Re: [Mesa-dev] [PATCH] intel/isl: Avoid tiling on 16K-wide render targets

2018-08-09 Thread Nanley Chery
On Thu, Aug 09, 2018 at 04:26:06PM +0300, Andres Gomez wrote:
> Ugh!
> 
> Unfortunately, as I've commented at:
> https://bugs.freedesktop.org/show_bug.cgi?id=107359
> 
> This is now breaking these other CTS tests:
> GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_formats
> GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_origins
> GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_sample_count
> GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_sizes
> GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_formats
> GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_origins
> GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_sizes
> GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_multisampled_to_singlesampled_blit
> 
> 

Sorry about that, I must not have tested this in CI. I'll send out a
better tested v2.

-Nanley

> On Mon, 2018-07-30 at 19:25 +0300, Andres Gomez wrote:
> > That was quick! ☺
> > 
> > On Fri, 2018-07-27 at 16:02 -0700, Nanley Chery wrote:
> > > Fix rendering issues on BDW and SKL.
> > > 
> > > Fixes 0288fe8d0417730bdd5b3477130dd1dc32bdbcd3
> > > ("i965/miptree: Use the correct BLT pitch")
> > 
> > I'd add here some lines listing the tests fixed by this patch.
> > 
> > > 
> > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107359
> > > Cc: 
> > 
> > This is:
> > 
> > Tested-by: Andres Gomez 
> > 
> > > ---
> > > 
> > > We could probably add an assert when filling out the surface state, but
> > > I think BLORP would need a non-trivial amount of work done as a
> > > prerequisite. I'm thinking specifically of the cases where we bind a
> > > depth buffer as a render target.
> > > 
> > > I won't be able to push anything until about a week from EOD today, so
> > > if this does end up getting reviewed, please feel free to push it.
> > > 
> > >  src/intel/isl/isl_gen7.c | 19 +++
> > >  1 file changed, 19 insertions(+)
> > > 
> > > diff --git a/src/intel/isl/isl_gen7.c b/src/intel/isl/isl_gen7.c
> > > index 4fa9851233f..2d85f4b568d 100644
> > > --- a/src/intel/isl/isl_gen7.c
> > > +++ b/src/intel/isl/isl_gen7.c
> > > @@ -294,6 +294,25 @@ isl_gen6_filter_tiling(const struct isl_device *dev,
> > >  */
> > > if (ISL_DEV_GEN(dev) < 7 && isl_format_get_layout(info->format)->bpb 
> > > >= 128)
> > >*flags &= ~ISL_TILING_Y0_BIT;
> > > +
> > > +   /* From the BDW and SKL PRMs, Volume 2d,
> > > +* RENDER_SURFACE_STATE::Width - Programming Notes:
> > > +*
> > > +*   A known issue exists if a primitive is rendered to the first 2 
> > > rows and
> > > +*   last 2 columns of a 16K width surface. If any geometry is drawn 
> > > inside
> > > +*   this square it will be copied to column X=2 and X=3 (arrangement 
> > > on Y
> > > +*   position will stay the same). If any geometry exceeds the 
> > > boundaries of
> > > +*   this 2x2 region it will be drawn normally. The issue also only 
> > > occurs
> > > +*   if the surface has TileMode != Linear.
> > > +*
> > > +* To prevent this rendering corruption, only allow linear tiling for
> > > +* surfaces with widths greater than 16K-2 pixels.
> > > +*/
> > > +   if (info->width > 16382 &&
> > > +   info->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT &&
> > > +   (ISL_DEV_GEN(dev) == 8 || dev->info->is_skylake)) {
> > > +  *flags &= ISL_TILING_LINEAR_BIT;
> > > +   }
> > >  }
> > >  
> > >  void
> -- 
> Br,
> 
> Andres
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Re: [Mesa-dev] [PATCH] intel/isl: Avoid tiling on 16K-wide render targets

2018-08-09 Thread Andres Gomez
Ugh!

