On Friday, April 03, 2015 03:50:05 PM Jason Ekstrand wrote:
> As of da5ec2a, we allocate instruction sources out of the instruction
> itself. When we realloc the texture sources we need to use the right
> memory context or ralloc will get angry and assert-fail
>
> Cc: Kenneth Graunke
> ---
> src/glsl/nir/nir_lower_samplers.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/glsl/nir/nir_lower_samplers.cpp
> b/src/glsl/nir/nir_lower_samplers.cpp
> index 3015dbd..1e509a9 100644
> --- a/src/glsl/nir/nir_lower_samplers.cpp
> +++ b/src/glsl/nir/nir_lower_samplers.cpp
> @@ -90,7 +90,7 @@ lower_sampler(nir_tex_instr *instr, struct
> gl_shader_program *shader_program,
> ralloc_asprintf_append(&name, "[%u]",
> deref_array->base_offset);
> break;
> case nir_deref_array_type_indirect: {
> -instr->src = reralloc(mem_ctx, instr->src, nir_tex_src,
> +instr->src = reralloc(instr, instr->src, nir_tex_src,
>instr->num_srcs + 1);
> memset(&instr->src[instr->num_srcs], 0, sizeof *instr->src);
> instr->src[instr->num_srcs].src_type =
> nir_tex_src_sampler_offset;
>
Oops, thanks!
Reviewed-by: Kenneth Graunke
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