[Mesa-dev] [ANNOUNCE] mesa 20.0.3

2020-04-01 Thread Eric Engestrom
Hi all,

I'd like to announce the release of Mesa 20.0.3.

Quite a busy cycle again, with fixes all over the tree, but nothing
extraordinary; mostly AMD (radv, aco), NIR and Intel (isl, anv), as
expected.

Cheers,
  Eric

---

Git shortlog


Caio Marcelo de Oliveira Filho (1):
  mesa/main: Fix overflow in validation of DispatchComputeGroupSizeARB

Dylan Baker (6):
  docs/relnotes: Add sha256 sums for 20.0.2
  .pick_status.json: Update to cf62c2b2ac69637785f55b790fdd601c17e7e9d5
  .pick_status.json: Mark 672d10619980687acec329742f055f7f3796c1b8 as 
backported
  .pick_status.json: Mark c923de68dd0ab10a5a5fb3196f539707d046d897 as 
backported
  .pick_status.json: Mark 56de6f698e3f164d97f132203e8159ef0b8e9bb8 as 
denominated
  .pick_status.json: Update to aee004a7c8900938d1c17f0ac299d40001b383b0

Eric Engestrom (8):
  .pick_status.json: Update to 3252041a7872c49e53bb02ffe8b079b5fc43f15e
  .pick_status.json: Update to 12711939320e4fcd3a0d86af22da1042ad92035f
  .pick_status.json: Update to 05069e1f0794aadd40ce9269f858e50c64254388
  .pick_status.json: Update to 8970b7839aebefa7207c9535ac34ab4e8cc0ae25
  .pick_status.json: Update to 5f4d9b419a1c931ad468b8b22b8a95b1216891e4
  .pick_status.json: Update to 70ac7f5b0c46370075a35067c9f7dfe78e84b16d
  docs: add release notes for 20.0.3
  VERSION: bump to 20.0.3

Erik Faye-Lund (3):
  rbug: do not return void-value
  pipebuffer: clean up cast-warnings
  vtn/opencl: fully enable OpenCLstd_Clz

Francisco Jerez (1):
  intel/fs/gen12: Fix interaction of SWSB dependency combination with EU 
fusion workaround.

Greg V (1):
  amd/addrlib: fix build on non-x86 platforms

Ian Romanick (2):
  soft-fp64/fsat: Correctly handle NaN
  soft-fp64: Split a block that was missing a cast on a comparison

Jason Ekstrand (5):
  intel/blorp: Add support for swizzling fast-clear colors
  anv: Swizzle fast-clear values
  nir/lower_int64: Lower 8 and 16-bit downcasts with nir_lower_mov64
  anv: Account for the header in anv_state_stream_alloc
  spirv: Implement OpCopyObject and OpCopyLogical as blind copies

John Stultz (2):
  gallium: hud_context: Fix scalar initializer warning.
  vc4_bufmgr: Remove duplicative VC definition

Jordan Justen (2):
  intel: Update TGL PCI strings
  intel: Add TGL PCI ID

Lionel Landwerlin (5):
  isl: implement linear tiling row pitch requirement for display
  isl: properly filter supported display modifiers on Gen9+
  isl: only apply main surface ccs pitch constraint with CCS
  isl: drop min row pitch alignment when set by the driver
  intel: add new TGL pci ids

Marek Olšák (3):
  nir: fix clip/cull_distance_array_size in 
nir_lower_clip_cull_distance_arrays
  ac: fix fast division
  st/mesa: fix use of uninitialized memory due to st_nir_lower_builtin

Marek Vasut (1):
  etnaviv: Emit PE.ALPHA_COLOR_EXT* on GPUs with half-float support

Neil Armstrong (1):
  Revert "ci: Remove T820 from CI temporarily"

Pierre-Eric Pelloux-Prayer (1):
  st/mesa: disallow deferred flush if there are multiple contexts

