Hi list, Following our regularly weekly schedule, here is Mesa 21.2.0-rc2. This was a nice easy one with no real conflicts, and only one patch needed to make nominated patches work. We've got fixes going in all over the place here, with radv being the single biggest thing. All in all this shaped up really nicely.
Cheers, Dylan shortlog ======== Corentin Noël (1): ci: actually run piglit tests with virgl Daniel Schürmann (2): aco/optimizer: ensure to not erase high bits when propagating packed constants aco: include <cstddef> in aco_util.h Daniel Stone (3): vulkan/wsi/wayland: Initialise wl_shm pointer in VkImage egl/wayland: Error on invalid native window egl/wayland: Allow EGLSurface to outlive wl_egl_window Danylo Piliaiev (1): freedreno: fix wrong tile aligment for 3 CCU gpu Dave Airlie (4): lvp: fixup multi draw memcpys draw: handle resetting draw_id between instances. softpipe/aniso: move DDQ calculation to after scaling. crocus/gen4-5: fix ff gs emit on VS vue map change. Dylan Baker (4): .pick_status.json: Update to f40a08d25c91256cd3dff0211b8e10d5bbb3734e .pick_status.json: Update to a62973580b7846f2213cbd2589e9473c26596683 .pick_status.json: Update to 27534a49cf3872646cb8ef9371707d74a81b1986 VERSION: bump for 21.2-rc2 Iago Toral Quiroga (1): v3dv: remove more dead clearing code Ian Romanick (1): nir/gcm: Clear out pass_flags before starting Iván Briano (1): anv: fix feature/property/sizes reported for fragment shading rate Jason Ekstrand (5): iris: Re-emit MEDIA_VFE_STATE for variable group size shaders anv: Handle errors properly in anv_i915_query intel: Pull anv_i915_query into common code anv: Use intel_i915_query_alloc for memory regions iris: Use intel_i915_query for meminfo Jose Maria Casanova Crespo (1): v3d/driconf: Expose non-MSAA texture limits for mutter and gnome-shell Joshua Ashton (1): lavapipe: Use common Vulkan format helpers Juan A. Suarez Romero (1): broadcom/compiler: emit TMU flush before a jump Karol Herbst (1): nv50/ir/nir: fix smem size for GL Marek Olšák (3): radeonsi: don't expose no-attachment MSAA 16x on all 1 RB chips due to issues mesa: fix incorrect comment in draw_gallium_multimode st/mesa: always use PIPE_USAGE_STAGING for GL_MAP_READ_BIT usage Michel Zou (1): zink: Fix unused-variable warning Mike Blumenkrantz (3): zink: improve detection for broken drawids lavapipe: increment drawid for multidraws util/foz: stop crashing on destroy if prepare hasn't been called Olivier Fourdan (1): radeonsi: Check aux_context on si_destroy_screen() Pierre-Eric Pelloux-Prayer (1): mesa: fix bindless uniform samplers update Samuel Pitoiset (4): radv: only init the TC-compat ZRANGE metadata for the depth aspect radv: fix bounds checking for zero vertex stride on GFX6-7 radv: report APUs as discrete GPUs for Red Dead Redemption 2 radv: fix specifying the stencil layout for separate depth/stencil layouts Timothy Arceri (1): glsl: replace some C++ code with C Timur Kristóf (2): radv: Don't compile NGG culling into shaders that write viewport index. radv: Remove num_viewports from radv_skip_ngg_culling. Vasily Khoruzhick (1): lima: handle fp16 vertex formats Vinson Lee (1): asahi: Move assignment after null check. https://mesa.freedesktop.org/archive/mesa-21.2.0-rc2.tar.xz SHA256: c10c0f039346e3167fac4380c1bf2ba70145b66231ce6798abd9b412e334c37c mesa-21.2.0-rc2.tar.xz SHA512: 1701489fa56731170c9ef1ba209498f5c6219cfcc6a1a55c3c387497df997c089d17c66ce621609f6346bfc1b3b3c836280f448a3233ac35eef60b4b5a48424b mesa-21.2.0-rc2.tar.xz PGP: https://mesa.freedesktop.org/archive/mesa-21.2.0-rc2.tar.xz.sig
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