Re: [Mesa-dev] [PATCH] fp64: disable varying packing for doubles.

2015-02-19 Thread Dave Airlie
On 20 February 2015 at 12:49, Ilia Mirkin imir...@alum.mit.edu wrote:
 On Thu, Feb 19, 2015 at 9:43 PM, Dave Airlie airl...@gmail.com wrote:
 From: Dave Airlie airl...@redhat.com

 I'm not sure we really care about this, but we need to
 write better support if we do. For now just disable it.

 piglit test: 
 tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test

 Signed-off-by: Dave Airlie airl...@redhat.com
 ---
  src/glsl/lower_packed_varyings.cpp | 3 +++
  1 file changed, 3 insertions(+)

 diff --git a/src/glsl/lower_packed_varyings.cpp 
 b/src/glsl/lower_packed_varyings.cpp
 index 5e844c7..3c9cbec 100644
 --- a/src/glsl/lower_packed_varyings.cpp
 +++ b/src/glsl/lower_packed_varyings.cpp
 @@ -592,6 +592,9 @@ 
 lower_packed_varyings_visitor::needs_lowering(ir_variable *var)
return false;

 const glsl_type *type = var-type;
 +   /* don't attempt to pack double varyings yet */
 +   if (type-base_type == GLSL_TYPE_DOUBLE)
 +  return false;

 Not sure, but I _think_ type can be an array here... (or even worse, a
 struct... hopefully not). Should be simple to whip up some piglits. If
 I'm right on the array, you can do type-without_array(). If it can
 also be a struct, then maybe -contains_double()?

Good point though if I move it down a few lines it should be fine,
since the code checks for array and fixes type up.

I'll resend and we can see.

Dave.
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Re: [Mesa-dev] [PATCH] fp64: disable varying packing for doubles.

2015-02-19 Thread Ilia Mirkin
On Thu, Feb 19, 2015 at 9:43 PM, Dave Airlie airl...@gmail.com wrote:
 From: Dave Airlie airl...@redhat.com

 I'm not sure we really care about this, but we need to
 write better support if we do. For now just disable it.

 piglit test: 
 tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test

 Signed-off-by: Dave Airlie airl...@redhat.com
 ---
  src/glsl/lower_packed_varyings.cpp | 3 +++
  1 file changed, 3 insertions(+)

 diff --git a/src/glsl/lower_packed_varyings.cpp 
 b/src/glsl/lower_packed_varyings.cpp
 index 5e844c7..3c9cbec 100644
 --- a/src/glsl/lower_packed_varyings.cpp
 +++ b/src/glsl/lower_packed_varyings.cpp
 @@ -592,6 +592,9 @@ lower_packed_varyings_visitor::needs_lowering(ir_variable 
 *var)
return false;

 const glsl_type *type = var-type;
 +   /* don't attempt to pack double varyings yet */
 +   if (type-base_type == GLSL_TYPE_DOUBLE)
 +  return false;

Not sure, but I _think_ type can be an array here... (or even worse, a
struct... hopefully not). Should be simple to whip up some piglits. If
I'm right on the array, you can do type-without_array(). If it can
also be a struct, then maybe -contains_double()?

 if (this-gs_input_vertices != 0) {
assert(type-is_array());
type = type-element_type();
 --
 1.9.3

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[Mesa-dev] [PATCH] fp64: disable varying packing for doubles.

2015-02-19 Thread Dave Airlie
From: Dave Airlie airl...@redhat.com

I'm not sure we really care about this, but we need to
write better support if we do. For now just disable it.

piglit test: 
tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test

Signed-off-by: Dave Airlie airl...@redhat.com
---
 src/glsl/lower_packed_varyings.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/glsl/lower_packed_varyings.cpp 
b/src/glsl/lower_packed_varyings.cpp
index 5e844c7..3c9cbec 100644
--- a/src/glsl/lower_packed_varyings.cpp
+++ b/src/glsl/lower_packed_varyings.cpp
@@ -592,6 +592,9 @@ lower_packed_varyings_visitor::needs_lowering(ir_variable 
*var)
   return false;
 
const glsl_type *type = var-type;
+   /* don't attempt to pack double varyings yet */
+   if (type-base_type == GLSL_TYPE_DOUBLE)
+  return false;
if (this-gs_input_vertices != 0) {
   assert(type-is_array());
   type = type-element_type();
-- 
1.9.3

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