[Mesa-dev] [PATCH] i965/Gen7: Fix HiZ ops for MSAA depth

2014-02-07 Thread Chris Forbes
Previously, we would program the sample count based on the blorp
operation's dst sample count -- which is zero for a HiZ op; we'd also
ignore the difference between physical and logical surface size for
the depth surface.

That kindof worked -- the two errors almost cancel out -- but produced
strange blocky artifacts.

Instead, program the sample count properly, and use the logical
dimensions of the depth surface.

Fixes broken rendering in `Tesseract` with msaa=4 glineardepth=0

NOTE: I've hacked the BLORP depth alignment code a bit (at `Not quite
sure ...`). This is almost certainly not the right thing.

Signed-off-by: Chris Forbes 
---
 src/mesa/drivers/dri/i965/gen7_blorp.cpp | 41 +++-
 1 file changed, 25 insertions(+), 16 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp 
b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
index 4bf9396..58dc497 100644
--- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
@@ -447,7 +447,8 @@ gen7_blorp_emit_streamout_disable(struct brw_context *brw,
 
 static void
 gen7_blorp_emit_sf_config(struct brw_context *brw,
-  const brw_blorp_params *params)
+  const brw_blorp_params *params,
+  int num_samples)
 {
/* 3DSTATE_SF
 *
@@ -472,7 +473,7 @@ gen7_blorp_emit_sf_config(struct brw_context *brw,
   OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
   OUT_BATCH(params->depth_format <<
 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
-  OUT_BATCH(params->dst.num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
+  OUT_BATCH(num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
@@ -500,7 +501,8 @@ gen7_blorp_emit_sf_config(struct brw_context *brw,
 static void
 gen7_blorp_emit_wm_config(struct brw_context *brw,
   const brw_blorp_params *params,
-  brw_blorp_prog_data *prog_data)
+  brw_blorp_prog_data *prog_data,
+  int num_samples)
 {
uint32_t dw1 = 0, dw2 = 0;
 
@@ -528,7 +530,7 @@ gen7_blorp_emit_wm_config(struct brw_context *brw,
   dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
}
 
-  if (params->dst.num_samples > 1) {
+  if (num_samples > 1) {
  dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
  if (prog_data && prog_data->persample_msaa_dispatch)
 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
@@ -562,7 +564,8 @@ static void
 gen7_blorp_emit_ps_config(struct brw_context *brw,
   const brw_blorp_params *params,
   uint32_t prog_offset,
-  brw_blorp_prog_data *prog_data)
+  brw_blorp_prog_data *prog_data,
+  int num_samples)
 {
uint32_t dw2, dw4, dw5;
const int max_threads_shift = brw->is_haswell ?
@@ -579,8 +582,10 @@ gen7_blorp_emit_ps_config(struct brw_context *brw,
 */
dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
 
-   if (brw->is_haswell)
-  dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
+   if (brw->is_haswell) {
+  int sample_mask = (num_samples > 1) ? (1 << num_samples) - 1 : 1;
+  dw4 |= SET_FIELD(sample_mask, HSW_PS_SAMPLE_MASK);
+   }
if (params->use_wm_prog) {
   dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
   dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
@@ -714,7 +719,9 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context 
*brw,
 
lod = params->depth.level - params->depth.mt->first_level;
 
-   if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
+   /* not quite sure about the MSAA interaction here! */
+   if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0 &&
+ params->depth.mt->num_samples <= 1) {
   /* HIZ ops for lod 0 may set the width & height a little
* larger to allow the fast depth clear to fit the hardware
* alignment requirements. (8x4)
@@ -722,8 +729,8 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context 
*brw,
   surfwidth = params->depth.width;
   surfheight = params->depth.height;
} else {
-  surfwidth = params->depth.mt->logical_width0;
-  surfheight = params->depth.mt->logical_height0;
+  surfwidth = ALIGN(params->depth.mt->logical_width0, 8);
+  surfheight = ALIGN(params->depth.mt->logical_height0, 4);
}
 
/* 3DSTATE_DEPTH_BUFFER */
@@ -863,10 +870,12 @@ gen7_blorp_exec(struct brw_context *brw,
uint32_t sampler_offset = 0;
 
uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
-   gen6_emit_3dstate_multisample(brw, params->dst.num_samples);
+   int num_samples = (params->hiz_op == GEN6_HIZ_OP_NONE) ?
+  params->dst.num_samples : params->depth.mt->num_samples;
+   gen6_emit_3dstate_multisample(brw, num_samples);
gen6_emit_3dstate_sample_mask(brw,
- params->dst.num_samples > 1 ?
-

Re: [Mesa-dev] [PATCH] i965/Gen7: Fix HiZ ops for MSAA depth

2014-06-15 Thread Chris Forbes
Ping.

