri|2 +-
 configs/linux-cell |2 +-
 configs/linux-dri-xcb  |2 +-
 configs/linux-indirect |2 +-
 configure.ac   |2 +-
 include/GL/glew.h  |14435 
 include/GL/glxew.h | 1476 -
 include/GL/wglew.h | 1247 -
 src/SConscript |1 -
 src/glew/LICENSE.txt   |   73 -
 src/glew/Makefile  |   54 -
 src/glew/SConscript|   69 -
 src/glew/glew.c|14320 ---
 src/glew/glewinfo.c| 8441 
 src/glew/visualinfo.c  | 1173 
 18 files changed, 8 insertions(+), 41299 deletions(-)

This got stuck in the moderation queue, resending without the patch.

Looks good.

But it would be handy to have glew in the mesa-demos tree so that we
don't all have find/install the latest version.

Yes.

And glut, could we move glut to demos too? It would make building on
windows easy again.


glut might be something that deserves its own repo since some people
use Kilgard's glut as their system glut. Requiring them to get that
from a demos package seems a little odd. But splitting it out of the
main mesa package seems nice, if not just for licensing reasons.


I'd be OK with that, but please don't remove it until glut is set up 
somewhere else, either in the demo repo or a new repo.


I could move the glew sources into the demo tree but someone else will 
have to setup the automake stuff.


-Brian

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[Mesa-dev] Current tinderbox regression (mesa)

2010-06-08 Thread Chris Ball
http://tinderbox.x.org/builds/2010-06-08-0018/logs/libGL/#build

swrastg_dri.so.tmp: undefined reference to `softpipe_delete_stream_output_state'
swrastg_dri.so.tmp: undefined reference to `softpipe_bind_stream_output_state'
swrastg_dri.so.tmp: undefined reference to `softpipe_create_stream_output_state'
swrastg_dri.so.tmp: undefined reference to `softpipe_set_stream_output_buffers'

-- 
Chris Ball   c...@laptop.org
One Laptop Per Child
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Re: [Mesa-dev] RFC: r300 compiler loop emulation

2010-06-08 Thread Brian Paul

Tom Stellard wrote:

On Mon, Jun 07, 2010 at 08:38:15AM -0600, Brian Paul wrote:

Tom Stellard wrote:

Hi,

I have just published a branch with loop emulation for the r300
compiler here: http://cgit.freedesktop.org/~tstellar/mesa/ 


This adds support for unrolling of loops that have a constant number of
iterations (e.g. for(i=0; i10; i++) or for(i=10; i0; i--)
It only handles cases where the counter is either added to or subtracted
from, like the examples above, but I think this covers a majority
of loops.

Loops that have an unknown number of iterations are unrolled as many
times as possible without going over the instruction limit for the
shader program.

Right now, this is only enabled for fragment shaders, but I am working on
enabling it for vertex shaders.

Any comments/suggestions would be appreciated.  Thanks.
Is there any advantage to doing this in the r300 compiler instead of 
the GLSL compiler?  The GLSL compiler already does loop unrolling in 
some cases.  If we do it in the GLSL compiler, all the drivers can 
benefit.




The r300 compiler needs to have very aggressive loop unrolling for the
r300 cards that don't have loop instructions.  I am not sure if the
kind of loop unrolling it is doing would be appropriate for the GLSL
compiler in all cases.  Although, I think you are right, just like other
optimizations any loop unrolling that the GLSL complier can do would be
a plus.


I guess I'd like to see the loop unrolling code be primarily in the 
GLSL compiler.


If the driver needs to give hints to the compiler (such as always 
unroll or never unroll) we can add additional flags to struct 
gl_shader_state.  Drivers can set those flags and the compiler will 
follow them.


-Brian
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Re: [Mesa-dev] Stream output

2010-06-08 Thread Corbin Simpson
On Tue, Jun 8, 2010 at 6:25 AM, Roland Scheidegger srol...@vmware.com wrote:
 But only chips supporting DX10 typically can really export data after
 geometry shader stage.
 It doesn't look to me like any kind of emulation is really feasible nor
 desirable.

With that in mind, do we want to introduce a new object for this?
pipe_stream_feedback or something along those lines?

~ C.

