[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-12-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #25 from Peter Asplund  ---
Same for me on R290

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-12-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

Ernst Sjöstrand  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #24 from Ernst Sjöstrand  ---
This is working well for me now all the way up to Ultra on Fiji RadeonSI with
latest git + llvm 3.8.

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

Daniel Exner dex+fdobugzi...@dragonslave.de changed:

   What|Removed |Added

 CC||dex+fdobugzilla@dragonslave
   ||.de

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-06-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

Peter Asplund peteraspl...@gentoo.se changed:

   What|Removed |Added

 CC||peteraspl...@gentoo.se

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-06-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #23 from Marek Olšák mar...@gmail.com ---
(In reply to Jérémy Viès from comment #22)
 Hi,
 
 I'm not git aware, so I don't know how to check if this commit
 (2b5355c8ab383d86bb6332dd29c417a6a1bc52bd) has been done before the
 mesa-10.6 branch or not.
 Can someone check (or even better explain me how to check) ?
 
 Regards,

That commit is now part of Mesa 10.6 and 10.5.x.

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-06-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #21 from Sami Liedes sami.lie...@iki.fi ---
Ok, I bisected this because I was curious. The commit that fixed the black
patches on minimum terrain setting was:

commit 2b5355c8ab383d86bb6332dd29c417a6a1bc52bd
Author: Ilia Mirkin imir...@alum.mit.edu
Date:   Wed May 6 23:29:33 2015 -0400

st/mesa: make sure to create a clean bool when doing i2b

i2b has to work for all integers, not just 1. INEG would not necessarily
result with all bits set, which is something that other operations can
rely on by e.g. using AND (or INEG for b2i).

Signed-off-by: Ilia Mirkin imir...@alum.mit.edu
Reviewed-by: Jason Ekstrand jason.ekstr...@intel.com
Reviewed-by: Marek Olšák marek.ol...@amd.com
Reviewed-by: Roland Scheidegger srol...@vmware.com
Cc: mesa-sta...@lists.freedesktop.org

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-06-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #22 from Jérémy Viès jeremy.v...@gmail.com ---
Hi,

I'm not git aware, so I don't know how to check if this commit
(2b5355c8ab383d86bb6332dd29c417a6a1bc52bd) has been done before the mesa-10.6
branch or not.
Can someone check (or even better explain me how to check) ?

Regards,

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-06-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #20 from Sami Liedes sami.lie...@iki.fi ---
Hmm, true, on higher settings the terrain is very dark or black. Might be the
same or a different bug.

I wonder how much insight it would provide if I bisected to see what fixed this
on minimum settings...

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-06-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #19 from Ernst Sjöstrand ern...@gmail.com ---
Terrain works on minimum for me with R600 (6850) with latest git, but not on
the other settings.

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-06-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #18 from Sami Liedes sami.lie...@iki.fi ---
I'm not seeing this anymore on mesa/llvm git from today either on Radeon R9 270
or swrast.

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-06-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #17 from Sami Liedes sami.lie...@iki.fi ---
I noticed that the game works perfectly for me on Intel HD Graphics 5500 on a
Debian unstable with mesa from Debian unstable (though I think Xorg from
experimental). Loading the same game on Radeon on a different computer shows
the black patches.

So, I'm going to try with software rendering on the Intel machine once I find
some time to see if there's a difference (since the black patches are visible
using swrast on the Radeon machine).

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-05-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

Florian Scandella f...@chilicode.com changed:

   What|Removed |Added

 CC||f...@chilicode.com

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-05-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

Jérémy Viès jeremy.v...@gmail.com changed:

   What|Removed |Added

 CC||jeremy.v...@gmail.com

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-04-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

Ernst Sjöstrand ern...@gmail.com changed:

   What|Removed |Added

 CC||ern...@gmail.com

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-04-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #14 from Sami Liedes sami.lie...@iki.fi ---
I grepped the game executable for any of the 159 extensions which are either
available in Mesa but not in fglrx or the other way round, since it's obvious
something (maybe the presence or lack of an extension?) makes CivBE behave
different on fglrx and mesa.

Not sure how much this helps narrow things down, but here's a list of the
interesting (different availability on the two drivers) extensions mentioned
in the executable. I think next I'm going to try and disable stuff selectively,
or perhaps make mesa advertise some extension it doesn't have, to see how that
affects the game.

Available in mesa, but not in fglrx:

GLX_EXT_create_context_es2_profile
GL_EXT_stencil_two_side
GL_NV_texture_rectangle

Available in fglrx, but not in mesa:

GLX_EXT_swap_control
GL_ARB_geometry_shader4
GL_ARB_gpu_shader5
GL_ARB_imaging
GL_EXT_bindable_uniform
GL_EXT_geometry_shader4
GL_EXT_gpu_shader4
GL_NV_half_float

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-04-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #16 from Sami Liedes sami.lie...@iki.fi ---
I think this might be related to the color rendering weirdness: On fglrx, CivBE
uses the GL_NV_half_float extension, which is not available on Mesa. Looking at
interesting words or enums that are present in one of the traces but not the
other (after apitrace dump):

* The fglrx dump mentions GL_DEPTH, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16,
GL_R16F, GL_RG, GL_RG16F, glColorMaski, while running under mesa does not.

