On Sat, Jun 29, 2013 at 7:22 AM, Kenneth Graunke kenn...@whitecape.org wrote:
This patch adds texture() for isamplerCubeArray and usamplerCubeArray,
which were entirely missing.
It also makes texture() with a LOD bias fragment shader specific. The
main GLSL specification explicitly says that texturing with LOD bias
should not be allowed for vertex shaders.
Affects Piglit's ARB_texture_cube_map_array/compiler/tex_bias-01.vert.
which tries to use bias in a vertex shader. Currently, it expects this
to pass (so this patch regresses the test), but I've sent a patch to
reverse the expected behavior (so this patch would fix the updated test):
http://lists.freedesktop.org/archives/piglit/2013-June/006123.html
No idea how I missed these.
Reviewed-by: Dave Airlie airl...@redhat.com
NOTE: This is a candidate for stable branches.
Cc: Paul Berry stereotype...@gmail.com
Signed-off-by: Kenneth Graunke kenn...@whitecape.org
---
src/glsl/builtins/profiles/ARB_texture_cube_map_array.frag | 6 ++
src/glsl/builtins/profiles/ARB_texture_cube_map_array.glsl | 3 ++-
2 files changed, 8 insertions(+), 1 deletion(-)
create mode 100644 src/glsl/builtins/profiles/ARB_texture_cube_map_array.frag
diff --git a/src/glsl/builtins/profiles/ARB_texture_cube_map_array.frag
b/src/glsl/builtins/profiles/ARB_texture_cube_map_array.frag
new file mode 100644
index 000..0d9f4f6
--- /dev/null
+++ b/src/glsl/builtins/profiles/ARB_texture_cube_map_array.frag
@@ -0,0 +1,6 @@
+#version 130
+#extension GL_ARB_texture_cube_map_array : enable
+
+ vec4 texture( samplerCubeArray sampler, vec4 coord, float bias);
+ivec4 texture(isamplerCubeArray sampler, vec4 coord, float bias);
+uvec4 texture(usamplerCubeArray sampler, vec4 coord, float bias);
diff --git a/src/glsl/builtins/profiles/ARB_texture_cube_map_array.glsl
b/src/glsl/builtins/profiles/ARB_texture_cube_map_array.glsl
index 0f53212..73659b3 100644
--- a/src/glsl/builtins/profiles/ARB_texture_cube_map_array.glsl
+++ b/src/glsl/builtins/profiles/ARB_texture_cube_map_array.glsl
@@ -7,7 +7,8 @@ ivec3 textureSize(usamplerCubeArray sampler, int lod);
ivec3 textureSize(samplerCubeArrayShadow sampler, int lod);
vec4 texture( samplerCubeArray sampler, vec4 coord);
- vec4 texture( samplerCubeArray sampler, vec4 coord, float bias);
+ivec4 texture(isamplerCubeArray sampler, vec4 coord);
+uvec4 texture(usamplerCubeArray sampler, vec4 coord);
float texture( samplerCubeArrayShadow sampler, vec4 P, float compare);
vec4 textureGrad( samplerCubeArray sampler, vec4 P, vec3 dPdx, vec3 dPdy);
--
1.8.3.1
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