-- 
When the facts change, I change my mind. What do you do, sir? ~ Keynes

Corbin Simpson
mostawesomed...@gmail.com
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Re: [Mesa-dev] RFC: Drop glew from mesa

2010-06-08 Thread Jakob Bornecrantz
On Tue, Jun 8, 2010 at 3:51 PM, Brian Paul bri...@vmware.com wrote:
 Dan Nicholson wrote:

 On Tue, Jun 8, 2010 at 3:07 AM, José Fonseca jfons...@vmware.com wrote:

 On Mon, 2010-06-07 at 07:36 -0700, Brian Paul wrote:

 Jakob Bornecrantz wrote:

 On Sat, Jun 5, 2010 at 6:03 PM, Jakob Bornecrantz
 wallbra...@gmail.com wrote:

 Since we don't have any progs in mesa that uses glew anymore is it
 okay if we drop it? I have attached a patch which drops it its a bit
 big so I packed it. And here is the change thingy:

  configs/beos           |    2 +-
  configs/darwin         |    2 +-
  configs/default        |    4 +-
  configs/freebsd-dri    |    2 +-
  configs/linux-cell     |    2 +-
  configs/linux-dri-xcb  |    2 +-
  configs/linux-indirect |    2 +-
  configure.ac           |    2 +-
  include/GL/glew.h      |14435
 
  include/GL/glxew.h     | 1476 -
  include/GL/wglew.h     | 1247 -
  src/SConscript         |    1 -
  src/glew/LICENSE.txt   |   73 -
  src/glew/Makefile      |   54 -
  src/glew/SConscript    |   69 -
  src/glew/glew.c        |14320
 ---
  src/glew/glewinfo.c    | 8441 
  src/glew/visualinfo.c  | 1173 
  18 files changed, 8 insertions(+), 41299 deletions(-)

 This got stuck in the moderation queue, resending without the patch.

 Looks good.

 But it would be handy to have glew in the mesa-demos tree so that we
 don't all have find/install the latest version.

 Yes.

 And glut, could we move glut to demos too? It would make building on
 windows easy again.

 glut might be something that deserves its own repo since some people
 use Kilgard's glut as their system glut. Requiring them to get that
 from a demos package seems a little odd. But splitting it out of the
 main mesa package seems nice, if not just for licensing reasons.

 I'd be OK with that, but please don't remove it until glut is set up
 somewhere else, either in the demo repo or a new repo.

 I could move the glew sources into the demo tree but someone else will have
 to setup the automake stuff.

I'm sure we can also make automake detect if glu and glut is installed
and use the system ones instead of the ones shipping within the demos
repo (also overridden with a option).

Can we do the same to glu and glw?

Giving --disable-glu --disable-glw --disable-glut as arguments to
configure is getting old.

Cheers Jakob.
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Re: [Mesa-dev] RFC: Drop glew from mesa

2010-06-08 Thread Dan Nicholson
On Tue, Jun 8, 2010 at 5:26 PM, Jakob Bornecrantz wallbra...@gmail.com wrote:
 On Tue, Jun 8, 2010 at 3:51 PM, Brian Paul bri...@vmware.com wrote:
 Dan Nicholson wrote:

 On Tue, Jun 8, 2010 at 3:07 AM, José Fonseca jfons...@vmware.com wrote:

 On Mon, 2010-06-07 at 07:36 -0700, Brian Paul wrote:

 Jakob Bornecrantz wrote:

 On Sat, Jun 5, 2010 at 6:03 PM, Jakob Bornecrantz
 wallbra...@gmail.com wrote:

 Since we don't have any progs in mesa that uses glew anymore is it
 okay if we drop it? I have attached a patch which drops it its a bit
 big so I packed it. And here is the change thingy:

  configs/beos           |    2 +-
  configs/darwin         |    2 +-
  configs/default        |    4 +-
  configs/freebsd-dri    |    2 +-
  configs/linux-cell     |    2 +-
  configs/linux-dri-xcb  |    2 +-
  configs/linux-indirect |    2 +-
  configure.ac           |    2 +-
  include/GL/glew.h      |14435
 
  include/GL/glxew.h     | 1476 -
  include/GL/wglew.h     | 1247 -
  src/SConscript         |    1 -
  src/glew/LICENSE.txt   |   73 -
  src/glew/Makefile      |   54 -
  src/glew/SConscript    |   69 -
  src/glew/glew.c        |14320
 ---
  src/glew/glewinfo.c    | 8441 
  src/glew/visualinfo.c  | 1173 
  18 files changed, 8 insertions(+), 41299 deletions(-)

 This got stuck in the moderation queue, resending without the patch.

 Looks good.

 But it would be handy to have glew in the mesa-demos tree so that we
 don't all have find/install the latest version.

 Yes.

 And glut, could we move glut to demos too? It would make building on
 windows easy again.

 glut might be something that deserves its own repo since some people
 use Kilgard's glut as their system glut. Requiring them to get that
 from a demos package seems a little odd. But splitting it out of the
 main mesa package seems nice, if not just for licensing reasons.

 I'd be OK with that, but please don't remove it until glut is set up
 somewhere else, either in the demo repo or a new repo.

 I could move the glew sources into the demo tree but someone else will have
 to setup the automake stuff.

 I'm sure we can also make automake detect if glu and glut is installed
 and use the system ones instead of the ones shipping within the demos
 repo (also overridden with a option).

