Re: [Mesa-dev] [PATCH] gallium: add API for setting window rectangles

2016-06-13 Thread Nicolai Hähnle

On 11.06.2016 21:14, Ilia Mirkin wrote:

Window rectangles apply to all framebuffer operations, either in
inclusive or exclusive mode. They may also be specified as part of a
blit operation.

In exclusive mode, any fragment inside any of the specified rectangles
will be discarded.

In inclusive mode, any fragment outside every rectangle will be
discarded.

The no-op state is to have 0 rectangles in exclusive mode.

Signed-off-by: Ilia Mirkin 
---

Wanted to get some early feedback on the interface, while I go around adding 
pipe caps and the state tracker code (which is easy but a little 
time-consuming).


The API makes sense to me.

Cheers,
Nicolai



This is for GL_EXT_window_rectangles.

  src/gallium/docs/source/context.rst  | 15 ---
  src/gallium/include/pipe/p_context.h |  5 +
  src/gallium/include/pipe/p_state.h   |  6 ++
  3 files changed, 23 insertions(+), 3 deletions(-)

diff --git a/src/gallium/docs/source/context.rst 
b/src/gallium/docs/source/context.rst
index 3a45f40..667d9a2 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -79,6 +79,15 @@ objects. They all follow simple, one-method binding calls, 
e.g.
should be the same as the number of set viewports and can be up to
PIPE_MAX_VIEWPORTS.
  * ``set_viewport_states``
+* ``set_window_rectangle_states`` sets the window rectangles to be
+  used for rendering, as defined by GL_EXT_window_rectangles. There
+  are two modes - include and exclude, which define whether the
+  supplied rectangles are to be used for including fragments or
+  excluding them. All of the rectangles are ORed together, so in
+  exclude mode, any fragment inside any rectangle would be culled,
+  while in include mode, any fragment outside all rectangles would be
+  culled. xmin/ymin are inclusive, while xmax/ymax are exclusive (same
+  as scissor states above).
  * ``set_tess_state`` configures the default tessellation parameters:
* ``default_outer_level`` is the default value for the outer tessellation
  levels. This corresponds to GL's ``PATCH_DEFAULT_OUTER_LEVEL``.
@@ -492,9 +501,9 @@ This can be considered the equivalent of a CPU memcpy.

  ``blit`` blits a region of a resource to a region of another resource, 
including
  scaling, format conversion, and up-/downsampling, as well as a destination 
clip
-rectangle (scissors). It can also optionally honor the current render condition
-(but either way the blit itself never contributes anything to queries currently
-gathering data).
+rectangle (scissors) and window rectangles. It can also optionally honor the
+current render condition (but either way the blit itself never contributes
+anything to queries currently gathering data).
  As opposed to manually drawing a textured quad, this lets the pipe driver 
choose
  the optimal method for blitting (like using a special 2D engine), and usually
  offers, for example, accelerated stencil-only copies even where
diff --git a/src/gallium/include/pipe/p_context.h 
b/src/gallium/include/pipe/p_context.h
index 9d7a8eb..0ea18c7 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -274,6 +274,11 @@ struct pipe_context {
 unsigned num_scissors,
 const struct pipe_scissor_state * );

+   void (*set_window_rectangle_states)( struct pipe_context *,
+boolean include,
+unsigned num_rectangles,
+const struct pipe_scissor_state * );
+
 void (*set_viewport_states)( struct pipe_context *,
  unsigned start_slot,
  unsigned num_viewports,
diff --git a/src/gallium/include/pipe/p_state.h 
b/src/gallium/include/pipe/p_state.h
index 396f563..9c69355 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -69,6 +69,7 @@ extern "C" {
  #define PIPE_MAX_VIEWPORTS16
  #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
  #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
+#define PIPE_MAX_WINDOW_RECTANGLES 8


  struct pipe_reference
@@ -710,6 +711,11 @@ struct pipe_blit_info
 boolean scissor_enable;
 struct pipe_scissor_state scissor;

+   /* Window rectangles can either be inclusive or exclusive. */
+   boolean window_rectangle_include;
+   unsigned num_window_rectangles;
+   struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
+
 boolean render_condition_enable; /**< whether the blit should honor the
  current render condition */
 boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) 
*/


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[Mesa-dev] [PATCH] gallium: add API for setting window rectangles

2016-06-11 Thread Ilia Mirkin
Window rectangles apply to all framebuffer operations, either in
inclusive or exclusive mode. They may also be specified as part of a
blit operation.