  * I believe the pixel formats here are probably those half floats, and if
that's unsupported by mesa, then it's no big wonder the color channels are off?

* The mesa dump mentions nan in glUniform4fv calls. That cannot be good? :P

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-04-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #15 from Brian Paul bri...@vmware.com ---
If you want to temporarily disable an extension in mesa:

export MESA_EXTENSION_OVERRIDE=-GL_NV_texture_rectangle

for example.  Note the leading - which means 'turn off this extension'.

For the firegl driver, you could use apitrace with a gltrace.conf file to
selectively disable extensions.

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-04-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #12 from Tapani Pälli lem...@gmail.com ---
The 'terrain section not rendered' does not feel like regression, I can
reproduce them with trace (comment #6) with Mesa 10.3.7 on Haswell.

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-04-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #13 from Fredrik Höglund fred...@kde.org ---
(In reply to Ilia Mirkin from comment #11)
 (In reply to Tapani Pälli from comment #10)
  (In reply to Sami Liedes from comment #9)
   Ok, interesting results. I managed to get an apitrace from an 
   fglrx-enabled
   machine. From it I suspect that what's missing is at least something that
   CivBE uses to color the terrain. Perhaps that being missing makes it
   misbehave in other ways, causing the black patches?
   
   The captured trace plays on mesa, but the texture looks different. Still,
   the black patches themselves are not present when the captured trace is
   replayed on mesa. Frame 205 on fglrx:
   
   http://sliedes.kapsi.fi/mesa/civbe/CivBE-fglrx-frame-205.png
   
   Same frame, replayed on mesa from the trace captured on fglrx:
   
   http://sliedes.kapsi.fi/mesa/civbe/CivBE-frame-205-cap-fglrx-rep-free.png
   
   You can get the trace (CivBE-fglrx.trace.lz) here:
   
   https://drive.google.com/file/d/0BwgPzH1WFyIuR3pZdXE3SHJRaHc/view?usp=sharing
  
  With Intel (Haswelldesktop) the colors are correct in this trace (using Mesa
  git at commit 50e9fa2).
 
 I get the same bad colors with nouveau (GF108/nvc1). Probably some form of
 gallium fail... smells like a sRGB issue.

The problem is that the green channel is replicated in the blue channel.

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-04-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #11 from Ilia Mirkin imir...@alum.mit.edu ---
(In reply to Tapani Pälli from comment #10)
 (In reply to Sami Liedes from comment #9)
  Ok, interesting results. I managed to get an apitrace from an fglrx-enabled
  machine. From it I suspect that what's missing is at least something that
  CivBE uses to color the terrain. Perhaps that being missing makes it
  misbehave in other ways, causing the black patches?
  
  The captured trace plays on mesa, but the texture looks different. Still,
  the black patches themselves are not present when the captured trace is
  replayed on mesa. Frame 205 on fglrx:
  
  http://sliedes.kapsi.fi/mesa/civbe/CivBE-fglrx-frame-205.png
  
  Same frame, replayed on mesa from the trace captured on fglrx:
  
  http://sliedes.kapsi.fi/mesa/civbe/CivBE-frame-205-cap-fglrx-rep-free.png
  
  You can get the trace (CivBE-fglrx.trace.lz) here:
  
  https://drive.google.com/file/d/0BwgPzH1WFyIuR3pZdXE3SHJRaHc/view?usp=sharing
 
 With Intel (Haswelldesktop) the colors are correct in this trace (using Mesa
 git at commit 50e9fa2).

I get the same bad colors with nouveau (GF108/nvc1). Probably some form of
gallium fail... smells like a sRGB issue.

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-04-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #10 from Tapani Pälli lem...@gmail.com ---
(In reply to Sami Liedes from comment #9)
 Ok, interesting results. I managed to get an apitrace from an fglrx-enabled
 machine. From it I suspect that what's missing is at least something that
 CivBE uses to color the terrain. Perhaps that being missing makes it
 misbehave in other ways, causing the black patches?
 
 The captured trace plays on mesa, but the texture looks different. Still,
 the black patches themselves are not present when the captured trace is
 replayed on mesa. Frame 205 on fglrx:
 
 http://sliedes.kapsi.fi/mesa/civbe/CivBE-fglrx-frame-205.png
 
 Same frame, replayed on mesa from the trace captured on fglrx:
 
 http://sliedes.kapsi.fi/mesa/civbe/CivBE-frame-205-cap-fglrx-rep-free.png
 
 You can get the trace (CivBE-fglrx.trace.lz) here:
 
 https://drive.google.com/file/d/0BwgPzH1WFyIuR3pZdXE3SHJRaHc/view?usp=sharing

With Intel (Haswelldesktop) the colors are correct in this trace (using Mesa
git at commit 50e9fa2).