Rhys Perry (11):
  nir/gather_info: handle emit_vertex_with_counter
  aco: set has_divergent_branch for discards in loops
  aco: handle missing second predecessors at merge block phis
  aco: skip NIR in unreachable merge blocks
  aco: improve check for unreachable loop continue blocks
  aco: emit IR in IF's merge block instead if the other side ends in a jump
  aco: fix boolean undef regclass
  nir/gather_info: fix per-vertex handling in try_mask_partial_io
  aco: implement 64-bit VGPR constant copies in handle_operands()
  glsl: fix race in instance getters
  util/u_queue: fix race in total_jobs_size access

Rob Clark (2):
  freedreno/ir3/ra: fix array liveranges
  util: fix u_fifo_pop()

Samuel Pitoiset (7):
  radv/gfx10: fix required subgroup size with VK_EXT_subgroup_size_control
  radv/gfx10: fix required ballot size with VK_EXT_subgroup_size_control
  radv: fix optional pSizes parameter when binding streamout buffers
  radv: enable VK_KHR_8bit_storage on GFX6-GFX7
  ac/nir: use llvm.amdgcn.rcp for nir_op_frcp
  ac/nir: use llvm.amdgcn.rsq for nir_op_frsq
  ac/nir: use llvm.amdgcn.rcp in ac_build_fdiv()

Tapani Pälli (1):
  glsl: set error_emitted true if type not ok for assignment

Thomas Hellstrom (1):
  svga, winsys/svga: Fix persistent memory discard maps

Timothy Arceri (3):
  glsl: fix varying packing for 64bit integers
  nir: fix packing of TCS varyings not read by the TES
  nir: fix crash in varying packing on interface mismatch

Timur Kristóf (1):
  radv/llvm: fix subgroup shuffle for chips without bpermute

git tag: mesa-20.0.3

https://mesa.freedesktop.org/archive/mesa-20.0.3.tar.xz
SHA256: d63aaf2c27143eded2f4f376f18f7a766ad997f8eeb96c357e8ade84e8a237af  
mesa-20.0.3.tar.xz

Re: [Mesa-dev] nir: find_msb vs clz

2020-04-01 Thread Jason Ekstrand
On Wed, Apr 1, 2020 at 1:52 PM Eric Anholt  wrote:
>
> On Wed, Apr 1, 2020 at 11:39 AM Erik Faye-Lund
>  wrote:
> >
> > While working on the NIR to DXIL conversion code for D3D12, I've
> > noticed that we're not exactly doing the best we could here.
> >
> > First some background:
> >
> > NIR currently has a few instructions that does kinda the same:
> >
> > 1. nir_op_ufind_msb: Finds the index of the most significant bit,
> > counting from the least significant bit. It returns -1 on zero-input.
> >
> > 2. nir_op_ifind_msb: A signed version of ufind_msb; looks for the first
> > non sign-bit. It's not terribly interesting in this context, as it can
> > be trivially lowered if missing, and it doesn't seem like any hardware
> > supports this natively. I'm just mentioning it for completeness.
> >
> > 3. nir_op_uclz: Counts the amount of leading zeroes, counding from the
> > most significant bit. It returns 32 on zero-input, and only exist in an
> > unsigned 32-bit variation.
> >
> > ufind_msb is kinda the O.G here, uclz was recently added, and is as far
> > as I can see only used in an intel-specific SPIR-V instruction.
> >
> > Additionally, there's the OpenCLstd_Clz SPIR-V instruction, which we
> > lower to ufind_msb using nir_clz_u(), regardless if the backend
> > supports nir_op_uclz or not.
> >
> > It seems only the nouveau's NV50 backend actually wants ufind_msb,
> > everything else seems to convert ufind_msb to some clz-variant while
> > emitting code. Some have to special-case on zero-input, and some
> > not...
> >
> > All of this is not really awesome in my eyes.
> >
> > So, while adding support for DXIL, I need to figure out how to map
> > these (well, ufind_msb at least) onto the DXIL intrinsics. DXIL doesn't
> > have a ufind_msb, but it has a firstbit_hi that is identical to
> > nir_op_uclz... except that it returns -1 on zero-input :(
> >
> > For now, I'm lowering ufind_msb to something ufind_msb while emitting
> > code, like everyone else. But this feels a bit dirty, *especially*
> > since we have a clz-instruction that *almost* fits. And since we're
> > targetting OpenCL, which use clz as it's primitive, we end up doing 32
> > - (32 - x), and since that inner isub happens while emitting, we can't
> > easily optimize it away without introducing an optimizing backend...
> >
> > The solution seems obvious; use nir_op_uclz instead.
> >
> > But that's also a bit annoying, for a few reasons:
> >
> > 1. Only *one* backend actually implements support for it. So this
> > either means a lot of work, or making it an opt-in feature somehow.

That's likely fairly easily fixed.  That said, making it an optional
feature is also easy.  Add lowering in nir_opt_algebraic.py hidden
behind a lower_ufind_msb_to_clz flag.  If setting that flag on Intel
doesn't hurt shader-db (I think our back-end lowering may be slightly
more efficient), we'll set it and delete a pile of code.

> > 2. We would probably have to support lowering in either direction to
> > support what all hardware prefers.

I suspect that virtually everyone who has an instruction for this in
hardware has one that supports returning the bit-width for 0.  There's
an interesting wikipedia page on this:

https://en.wikipedia.org/wiki/Find_first_set

According to the table there, virtually all CPUs that implement this
return the bit-width for 0 except for the old way to do it on Intel.
Since this is also what's defined for OpenCL, that's what we're likely
to see on mobile.  Intel has instructions for both and I would guess
AMD and Nvidia do as well since they care a lot about D3D.

> > 3. That zero-case still needs special treatment in several backends, it
> > seems. We could alternatively declare that nir_op_uclz is undefined for
> > zero-input, and handle this when lowering...?
> >
> > 4. It seems some (Intel?) hardware only supports 32-bit clz, so we
> > would have to lower to something else for other bit-sizes. That's not
> > too hard, though.

On Intel, we have two instructions for this: FBH which returns -1 for
0 and LZD which returns 32 for 0.  Both count leading zeros from the
MSB side.  We don't have native hardware support for computing from
the LSB side.  And, yeah, we can only do it on 32-bit types so that
sucks a bit.

> > So yeah...
> >
> > I guess the first step would be to add a switch to use nir_uclz()
> > instead of nir_clz_u() when handling OpenCLstd_Clz in vtn.

I would say just implement clz in nouveau and then make it always emit
the clz instruction.  Not that many consumers for OpenCL NIR right
now.

> > Next, I guess I would add a lower_ufind_msb flag to
> > nir_shader_compiler_options, and make nir_opt_algebraic.py lower
> > ufind_msb to uclz.

I would add the lowering first, set the flag for nouveau (those are
the people hacking on OpenCL NIR stuff right now), and then make
OpenCL use the new nir_op_uclz instruction.

> > Finally, we can start implementing support for this in more drivers,
> > and flip on some switches.
> >
> > I'm s