Unfortunately, as I've commented at:
https://bugs.freedesktop.org/show_bug.cgi?id=107359

This is now breaking these other CTS tests:
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_formats
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_origins
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_sample_count
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_sizes
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_formats
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_origins
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_sizes
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_multisampled_to_singlesampled_blit


On Mon, 2018-07-30 at 19:25 +0300, Andres Gomez wrote:
> That was quick! ☺
> 
> On Fri, 2018-07-27 at 16:02 -0700, Nanley Chery wrote:
> > Fix rendering issues on BDW and SKL.
> > 
> > Fixes 0288fe8d0417730bdd5b3477130dd1dc32bdbcd3
> > ("i965/miptree: Use the correct BLT pitch")
> 
> I'd add here some lines listing the tests fixed by this patch.
> 
> > 
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107359
> > Cc: 
> 
> This is:
> 
> Tested-by: Andres Gomez 
> 
> > ---
> > 
> > We could probably add an assert when filling out the surface state, but
> > I think BLORP would need a non-trivial amount of work done as a
> > prerequisite. I'm thinking specifically of the cases where we bind a
> > depth buffer as a render target.
> > 
> > I won't be able to push anything until about a week from EOD today, so
> > if this does end up getting reviewed, please feel free to push it.
> > 
> >  src/intel/isl/isl_gen7.c | 19 +++
> >  1 file changed, 19 insertions(+)
> > 
> > diff --git a/src/intel/isl/isl_gen7.c b/src/intel/isl/isl_gen7.c
> > index 4fa9851233f..2d85f4b568d 100644
> > --- a/src/intel/isl/isl_gen7.c
> > +++ b/src/intel/isl/isl_gen7.c
> > @@ -294,6 +294,25 @@ isl_gen6_filter_tiling(const struct isl_device *dev,
> >  */
> > if (ISL_DEV_GEN(dev) < 7 && isl_format_get_layout(info->format)->bpb >= 
> > 128)
> >*flags &= ~ISL_TILING_Y0_BIT;
> > +
> > +   /* From the BDW and SKL PRMs, Volume 2d,
> > +* RENDER_SURFACE_STATE::Width - Programming Notes:
> > +*
> > +*   A known issue exists if a primitive is rendered to the first 2 
> > rows and
> > +*   last 2 columns of a 16K width surface. If any geometry is drawn 
> > inside
> > +*   this square it will be copied to column X=2 and X=3 (arrangement 
> > on Y
> > +*   position will stay the same). If any geometry exceeds the 
> > boundaries of
> > +*   this 2x2 region it will be drawn normally. The issue also only 
> > occurs
> > +*   if the surface has TileMode != Linear.
> > +*
> > +* To prevent this rendering corruption, only allow linear tiling for
> > +* surfaces with widths greater than 16K-2 pixels.
> > +*/
> > +   if (info->width > 16382 &&
> > +   info->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT &&
> > +   (ISL_DEV_GEN(dev) == 8 || dev->info->is_skylake)) {
> > +  *flags &= ISL_TILING_LINEAR_BIT;
> > +   }
> >  }
> >  
> >  void
-- 
Br,

Andres
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Re: [Mesa-dev] [PATCH] intel/isl: Avoid tiling on 16K-wide render targets

2018-07-30 Thread Andres Gomez
That was quick! ☺

On Fri, 2018-07-27 at 16:02 -0700, Nanley Chery wrote:
> Fix rendering issues on BDW and SKL.
> 
> Fixes 0288fe8d0417730bdd5b3477130dd1dc32bdbcd3
> ("i965/miptree: Use the correct BLT pitch")

I'd add here some lines listing the tests fixed by this patch.