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-04-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #9 from Sami Liedes sami.lie...@iki.fi ---
Ok, interesting results. I managed to get an apitrace from an fglrx-enabled
machine. From it I suspect that what's missing is at least something that CivBE
uses to color the terrain. Perhaps that being missing makes it misbehave in
other ways, causing the black patches?

The captured trace plays on mesa, but the texture looks different. Still, the
black patches themselves are not present when the captured trace is replayed on
mesa. Frame 205 on fglrx:

http://sliedes.kapsi.fi/mesa/civbe/CivBE-fglrx-frame-205.png

Same frame, replayed on mesa from the trace captured on fglrx:

http://sliedes.kapsi.fi/mesa/civbe/CivBE-frame-205-cap-fglrx-rep-free.png

You can get the trace (CivBE-fglrx.trace.lz) here:

https://drive.google.com/file/d/0BwgPzH1WFyIuR3pZdXE3SHJRaHc/view?usp=sharing

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-04-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #8 from Sami Liedes sami.lie...@iki.fi ---
(In reply to Jason Ekstrand from comment #7)
 Running it on proprietary drivers on Linux would probably be useful if you
 have easy access to it.

Access, yes, but easy, not sure. I'll try to find a way, perhaps a live system
on a USB stick with the proprietary drivers or some such.

I actually tried to install them before adding this info, but gave up when it
would have required me to downgrade my kernel, or at least patch the drivers.

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-04-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

Sami Liedes sami.lie...@iki.fi changed:

   What|Removed |Added

 Status|NEEDINFO|NEW
 CC||sami.lie...@iki.fi
  Component|Drivers/DRI/i965|Mesa core
   Assignee|i...@freedesktop.org |mesa-dev@lists.freedesktop.
   ||org
 QA Contact|intel-3d-bugs@lists.freedes |mesa-dev@lists.freedesktop.
   |ktop.org|org

--- Comment #6 from Sami Liedes sami.lie...@iki.fi ---
I see this AFAICT exactly same issue with both radeonsi and swrast on recent
HEAD of mesa, so this is not Intel-specific. FWIW, I also tried with Mesa
10.3.7 (mentioned by the submitter as working) and still saw the same problem,
otherwise I would have bisected.

I also have an apitrace for the issue. I admit I haven't tested it on any
proprietary drivers...

https://drive.google.com/file/d/0BwgPzH1WFyIuUEVLQ0NtVGlOSVU/view?usp=sharing

(sorry, around 233 MiB compressed... it also hit an apitrace trimming bug so I
could not trim it.)

See around frame 500 for the issue.

I admit I have not tested this trace on any of the proprietary drivers. However
I've heard the game renders correctly on those.

This is what frame 500 looks like for me:
http://sliedes.kapsi.fi/mesa/civbe/frame500.png

This is what the same map looks like on Windows, and I'd presume it looks close
to similar on the proprietary drivers on Linux:
http://sliedes.kapsi.fi/mesa/civbe/windows1.jpg

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[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-04-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #7 from Jason Ekstrand ja...@jlekstrand.net ---
(In reply to Sami Liedes from comment #6)
 I see this AFAICT exactly same issue with both radeonsi and swrast on recent
 HEAD of mesa, so this is not Intel-specific. FWIW, I also tried with Mesa
 10.3.7 (mentioned by the submitter as working) and still saw the same
 problem, otherwise I would have bisected.
 
 I also have an apitrace for the issue. I admit I haven't tested it on any
 proprietary drivers...

Running it on proprietary drivers on Linux would probably be useful if you have
easy access to it.

 https://drive.google.com/file/d/0BwgPzH1WFyIuUEVLQ0NtVGlOSVU/view?usp=sharing
 
 (sorry, around 233 MiB compressed... it also hit an apitrace trimming bug so
 I could not trim it.)
 
 See around frame 500 for the issue.
 
 I admit I have not tested this trace on any of the proprietary drivers.
 However I've heard the game renders correctly on those.
 
 This is what frame 500 looks like for me:
 http://sliedes.kapsi.fi/mesa/civbe/frame500.png
 
 This is what the same map looks like on Windows, and I'd presume it looks
 close to similar on the proprietary drivers on Linux:
 http://sliedes.kapsi.fi/mesa/civbe/windows1.jpg

That certainly helps us see what the bug is.  Unfortunately, it working on
Windows isn't any sort of indication that the game is doing things correctly as
windows is probably using DX10 or DX11 not opengl.

Thanks for the added info.

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