In exclusive mode, any fragment inside any of the specified rectangles
will be discarded.

In inclusive mode, any fragment outside every rectangle will be
discarded.

The no-op state is to have 0 rectangles in exclusive mode.

Signed-off-by: Ilia Mirkin 
---

Wanted to get some early feedback on the interface, while I go around adding 
pipe caps and the state tracker code (which is easy but a little 
time-consuming).

This is for GL_EXT_window_rectangles.

 src/gallium/docs/source/context.rst  | 15 ---
 src/gallium/include/pipe/p_context.h |  5 +
 src/gallium/include/pipe/p_state.h   |  6 ++
 3 files changed, 23 insertions(+), 3 deletions(-)

diff --git a/src/gallium/docs/source/context.rst 
b/src/gallium/docs/source/context.rst
index 3a45f40..667d9a2 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -79,6 +79,15 @@ objects. They all follow simple, one-method binding calls, 
e.g.
   should be the same as the number of set viewports and can be up to
   PIPE_MAX_VIEWPORTS.
 * ``set_viewport_states``
+* ``set_window_rectangle_states`` sets the window rectangles to be
+  used for rendering, as defined by GL_EXT_window_rectangles. There
+  are two modes - include and exclude, which define whether the
+  supplied rectangles are to be used for including fragments or
+  excluding them. All of the rectangles are ORed together, so in
+  exclude mode, any fragment inside any rectangle would be culled,
+  while in include mode, any fragment outside all rectangles would be
+  culled. xmin/ymin are inclusive, while xmax/ymax are exclusive (same
+  as scissor states above).
 * ``set_tess_state`` configures the default tessellation parameters:
   * ``default_outer_level`` is the default value for the outer tessellation
 levels. This corresponds to GL's ``PATCH_DEFAULT_OUTER_LEVEL``.
@@ -492,9 +501,9 @@ This can be considered the equivalent of a CPU memcpy.
 
 ``blit`` blits a region of a resource to a region of another resource, 
including
 scaling, format conversion, and up-/downsampling, as well as a destination clip
-rectangle (scissors). It can also optionally honor the current render condition
-(but either way the blit itself never contributes anything to queries currently
-gathering data).
+rectangle (scissors) and window rectangles. It can also optionally honor the
+current render condition (but either way the blit itself never contributes
+anything to queries currently gathering data).
 As opposed to manually drawing a textured quad, this lets the pipe driver 
choose
 the optimal method for blitting (like using a special 2D engine), and usually
 offers, for example, accelerated stencil-only copies even where
diff --git a/src/gallium/include/pipe/p_context.h 
b/src/gallium/include/pipe/p_context.h
index 9d7a8eb..0ea18c7 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -274,6 +274,11 @@ struct pipe_context {
unsigned num_scissors,
const struct pipe_scissor_state * );
 
+   void (*set_window_rectangle_states)( struct pipe_context *,
+boolean include,
+unsigned num_rectangles,
+const struct pipe_scissor_state * );
+
void (*set_viewport_states)( struct pipe_context *,
 unsigned start_slot,
 unsigned num_viewports,
diff --git a/src/gallium/include/pipe/p_state.h 
b/src/gallium/include/pipe/p_state.h
index 396f563..9c69355 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -69,6 +69,7 @@ extern "C" {
 #define PIPE_MAX_VIEWPORTS16
 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
+#define PIPE_MAX_WINDOW_RECTANGLES 8
 
 
 struct pipe_reference
@@ -710,6 +711,11 @@ struct pipe_blit_info
boolean scissor_enable;
struct pipe_scissor_state scissor;
 
+   /* Window rectangles can either be inclusive or exclusive. */
+   boolean window_rectangle_include;
+   unsigned num_window_rectangles;
+   struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
+
boolean render_condition_enable; /**< whether the blit should honor the
 current render condition */
boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
-- 
2.7.3

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