Re: [Mesa-dev] nir: find_msb vs clz

2020-04-01 Thread Eric Anholt
On Wed, Apr 1, 2020 at 11:39 AM Erik Faye-Lund
 wrote:
>
> While working on the NIR to DXIL conversion code for D3D12, I've
> noticed that we're not exactly doing the best we could here.
>
> First some background:
>
> NIR currently has a few instructions that does kinda the same:
>
> 1. nir_op_ufind_msb: Finds the index of the most significant bit,
> counting from the least significant bit. It returns -1 on zero-input.
>
> 2. nir_op_ifind_msb: A signed version of ufind_msb; looks for the first
> non sign-bit. It's not terribly interesting in this context, as it can
> be trivially lowered if missing, and it doesn't seem like any hardware
> supports this natively. I'm just mentioning it for completeness.
>
> 3. nir_op_uclz: Counts the amount of leading zeroes, counding from the
> most significant bit. It returns 32 on zero-input, and only exist in an
> unsigned 32-bit variation.
>
> ufind_msb is kinda the O.G here, uclz was recently added, and is as far
> as I can see only used in an intel-specific SPIR-V instruction.
>
> Additionally, there's the OpenCLstd_Clz SPIR-V instruction, which we
> lower to ufind_msb using nir_clz_u(), regardless if the backend
> supports nir_op_uclz or not.
>
> It seems only the nouveau's NV50 backend actually wants ufind_msb,
> everything else seems to convert ufind_msb to some clz-variant while
> emitting code. Some have to special-case on zero-input, and some
> not...
>
> All of this is not really awesome in my eyes.
>
> So, while adding support for DXIL, I need to figure out how to map
> these (well, ufind_msb at least) onto the DXIL intrinsics. DXIL doesn't
> have a ufind_msb, but it has a firstbit_hi that is identical to
> nir_op_uclz... except that it returns -1 on zero-input :(
>
> For now, I'm lowering ufind_msb to something ufind_msb while emitting
> code, like everyone else. But this feels a bit dirty, *especially*
> since we have a clz-instruction that *almost* fits. And since we're
> targetting OpenCL, which use clz as it's primitive, we end up doing 32
> - (32 - x), and since that inner isub happens while emitting, we can't
> easily optimize it away without introducing an optimizing backend...
>
> The solution seems obvious; use nir_op_uclz instead.
>
> But that's also a bit annoying, for a few reasons:
>
> 1. Only *one* backend actually implements support for it. So this
> either means a lot of work, or making it an opt-in feature somehow.
>
> 2. We would probably have to support lowering in either direction to
> support what all hardware prefers.
>
> 3. That zero-case still needs special treatment in several backends, it
> seems. We could alternatively declare that nir_op_uclz is undefined for
> zero-input, and handle this when lowering...?
>
> 4. It seems some (Intel?) hardware only supports 32-bit clz, so we
> would have to lower to something else for other bit-sizes. That's not
> too hard, though.
>
> So yeah...
>
> I guess the first step would be to add a switch to use nir_uclz()
> instead of nir_clz_u() when handling OpenCLstd_Clz in vtn.
>
> Next, I guess I would add a lower_ufind_msb flag to
> nir_shader_compiler_options, and make nir_opt_algebraic.py lower
> ufind_msb to uclz.
>
> Finally, we can start implementing support for this in more drivers,
> and flip on some switches.
>
> I'm still not really sold on what to do about the special-case for
> zero... By making it undefined, I think we're just punishing all
> backends, just in the name of making the compiler backends a bit
> simpler, so that doesn't seem too good of an idea either.
>
> Does anyone have a better idea? I would kinda love to optimize away the
> zero-case if it's obvious that it's impossible, e.g cases like "clz(x |
> 1)"...

FWIW, as a datapoint: broadcom's v3d has a clz that returns 32 for clz(0).

I would generally be of the opinion that we should have NIR opcodes
that match any common hardware instructions, and lowering in algebraic
to help turn input patterns into clean sequences of hardware
instructions.
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Re: [Mesa-dev] nir: find_msb vs clz

2020-04-01 Thread Ilia Mirkin
On Wed, Apr 1, 2020 at 2:39 PM Erik Faye-Lund
 wrote:
>
> While working on the NIR to DXIL conversion code for D3D12, I've
> noticed that we're not exactly doing the best we could here.
>
> First some background:
>
> NIR currently has a few instructions that does kinda the same:
>
> 1. nir_op_ufind_msb: Finds the index of the most significant bit,
> counting from the least significant bit. It returns -1 on zero-input.
>
> 2. nir_op_ifind_msb: A signed version of ufind_msb; looks for the first
> non sign-bit. It's not terribly interesting in this context, as it can
> be trivially lowered if missing, and it doesn't seem like any hardware
> supports this natively. I'm just mentioning it for completeness.

While I can't speak to the current state of the nouveau NIR backend,
the hardware definitely has both of these. (And a cursory look
indicates that both are properly supported without any unnecessary
lowering.) It's known as "FLO" in the NVIDIA intrinsic names, and it's
the "BFIND" instruction in nv50_ir-speak. It's present on all Fermi+
GPUs.

https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp#n2346
https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_nvc0.cpp#n946

Note that it has a separate bit for whether it's the signed variant or
not. There's also a "SAMT" variant of it, but I honestly don't
remember what that does exactly. We use it when finding the LSB after
reversing the bits. I think makes the op return 32-x or something.

Cheers,

  -ilia
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[Mesa-dev] nir: find_msb vs clz

2020-04-01 Thread Erik Faye-Lund
While working on the NIR to DXIL conversion code for D3D12, I've
noticed that we're not exactly doing the best we could here.

First some background:

NIR currently has a few instructions that does kinda the same:

1. nir_op_ufind_msb: Finds the index of the most significant bit,
counting from the least significant bit. It returns -1 on zero-input.

2. nir_op_ifind_msb: A signed version of ufind_msb; looks for the first
non sign-bit. It's not terribly interesting in this context, as it can
be trivially lowered if missing, and it doesn't seem like any hardware
supports this natively. I'm just mentioning it for completeness.

3. nir_op_uclz: Counts the amount of leading zeroes, counding from the
most significant bit. It returns 32 on zero-input, and only exist in an
unsigned 32-bit variation.

ufind_msb is kinda the O.G here, uclz was recently added, and is as far
as I can see only used in an intel-specific SPIR-V instruction.

Additionally, there's the OpenCLstd_Clz SPIR-V instruction, which we
lower to ufind_msb using nir_clz_u(), regardless if the backend
supports nir_op_uclz or not.

It seems only the nouveau's NV50 backend actually wants ufind_msb,
everything else seems to convert ufind_msb to some clz-variant while
emitting code. Some have to special-case on zero-input, and some
not... 

All of this is not really awesome in my eyes.

So, while adding support for DXIL, I need to figure out how to map
these (well, ufind_msb at least) onto the DXIL intrinsics. DXIL doesn't
have a ufind_msb, but it has a firstbit_hi that is identical to
nir_op_uclz... except that it returns -1 on zero-input :(

For now, I'm lowering ufind_msb to something ufind_msb while emitting
code, like everyone else. But this feels a bit dirty, *especially*
since we have a clz-instruction that *almost* fits. And since we're
targetting OpenCL, which use clz as it's primitive, we end up doing 32
- (32 - x), and since that inner isub happens while emitting, we can't
easily optimize it away without introducing an optimizing backend...

The solution seems obvious; use nir_op_uclz instead.

But that's also a bit annoying, for a few reasons:

1. Only *one* backend actually implements support for it. So this
either means a lot of work, or making it an opt-in feature somehow.

2. We would probably have to support lowering in either direction to
support what all hardware prefers.

3. That zero-case still needs special treatment in several backends, it
seems. We could alternatively declare that nir_op_uclz is undefined for
zero-input, and handle this when lowering...?

4. It seems some (Intel?) hardware only supports 32-bit clz, so we
would have to lower to something else for other bit-sizes. That's not
too hard, though.

So yeah...

I guess the first step would be to add a switch to use nir_uclz()
instead of nir_clz_u() when handling OpenCLstd_Clz in vtn.

Next, I guess I would add a lower_ufind_msb flag to
nir_shader_compiler_options, and make nir_opt_algebraic.py lower
ufind_msb to uclz.

Finally, we can start implementing support for this in more drivers,
and flip on some switches.

I'm still not really sold on what to do about the special-case for
zero... By making it undefined, I think we're just punishing all
backends, just in the name of making the compiler backends a bit
simpler, so that doesn't seem too good of an idea either.

Does anyone have a better idea? I would kinda love to optimize away the
zero-case if it's obvious that it's impossible, e.g cases like "clz(x |
1)"... 


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