This has been broken for ages, and at least tesseract is carrying
hacks to work around it (extra color buffer containing depth values,
in their g-buffer). Getting rid of that wins us about 15%.

-- Chris

On Sat, Feb 8, 2014 at 3:54 PM, Chris Forbes  wrote:
> Previously, we would program the sample count based on the blorp
> operation's dst sample count -- which is zero for a HiZ op; we'd also
> ignore the difference between physical and logical surface size for
> the depth surface.
>
> That kindof worked -- the two errors almost cancel out -- but produced
> strange blocky artifacts.
>
> Instead, program the sample count properly, and use the logical
> dimensions of the depth surface.
>
> Fixes broken rendering in `Tesseract` with msaa=4 glineardepth=0
>
> NOTE: I've hacked the BLORP depth alignment code a bit (at `Not quite
> sure ...`). This is almost certainly not the right thing.
>
> Signed-off-by: Chris Forbes 
> ---
>  src/mesa/drivers/dri/i965/gen7_blorp.cpp | 41 
> +++-
>  1 file changed, 25 insertions(+), 16 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp 
> b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
> index 4bf9396..58dc497 100644
> --- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp
> +++ b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
> @@ -447,7 +447,8 @@ gen7_blorp_emit_streamout_disable(struct brw_context *brw,
>
>  static void
>  gen7_blorp_emit_sf_config(struct brw_context *brw,
> -  const brw_blorp_params *params)
> +  const brw_blorp_params *params,
> +  int num_samples)
>  {
> /* 3DSTATE_SF
>  *
> @@ -472,7 +473,7 @@ gen7_blorp_emit_sf_config(struct brw_context *brw,
>OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
>OUT_BATCH(params->depth_format <<
>  GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
> -  OUT_BATCH(params->dst.num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
> +  OUT_BATCH(num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
>OUT_BATCH(0);
>OUT_BATCH(0);
>OUT_BATCH(0);
> @@ -500,7 +501,8 @@ gen7_blorp_emit_sf_config(struct brw_context *brw,
>  static void
>  gen7_blorp_emit_wm_config(struct brw_context *brw,
>const brw_blorp_params *params,
> -  brw_blorp_prog_data *prog_data)
> +  brw_blorp_prog_data *prog_data,
> +  int num_samples)
>  {
> uint32_t dw1 = 0, dw2 = 0;
>
> @@ -528,7 +530,7 @@ gen7_blorp_emit_wm_config(struct brw_context *brw,
>dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
> }
>
> -  if (params->dst.num_samples > 1) {
> +  if (num_samples > 1) {
>   dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
>   if (prog_data && prog_data->persample_msaa_dispatch)
>  dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
> @@ -562,7 +564,8 @@ static void
>  gen7_blorp_emit_ps_config(struct brw_context *brw,
>const brw_blorp_params *params,
>uint32_t prog_offset,
> -  brw_blorp_prog_data *prog_data)
> +  brw_blorp_prog_data *prog_data,
> +  int num_samples)
>  {
> uint32_t dw2, dw4, dw5;
> const int max_threads_shift = brw->is_haswell ?
> @@ -579,8 +582,10 @@ gen7_blorp_emit_ps_config(struct brw_context *brw,
>  */
> dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
>
> -   if (brw->is_haswell)
> -  dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
> +   if (brw->is_haswell) {
> +  int sample_mask = (num_samples > 1) ? (1 << num_samples) - 1 : 1;
> +  dw4 |= SET_FIELD(sample_mask, HSW_PS_SAMPLE_MASK);
> +   }
> if (params->use_wm_prog) {
>dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
>dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
> @@ -714,7 +719,9 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context 
> *brw,
>
> lod = params->depth.level - params->depth.mt->first_level;
>
> -   if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
> +   /* not quite sure about the MSAA interaction here! */
> +   if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0 &&
> + params->depth.mt->num_samples <= 1) {
>/* HIZ ops for lod 0 may set the width & height a little
> * larger to allow the fast depth clear to fit the hardware
> * alignment requirements. (8x4)
> @@ -722,8 +729,8 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context 
> *brw,
>surfwidth = params->depth.width;
>surfheight = params->depth.height;
> } else {
> -  surfwidth = params->depth.mt->logical_width0;
> -  surfheight = params->depth.mt->logical_height0;
> +  surfwidth = ALIGN(params->depth.mt->logical_width0, 8);
> +  surfheight = ALIGN(params->depth.mt->logical_height0, 4);
> }
>
> /* 3DSTATE_DEPTH_BUFFER */
> @@ -863,10 +870,12 @@ gen7_blorp_exec(