[Mesa-dev] [PATCH] glsl: Use the without_array predicate
--- src/glsl/ir.h | 7 ++- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/src/glsl/ir.h b/src/glsl/ir.h index a0f48b2..9c60b07 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -450,11 +450,8 @@ public: */ inline bool is_interface_instance() const { - const glsl_type *const t = this->type; - - return (t == this->interface_type) - || (t->is_array() && t->fields.array == this->interface_type); -} + return (this->type->without_array() == this->interface_type); + } /** * Set this->interface_type on a newly created variable. -- 2.1.0 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH] glsl: Use the without_array predicate
On Thu, Feb 19, 2015 at 11:57 AM, Timothy Arceri wrote: > --- > src/glsl/ir.h | 7 ++- > 1 file changed, 2 insertions(+), 5 deletions(-) > > diff --git a/src/glsl/ir.h b/src/glsl/ir.h > index a0f48b2..9c60b07 100644 > --- a/src/glsl/ir.h > +++ b/src/glsl/ir.h > @@ -450,11 +450,8 @@ public: > */ > inline bool is_interface_instance() const > { > - const glsl_type *const t = this->type; > - > - return (t == this->interface_type) > - || (t->is_array() && t->fields.array == this->interface_type); > -} > + return (this->type->without_array() == this->interface_type); Remove the superfluous parentheses, and Reviewed-by: Matt Turner ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [PATCH] glsl: Use the without_array predicate in some more places
Signed-off-by: Timothy Arceri --- src/glsl/link_uniform_initializers.cpp | 3 +-- src/mesa/program/ir_to_mesa.cpp| 3 +-- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp index c6fe6a9..c938845 100644 --- a/src/glsl/link_uniform_initializers.cpp +++ b/src/glsl/link_uniform_initializers.cpp @@ -254,8 +254,7 @@ link_set_uniform_initializers(struct gl_shader_program *prog) if (var->data.explicit_binding) { const glsl_type *const type = var->type; -if (type->is_sampler() -|| (type->is_array() && type->fields.array->is_sampler())) { +if (type->without_array()->is_sampler()) { linker::set_sampler_binding(prog, var->name, var->data.binding); } else if (var->is_in_uniform_block()) { const glsl_type *const iface_type = var->get_interface_type(); diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 011ffed..e5844c3 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2432,8 +2432,7 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name, } gl_register_file file; - if (type->is_sampler() || - (type->is_array() && type->fields.array->is_sampler())) { + if (type->without_array()->is_sampler()) { file = PROGRAM_SAMPLER; } else { file = PROGRAM_UNIFORM; -- 1.9.3 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH] glsl: Use the without_array predicate in some more places
Thanks. Reviewed-by: Matt Turner and committed. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev