[Mesa-dev] [Bug 5002] indirect rendering of glDrawArrays() to an NVidia machine is broke.

2019-09-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=5002

GitLab Migration User  changed:

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--- Comment #9 from GitLab Migration User  ---
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This bug has been migrated to freedesktop.org's GitLab instance and has been
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You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/953.

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[Mesa-dev] [Bug 5002] indirect rendering of glDrawArrays() to an NVidia machine is broke.

2011-06-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=5002

Trevor Forbes t...@internode.on.net changed:

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 CC||t...@internode.on.net

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[Mesa-dev] [Bug 5002] indirect rendering of glDrawArrays() to an NVidia machine is broke.

2011-06-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=5002

--- Comment #8 from Trevor Forbes t...@internode.on.net 2011-06-30 21:39:59 
PDT ---
I also keep running into this problem with workstations running NVIDIA drivers
 180.  Try running Googleearth from a remote server for example..

Some people are getting around it by using an old NVIDIA driver or by copying
the proprietary NVIDIA lib to the server and replacing the Mesa lib. 

In my case, I am setting LIBGL_NO_DRAWARRAYS=1 on the server before launching
the application which works but is really a workaround rather than a solution.

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