[Mesa-dev] [Bug 108848] 3d image broken in Dragon age: origins

2019-09-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108848

GitLab Migration User  changed:

   What|Removed |Added

 Resolution|--- |MOVED
 Status|NEW |RESOLVED

--- Comment #10 from GitLab Migration User  ---
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.

You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/125.

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[Mesa-dev] [Bug 108848] 3d image broken in Dragon age: origins

2018-11-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108848

--- Comment #9 from Axel Davy  ---
You can also try to reduce the memory footprint of pulseaudio, see the trick
described here:
https://www.winehq.org/pipermail/wine-devel/2018-November/134954.html

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[Mesa-dev] [Bug 108848] 3d image broken in Dragon age: origins

2018-11-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108848

--- Comment #8 from Andre Heider  ---
Game works for me with nine, but only after setting LARGE_ADDRESS_AWARE
manually on DAOrigins.exe. (It seems to work without on low texture details,
but I guess it'll crash at some point eventually).

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[Mesa-dev] [Bug 108848] 3d image broken in Dragon age: origins

2018-11-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108848

--- Comment #7 from Axel Davy  ---
After looking further, the crash observed seems to be NineVolumeTexture9
missing checks to properly exit on memory allocation failures.
I'll send a fix for this, but it won't help the game work. I suspect the
problem is as suggested not enough memory available.

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[Mesa-dev] [Bug 108848] 3d image broken in Dragon age: origins

2018-11-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108848

--- Comment #6 from Axel Davy  ---
Is the game 32 bits ?

One thing you may want to try is to use a tool to make the exe large space
aware.
Possibly you run out of virtual space (wine restricts available space without
large space aware, and some linux libs take more space than on windows)

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[Mesa-dev] [Bug 108848] 3d image broken in Dragon age: origins

2018-11-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108848

--- Comment #5 from Axel Davy  ---
Mesa needs to be built with --enable-debug to have NINE_DEBUG=all do anything.

I can see though that two mmaps are failing on the log with nine.

Getting a new log with NINE_DEBUG=all would help find what causes the failed
mmap, and what arguments were used for the crashing call.

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[Mesa-dev] [Bug 108848] 3d image broken in Dragon age: origins

2018-11-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108848

ilia  changed:

   What|Removed |Added

 Attachment #142590|0   |1
is obsolete||

--- Comment #4 from ilia  ---
Created attachment 142594
  --> https://bugs.freedesktop.org/attachment.cgi?id=142594&action=edit
Better bakctrace

Rerun with dbg version of libd3dadapter9-mesa

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[Mesa-dev] [Bug 108848] 3d image broken in Dragon age: origins

2018-11-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108848

--- Comment #3 from ilia  ---
Created attachment 142590
  --> https://bugs.freedesktop.org/attachment.cgi?id=142590&action=edit
Wine backtrace of game segfault

In doubt is this relevant, but game also segfaults with this backtrace when
pressing "New game".

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[Mesa-dev] [Bug 108848] 3d image broken in Dragon age: origins

2018-11-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108848

--- Comment #2 from ilia  ---
Created attachment 142588
  --> https://bugs.freedesktop.org/attachment.cgi?id=142588&action=edit
Log with nine disabled

Same env variables as with nine enabled.

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[Mesa-dev] [Bug 108848] 3d image broken in Dragon age: origins

2018-11-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108848

--- Comment #1 from ilia  ---
Created attachment 142587
  --> https://bugs.freedesktop.org/attachment.cgi?id=142587&action=edit
Log with nine enabled

Game running with
GALLIUM_HUD="fps,requested-VRAM" LIBGL_DEBUG=verbose GALLIUM_PRINT_OPTIONS=all
ST_DEBUG=constants EGL_LOG_LEVEL=debug MESA_DEBUG=3 NINE_DEBUG=all
WINEDEBUG=d3d9nine,d3d9

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[Mesa-dev] [Bug 108848] 3d image broken in Dragon age: origins

2018-11-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108848

Bug ID: 108848
   Summary: 3d image broken in Dragon age: origins
   Product: Mesa
   Version: 18.2
  Hardware: Other
OS: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Gallium/StateTracker/galliumnine
  Assignee: mesa-dev@lists.freedesktop.org
  Reporter: infer...@gmail.com
QA Contact: mesa-dev@lists.freedesktop.org

Created attachment 142586
  --> https://bugs.freedesktop.org/attachment.cgi?id=142586&action=edit
Game main menu

Picture is bad with nine enabled and good when nine disabled.
Intro video displays correct, also gallium HUD displays correct to.

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