[Mesa-dev] [PATCH] mesa: Fix glGetActiveAttribute for gl_VertexID when lowered.

2014-08-09 Thread Kenneth Graunke
The lower_vertex_id pass converts uses of the gl_VertexID system value
to the gl_BaseVertex and gl_VertexIDMESA system values.  Since
gl_VertexID is no longer accessed, it would not be considered active.

Of course, it should be, since the shader uses gl_VertexID.

v2: Move the var-name dereference past the var != NULL check.

Signed-off-by: Kenneth Graunke kenn...@whitecape.org
---
 src/mesa/main/shader_query.cpp | 14 +-
 1 file changed, 13 insertions(+), 1 deletion(-)

[15:31] anujp idr: gles3conform-v5-wip is not doing well. 
getactiveattribute_index_more_than_num_attribs test segfaults in 
src/mesa/main/shader_query.cpp:132. You can reproduce it on IVB too.
[15:43] idr aw crap.
[15:43] idr anujp: I guess Kayden's series needs a bit more work. :(

This fixes that test.  I haven't run other tests on v2 of this, but
I don't really think I need to.  I literally just moved the var_name
declaration down a bit.

diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 4871d09..766ad29 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -93,6 +93,7 @@ is_active_attrib(const ir_variable *var)
* and gl_InstanceID.
*/
   return var-data.location == SYSTEM_VALUE_VERTEX_ID ||
+ var-data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE ||
  var-data.location == SYSTEM_VALUE_INSTANCE_ID;
 
default:
@@ -133,7 +134,18 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint 
desired_index,
  continue;
 
   if (current_index == desired_index) {
-_mesa_copy_string(name, maxLength, length, var-name);
+ const char *var_name = var-name;
+
+ /* Since gl_VertexID may be lowered to gl_VertexIDMESA, we need to
+  * consider gl_VertexIDMESA as gl_VertexID for purposes of checking
+  * active attributes.
+  */
+ if (var-data.mode == ir_var_system_value 
+ var-data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
+var_name = gl_VertexID;
+ }
+
+_mesa_copy_string(name, maxLength, length, var_name);
 
 if (size)
*size = (var-type-is_array()) ? var-type-length : 1;
-- 
2.0.2

___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev


Re: [Mesa-dev] [PATCH] mesa: Fix glGetActiveAttribute for gl_VertexID when lowered.

2014-08-09 Thread Ian Romanick
On 08/09/2014 10:54 AM, Kenneth Graunke wrote:
 The lower_vertex_id pass converts uses of the gl_VertexID system value
 to the gl_BaseVertex and gl_VertexIDMESA system values.  Since
 gl_VertexID is no longer accessed, it would not be considered active.
 
 Of course, it should be, since the shader uses gl_VertexID.
 
 v2: Move the var-name dereference past the var != NULL check.

Right... which I didn't notice before because the var != NULL check is
hidden in is_active_attrib.  D'oh.

Reviewed-by: Ian Romanick ian.d.roman...@intel.com

 Signed-off-by: Kenneth Graunke kenn...@whitecape.org
 ---
  src/mesa/main/shader_query.cpp | 14 +-
  1 file changed, 13 insertions(+), 1 deletion(-)
 
 [15:31] anujp idr: gles3conform-v5-wip is not doing well. 
 getactiveattribute_index_more_than_num_attribs test segfaults in 
 src/mesa/main/shader_query.cpp:132. You can reproduce it on IVB too.
 [15:43] idr aw crap.
 [15:43] idr anujp: I guess Kayden's series needs a bit more work. :(
 
 This fixes that test.  I haven't run other tests on v2 of this, but
 I don't really think I need to.  I literally just moved the var_name
 declaration down a bit.
 
 diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
 index 4871d09..766ad29 100644
 --- a/src/mesa/main/shader_query.cpp
 +++ b/src/mesa/main/shader_query.cpp
 @@ -93,6 +93,7 @@ is_active_attrib(const ir_variable *var)
 * and gl_InstanceID.
 */
return var-data.location == SYSTEM_VALUE_VERTEX_ID ||
 + var-data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE ||
   var-data.location == SYSTEM_VALUE_INSTANCE_ID;
  
 default:
 @@ -133,7 +134,18 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint 
 desired_index,
   continue;
  
if (current_index == desired_index) {
 -  _mesa_copy_string(name, maxLength, length, var-name);
 + const char *var_name = var-name;
 +
 + /* Since gl_VertexID may be lowered to gl_VertexIDMESA, we need to
 +  * consider gl_VertexIDMESA as gl_VertexID for purposes of checking
 +  * active attributes.
 +  */
 + if (var-data.mode == ir_var_system_value 
 + var-data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
 +var_name = gl_VertexID;
 + }
 +
 +  _mesa_copy_string(name, maxLength, length, var_name);
  
if (size)
   *size = (var-type-is_array()) ? var-type-length : 1;
 

___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev