[Mesa-dev] [ANNOUNCE] mesa 21.1.6

2021-07-28 Thread Eric Engestrom
Hello everyone,

The sixth bugfix release for the 21.1 branch is now available.
The next one is scheduled for two weeks from now, on August 11.

Cheers,
Eric

---

Alyssa Rosenzweig (1):
  targets/graw-xlib: Add missing dep_x11

Chia-I Wu (2):
  egl/surfaceless: try kms_swrast before swrast
  meson: allow egl_native_platform to be specified

Connor Abbott (1):
  freedreno/computerator: Fix local_size typo

Daniel Schürmann (1):
  aco/optimizer: ensure to not erase high bits when propagating packed 
constants

Daniel Stone (2):
  egl/wayland: Error on invalid native window
  egl/wayland: Allow EGLSurface to outlive wl_egl_window

Dave Airlie (2):
  softpipe/aniso: move DDQ calculation to after scaling.
  llvmpipe: add support for time elapsed queries.

Eric Engestrom (6):
  .pick_status.json: Mark a9c9a9938d6d2ead6f08ccf5256c95801fbc864f as 
backported
  .pick_status.json: Update to 376fb4f55f080929df8ca5a2a975fc88a00eec06
  .pick_status.json: Update to 1d6c790f9f6c373e667de955822b1048c7073ba3
  .pick_status.json: Update to 73262d4bd4a4637a332264a165c62ce3209d03fb
  docs: add release notes for 21.1.6
  VERSION: bump for 21.1.6

Erik Faye-Lund (3):
  zink: remove duplicate format-mapping on little-endian
  vulkan: do not map zero-sized region of memory
  vulkan: allocate host-visible memory for swapchain images

Ian Romanick (1):
  nir/gcm: Clear out pass_flags before starting

Jason Ekstrand (2):
  iris: Re-emit MEDIA_VFE_STATE for variable group size shaders
  anv: Handle errors properly in anv_i915_query

Jose Maria Casanova Crespo (1):
  v3d/driconf: Expose non-MSAA texture limits for mutter and gnome-shell

Joshua Ashton (1):
  lavapipe: Use common Vulkan format helpers

Juan A. Suarez Romero (1):
  broadcom/compiler: emit TMU flush before a jump

Karol Herbst (1):
  nv50/ir/nir: fix smem size for GL

Marek Olšák (2):
  radeonsi: don't expose no-attachment MSAA 16x on all 1 RB chips due to 
issues
  st/mesa: always use PIPE_USAGE_STAGING for GL_MAP_READ_BIT usage

Mauro Rossi (1):
  egl/android: include "util/compiler.h" for FALLTHROUGH macro

Mike Blumenkrantz (1):
  util/foz: stop crashing on destroy if prepare hasn't been called

Olivier Fourdan (1):
  radeonsi: Check aux_context on si_destroy_screen()

Pierre-Eric Pelloux-Prayer (2):
  mesa: clear shader_info::is_lowered in prog_to_nir
  mesa: fix bindless uniform samplers update

Rhys Perry (1):
  aco: don't create v_madmk_f32/v_madak_f32 from v_fma_legacy_f16

Rob Clark (1):
  freedreno/ir3: Don't force RTNE if rounding mode is undefined

Samuel Pitoiset (1):
  radv: only init the TC-compat ZRANGE metadata for the depth aspect

Timothy Arceri (3):
  glsl: replace some C++ code with C
  util: add workaround for Full Bore
  glsl: relax rule on varying matching for shaders older than 4.20

Vasily Khoruzhick (1):
  lima: handle fp16 vertex formats

git tag: mesa-21.1.6

https://mesa.freedesktop.org/archive/mesa-21.1.6.tar.xz
SHA256: b1cb0122f911dfa9fe1f209a7061378c61a1448a280e711511ca72dade37  
mesa-21.1.6.tar.xz
SHA512: 
5daf389aad4fe7ab3574f6af3aabc62ba8b3034004a0a0853dcc18ef6c8003d2f2195cc377dc57b30863ae4cf158149e3156247445ca2b11e401700011cb878c
  mesa-21.1.6.tar.xz
PGP:  https://mesa.freedesktop.org/archive/mesa-21.1.6.tar.xz.sig

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Re: [Mesa-dev] Crocus causes image corruption and GPU HANG on GM45 - GMA 4500 MHD (and missing extensions)

2021-07-28 Thread Wladislav Artsimovich

To cleanly end this E-Mail Thread:

The heavy texture corruption has been successfully addressed in this 
issue: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5093
The cause (special texture swizzling done by Gen4/Gen4.5 Intel iGPUs) 
has been diagnosed and solved by Dave Airlie in this commit 
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12058 .


The remaining GPU Hang was unrelated and will be addressed here: 
https://gitlab.freedesktop.org/mesa/mesa/-/issues/5134


Next time I'll first create an issue, before complaining on the mailing 
list :P



Best regards,

Vlad

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[Mesa-dev] [ANNOUNCE] mesa 21.2.0-rc3

2021-07-28 Thread Dylan Baker
Hi all,

Now available is Mesa 21.2.0-rc3.  We've got a little bit of everything
here, but not too much of anything. Things seem to be settling down a
little bit already, and I like that.

Cheers,
Dylan


shortlog


Alyssa Rosenzweig (5):
  targets/graw-xlib: Add missing dep_x11
  pan/mdg: Garbage collect silly quirk
  asahi: Fix sampler filtering flag
  agx: Fix mismatched units in load_ubo
  agx: Plug memory leak in register allocator

Chia-I Wu (4):
  egl/surfaceless: try kms_swrast before swrast
  meson: allow egl_native_platform to be specified
  venus: clean up vn_AllocateMemory
  venus: suballocate memory in more cases

Dave Airlie (4):
  llvmpipe: add support for time elapsed queries.
  draw/llvmpipe: multiply polygon offset units by 2
  teximage: return correct desktop GL error for compressedteximage
  crocus/gen4: restrict memcpy mapping to gen5

Dylan Baker (3):
  .pick_status.json: Update to b45cddda183230232937387f91d009500b2372c9
  .pick_status.json: Update to 49908c602ffd2d84063effa7ddd0ee842be41a89
  VERSION: bump for 21.2.0-rc3

Emma Anholt (1):
  freedreno: Lock access to msm_pipe for RB object suballocation.

Erico Nunes (1):
  lima: avoid crash with negative viewport values

Jason Ekstrand (1):
  nir/lower_tex: Rework invalid implicit LOD lowering

Juan A. Suarez Romero (1):
  v3dv: assert job->cmd_buffer is valid

Karol Herbst (1):
  nv30: fix emulated vertex index buffers

Lionel Landwerlin (1):
  isl: fix mapping of format->stringname

Mike Blumenkrantz (1):
  zink: use array size in spirv bo length calculations

Pierre-Eric Pelloux-Prayer (1):
  dlist: don't handle unmerged draws as merged

Rhys Perry (1):
  aco: don't create v_madmk_f32/v_madak_f32 from v_fma_legacy_f16

Rob Clark (1):
  freedreno/a6xx: Add missing PC_CCU_INVALIDATE_x

Roland Scheidegger (1):
  llvmpipe: fix nir dot products (fsum op)

Samuel Pitoiset (1):
  radv: allow unused VkSpecializationMapEntries

Timothy Arceri (2):
  util: add workaround for Full Bore
  glsl: relax rule on varying matching for shaders older than 4.20

Yevhenii Kolesnikov (2):
  glsl: Add operator for .length() method on implicitly-sized arrays
  glsl: Properly handle .length() of an unsized array


git tag: mesa-21.2.0-rc3

https://mesa.freedesktop.org/archive/mesa-21.2.0-rc3.tar.xz
SHA256: 3f3a525bfb245c2ffca615c75b48d61337bd0d8e165f2a423a210647eb6d200a  
mesa-21.2.0-rc3.tar.xz
SHA512: 
2130d741ddf040481d8ad14b07f5663ad4f4d7a463f2090b0192e8ddcab89a5f3f04f895062602afe366df708806cd136aecb778d48f16d44c8662f767a9
  mesa-21.2.0-rc3.tar.xz
PGP:  https://mesa.freedesktop.org/archive/mesa-21.2.0-rc3.tar.xz.sig

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