[Mesa-dev] [Bug 102315] GPU Hang when replaying API trace of lightsmark

2019-09-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=102315

GitLab Migration User  changed:

   What|Removed |Added

 Status|NEEDINFO|RESOLVED
 Resolution|--- |MOVED

--- Comment #2 from GitLab Migration User  ---
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.

You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1016.

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[Mesa-dev] [Bug 102315] GPU Hang when replaying API trace of lightsmark

2018-07-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=102315

Denis  changed:

   What|Removed |Added

 Status|NEW |NEEDINFO

--- Comment #1 from Denis  ---
Hi Jason.

I checked attached apitrace and found out that it crashes gapitrace tool with
signal 11 (KBL). After checking also found out that trace file doesn't contain
gl context creation thus making replay invalid.

BUT - it works without crash on Sandy Bridge PC (slowly, with lags, but without
crashes).

So to summarize, there were no any gpu hangs on SNB. Notify please if this
issue still actual for you and please provide your CPU gen.

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[Mesa-dev] [Bug 102315] GPU Hang when replaying API trace of lightsmark

2017-08-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=102315

Bug ID: 102315
   Summary: GPU Hang when replaying API trace of lightsmark
   Product: Mesa
   Version: 17.2
  Hardware: Other
OS: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Mesa core
  Assignee: mesa-dev@lists.freedesktop.org
  Reporter: ja...@jlekstrand.net
QA Contact: mesa-dev@lists.freedesktop.org

While trying to debug a perf issue in lightsmark, I took an apitrace and, when
replaying it saw GPU hangs on release builds and assertion failures on debug
builds.  The assertion failure was because we tried rendering to render to
something that that clearly isn't renderable (it was DXT3) and it looks like it
was hidden because it was inside of a display list.  Trace can be found here:

https://people.freedesktop.org/~jekstrand/lightsmark-trim.trace

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