What I'd like to do sooner or later is add *-uninstalled.pc files to
the repo to support the I want to link the demos against the libGL in
my mesa tree case that I figure lots of developers use. Then you
could just do PKG_CONFIG_PATH=$HOME/src/mesa and the demo tree would
never know the difference.

 Can we do the same to glu and glw?

 Giving --disable-glu --disable-glw --disable-glut as arguments to
 configure is getting old.

Again, people/distros use these as their system glu and glw, so you
can't just drop them from the mesa repo without moving them to an
alternate location. However, we can easily make configure default to
not building them.

--
Dan
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Re: [Mesa-dev] RFC: Drop glew from mesa

2010-06-08 Thread Jakob Bornecrantz
On Wed, Jun 9, 2010 at 2:41 AM, Dan Nicholson dbn.li...@gmail.com wrote:
 On Tue, Jun 8, 2010 at 5:26 PM, Jakob Bornecrantz wallbra...@gmail.com 
 wrote:
 On Tue, Jun 8, 2010 at 3:51 PM, Brian Paul bri...@vmware.com wrote:
 Dan Nicholson wrote:

 On Tue, Jun 8, 2010 at 3:07 AM, José Fonseca jfons...@vmware.com wrote:

 On Mon, 2010-06-07 at 07:36 -0700, Brian Paul wrote:

 Jakob Bornecrantz wrote:

 On Sat, Jun 5, 2010 at 6:03 PM, Jakob Bornecrantz
 wallbra...@gmail.com wrote:

 Since we don't have any progs in mesa that uses glew anymore is it
 okay if we drop it? I have attached a patch which drops it its a bit
 big so I packed it. And here is the change thingy:

  configs/beos           |    2 +-
  configs/darwin         |    2 +-
  configs/default        |    4 +-
  configs/freebsd-dri    |    2 +-
  configs/linux-cell     |    2 +-
  configs/linux-dri-xcb  |    2 +-
  configs/linux-indirect |    2 +-
  configure.ac           |    2 +-
  include/GL/glew.h      |14435
 
  include/GL/glxew.h     | 1476 -
  include/GL/wglew.h     | 1247 -
  src/SConscript         |    1 -
  src/glew/LICENSE.txt   |   73 -
  src/glew/Makefile      |   54 -
  src/glew/SConscript    |   69 -
  src/glew/glew.c        |14320
 ---
  src/glew/glewinfo.c    | 8441 
  src/glew/visualinfo.c  | 1173 
  18 files changed, 8 insertions(+), 41299 deletions(-)

 This got stuck in the moderation queue, resending without the patch.

 Looks good.

 But it would be handy to have glew in the mesa-demos tree so that we
 don't all have find/install the latest version.

 Yes.

 And glut, could we move glut to demos too? It would make building on
 windows easy again.

 glut might be something that deserves its own repo since some people
 use Kilgard's glut as their system glut. Requiring them to get that
 from a demos package seems a little odd. But splitting it out of the
 main mesa package seems nice, if not just for licensing reasons.

 I'd be OK with that, but please don't remove it until glut is set up
 somewhere else, either in the demo repo or a new repo.

 I could move the glew sources into the demo tree but someone else will have
 to setup the automake stuff.

 I'm sure we can also make automake detect if glu and glut is installed
 and use the system ones instead of the ones shipping within the demos
 repo (also overridden with a option).

 What I'd like to do sooner or later is add *-uninstalled.pc files to
 the repo to support the I want to link the demos against the libGL in
 my mesa tree case that I figure lots of developers use. Then you
 could just do PKG_CONFIG_PATH=$HOME/src/mesa and the demo tree would
 never know the difference.

Or just use GL_CFLAGS=-I$HOME/src/mesa/include
GL_LDFLAGS=-L$HOME/src/mesa/lib ./configure, but I guess the
*-uninstalled.pc is less typing. Tho can .pc point to directories
relative to the location of the .pc file?

That will help for linking but not running without setting up
LD_LIBRARY_PATH, tho I know automake can generate wrapper scripts if
you use progname_LDADD = my_lib.la that picks up the right library at
run time (see drm.git/tests/kmstest). I dunno if it will do the right
thing with libraries added via AM_LDFLAGS, or ones external to the
current build.



 Can we do the same to glu and glw?

 Giving --disable-glu --disable-glw --disable-glut as arguments to
 configure is getting old.

 Again, people/distros use these as their system glu and glw, so you
 can't just drop them from the mesa repo without moving them to an
 alternate location. However, we can easily make configure default to
 not building them.

Sorry communication error on my part, thats what I wanted to do, just
as long as I don't have to deal with them in Mesa. Move them either to
the demos repo (but that feels like shuffling lint from one pocket to
another), or their own separate repository. I'm perfectly content with
using the ones from my distro, they have hardly changed in the last
past 5 years.

Cheers Jakob.
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