> 
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107359
> Cc: 

This is:

Tested-by: Andres Gomez 

> ---
> 
> We could probably add an assert when filling out the surface state, but
> I think BLORP would need a non-trivial amount of work done as a
> prerequisite. I'm thinking specifically of the cases where we bind a
> depth buffer as a render target.
> 
> I won't be able to push anything until about a week from EOD today, so
> if this does end up getting reviewed, please feel free to push it.
> 
>  src/intel/isl/isl_gen7.c | 19 +++
>  1 file changed, 19 insertions(+)
> 
> diff --git a/src/intel/isl/isl_gen7.c b/src/intel/isl/isl_gen7.c
> index 4fa9851233f..2d85f4b568d 100644
> --- a/src/intel/isl/isl_gen7.c
> +++ b/src/intel/isl/isl_gen7.c
> @@ -294,6 +294,25 @@ isl_gen6_filter_tiling(const struct isl_device *dev,
>  */
> if (ISL_DEV_GEN(dev) < 7 && isl_format_get_layout(info->format)->bpb >= 
> 128)
>*flags &= ~ISL_TILING_Y0_BIT;
> +
> +   /* From the BDW and SKL PRMs, Volume 2d,
> +* RENDER_SURFACE_STATE::Width - Programming Notes:
> +*
> +*   A known issue exists if a primitive is rendered to the first 2 rows 
> and
> +*   last 2 columns of a 16K width surface. If any geometry is drawn 
> inside
> +*   this square it will be copied to column X=2 and X=3 (arrangement on Y
> +*   position will stay the same). If any geometry exceeds the boundaries 
> of
> +*   this 2x2 region it will be drawn normally. The issue also only occurs
> +*   if the surface has TileMode != Linear.
> +*
> +* To prevent this rendering corruption, only allow linear tiling for
> +* surfaces with widths greater than 16K-2 pixels.
> +*/
> +   if (info->width > 16382 &&
> +   info->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT &&
> +   (ISL_DEV_GEN(dev) == 8 || dev->info->is_skylake)) {
> +  *flags &= ISL_TILING_LINEAR_BIT;
> +   }
>  }
>  
>  void
-- 
Br,

Andres
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[Mesa-dev] [PATCH] intel/isl: Avoid tiling on 16K-wide render targets

2018-07-27 Thread Nanley Chery
Fix rendering issues on BDW and SKL.

Fixes 0288fe8d0417730bdd5b3477130dd1dc32bdbcd3
("i965/miptree: Use the correct BLT pitch")

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107359
Cc: 
---

We could probably add an assert when filling out the surface state, but
I think BLORP would need a non-trivial amount of work done as a
prerequisite. I'm thinking specifically of the cases where we bind a
depth buffer as a render target.

I won't be able to push anything until about a week from EOD today, so
if this does end up getting reviewed, please feel free to push it.

 src/intel/isl/isl_gen7.c | 19 +++
 1 file changed, 19 insertions(+)

diff --git a/src/intel/isl/isl_gen7.c b/src/intel/isl/isl_gen7.c
index 4fa9851233f..2d85f4b568d 100644
--- a/src/intel/isl/isl_gen7.c
+++ b/src/intel/isl/isl_gen7.c
@@ -294,6 +294,25 @@ isl_gen6_filter_tiling(const struct isl_device *dev,
 */
if (ISL_DEV_GEN(dev) < 7 && isl_format_get_layout(info->format)->bpb >= 128)
   *flags &= ~ISL_TILING_Y0_BIT;
+
+   /* From the BDW and SKL PRMs, Volume 2d,
+* RENDER_SURFACE_STATE::Width - Programming Notes:
+*
+*   A known issue exists if a primitive is rendered to the first 2 rows and
+*   last 2 columns of a 16K width surface. If any geometry is drawn inside
+*   this square it will be copied to column X=2 and X=3 (arrangement on Y
+*   position will stay the same). If any geometry exceeds the boundaries of
+*   this 2x2 region it will be drawn normally. The issue also only occurs
+*   if the surface has TileMode != Linear.
+*
+* To prevent this rendering corruption, only allow linear tiling for
+* surfaces with widths greater than 16K-2 pixels.
+*/
+   if (info->width > 16382 &&
+   info->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT &&
+   (ISL_DEV_GEN(dev) == 8 || dev->info->is_skylake)) {
+  *flags &= ISL_TILING_LINEAR_BIT;
+   }
 }
 
 void
-- 
2.18.0

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