Re: [Mesa-dev] [PATCH] nir: copy front interpolation when creating fake back color input

2017-07-10 Thread Ilia Mirkin
I wouldn't object to it being in stable, but it's also not
super-important. It does fix some piglits for freedreno though. (I
don't think vc4 exposes GL 3.0, so the problematic condition can't
happen there.)

On Mon, Jul 10, 2017 at 1:30 PM, Andres Gomez  wrote:
> Ilia, would we want this patch in -stable ?
>
> On Fri, 2017-07-07 at 20:34 -0400, Ilia Mirkin wrote:
>> Fixes a bunch of gl_BackColor interpolation tests that had explicit
>> interpolation specified on the fragment shader gl_Color.
>>
>> Signed-off-by: Ilia Mirkin 
>> ---
>>  src/compiler/nir/nir_lower_two_sided_color.c | 8 ++--
>>  1 file changed, 6 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/compiler/nir/nir_lower_two_sided_color.c 
>> b/src/compiler/nir/nir_lower_two_sided_color.c
>> index 7d1a3bd236d..90da1013ec8 100644
>> --- a/src/compiler/nir/nir_lower_two_sided_color.c
>> +++ b/src/compiler/nir/nir_lower_two_sided_color.c
>> @@ -46,7 +46,8 @@ typedef struct {
>>   */
>>
>>  static nir_variable *
>> -create_input(nir_shader *shader, unsigned drvloc, gl_varying_slot slot)
>> +create_input(nir_shader *shader, unsigned drvloc, gl_varying_slot slot,
>> + enum glsl_interp_mode interpolation)
>>  {
>> nir_variable *var = rzalloc(shader, nir_variable);
>>
>> @@ -56,6 +57,7 @@ create_input(nir_shader *shader, unsigned drvloc, 
>> gl_varying_slot slot)
>> var->name = ralloc_asprintf(var, "in_%d", drvloc);
>> var->data.index = 0;
>> var->data.location = slot;
>> +   var->data.interpolation = interpolation;
>>
>> exec_list_push_tail(&shader->inputs, &var->node);
>>
>> @@ -116,7 +118,9 @@ setup_inputs(lower_2side_state *state)
>>else
>>   slot = VARYING_SLOT_BFC1;
>>
>> -  state->colors[i].back = create_input(state->shader, ++maxloc, slot);
>> +  state->colors[i].back = create_input(
>> +state->shader, ++maxloc, slot,
>> +state->colors[i].front->data.interpolation);
>> }
>>
>> return 0;
> --
> Br,
>
> Andres
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Re: [Mesa-dev] [PATCH] nir: copy front interpolation when creating fake back color input

2017-07-10 Thread Andres Gomez
Ilia, would we want this patch in -stable ?

On Fri, 2017-07-07 at 20:34 -0400, Ilia Mirkin wrote:
> Fixes a bunch of gl_BackColor interpolation tests that had explicit
> interpolation specified on the fragment shader gl_Color.
> 
> Signed-off-by: Ilia Mirkin 
> ---
>  src/compiler/nir/nir_lower_two_sided_color.c | 8 ++--
>  1 file changed, 6 insertions(+), 2 deletions(-)
> 
> diff --git a/src/compiler/nir/nir_lower_two_sided_color.c 
> b/src/compiler/nir/nir_lower_two_sided_color.c
> index 7d1a3bd236d..90da1013ec8 100644
> --- a/src/compiler/nir/nir_lower_two_sided_color.c
> +++ b/src/compiler/nir/nir_lower_two_sided_color.c
> @@ -46,7 +46,8 @@ typedef struct {
>   */
>  
>  static nir_variable *
> -create_input(nir_shader *shader, unsigned drvloc, gl_varying_slot slot)
> +create_input(nir_shader *shader, unsigned drvloc, gl_varying_slot slot,
> + enum glsl_interp_mode interpolation)
>  {
> nir_variable *var = rzalloc(shader, nir_variable);
>  
> @@ -56,6 +57,7 @@ create_input(nir_shader *shader, unsigned drvloc, 
> gl_varying_slot slot)
> var->name = ralloc_asprintf(var, "in_%d", drvloc);
> var->data.index = 0;
> var->data.location = slot;
> +   var->data.interpolation = interpolation;
>  
> exec_list_push_tail(&shader->inputs, &var->node);
>  
> @@ -116,7 +118,9 @@ setup_inputs(lower_2side_state *state)
>else
>   slot = VARYING_SLOT_BFC1;
>  
> -  state->colors[i].back = create_input(state->shader, ++maxloc, slot);
> +  state->colors[i].back = create_input(
> +state->shader, ++maxloc, slot,
> +state->colors[i].front->data.interpolation);
> }
>  
> return 0;
-- 
Br,

Andres
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Re: [Mesa-dev] [PATCH] nir: copy front interpolation when creating fake back color input

2017-07-08 Thread Rob Clark
On Fri, Jul 7, 2017 at 8:34 PM, Ilia Mirkin  wrote:
> Fixes a bunch of gl_BackColor interpolation tests that had explicit
> interpolation specified on the fragment shader gl_Color.
>
> Signed-off-by: Ilia Mirkin 

(as mentioned on irc, but repeated here for posterity)

Reviewed-by: Rob Clark 

> ---
>  src/compiler/nir/nir_lower_two_sided_color.c | 8 ++--
>  1 file changed, 6 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/nir/nir_lower_two_sided_color.c 
> b/src/compiler/nir/nir_lower_two_sided_color.c
> index 7d1a3bd236d..90da1013ec8 100644
> --- a/src/compiler/nir/nir_lower_two_sided_color.c
> +++ b/src/compiler/nir/nir_lower_two_sided_color.c
> @@ -46,7 +46,8 @@ typedef struct {
>   */
>
>  static nir_variable *
> -create_input(nir_shader *shader, unsigned drvloc, gl_varying_slot slot)
> +create_input(nir_shader *shader, unsigned drvloc, gl_varying_slot slot,
> + enum glsl_interp_mode interpolation)
>  {
> nir_variable *var = rzalloc(shader, nir_variable);
>
> @@ -56,6 +57,7 @@ create_input(nir_shader *shader, unsigned drvloc, 
> gl_varying_slot slot)
> var->name = ralloc_asprintf(var, "in_%d", drvloc);
> var->data.index = 0;
> var->data.location = slot;
> +   var->data.interpolation = interpolation;
>
> exec_list_push_tail(&shader->inputs, &var->node);
>
> @@ -116,7 +118,9 @@ setup_inputs(lower_2side_state *state)
>else
>   slot = VARYING_SLOT_BFC1;
>
> -  state->colors[i].back = create_input(state->shader, ++maxloc, slot);
> +  state->colors[i].back = create_input(
> +state->shader, ++maxloc, slot,
> +state->colors[i].front->data.interpolation);
> }
>
> return 0;
> --
> 2.13.0
>
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[Mesa-dev] [PATCH] nir: copy front interpolation when creating fake back color input

2017-07-07 Thread Ilia Mirkin
Fixes a bunch of gl_BackColor interpolation tests that had explicit
interpolation specified on the fragment shader gl_Color.

Signed-off-by: Ilia Mirkin 
---
 src/compiler/nir/nir_lower_two_sided_color.c | 8 ++--
 1 file changed, 6 insertions(+), 2 deletions(-)

diff --git a/src/compiler/nir/nir_lower_two_sided_color.c 
b/src/compiler/nir/nir_lower_two_sided_color.c
index 7d1a3bd236d..90da1013ec8 100644
--- a/src/compiler/nir/nir_lower_two_sided_color.c
+++ b/src/compiler/nir/nir_lower_two_sided_color.c
@@ -46,7 +46,8 @@ typedef struct {
  */
 
 static nir_variable *
-create_input(nir_shader *shader, unsigned drvloc, gl_varying_slot slot)
+create_input(nir_shader *shader, unsigned drvloc, gl_varying_slot slot,
+ enum glsl_interp_mode interpolation)
 {
nir_variable *var = rzalloc(shader, nir_variable);
 
@@ -56,6 +57,7 @@ create_input(nir_shader *shader, unsigned drvloc, 
gl_varying_slot slot)
var->name = ralloc_asprintf(var, "in_%d", drvloc);
var->data.index = 0;
var->data.location = slot;
+   var->data.interpolation = interpolation;
 
exec_list_push_tail(&shader->inputs, &var->node);
 
@@ -116,7 +118,9 @@ setup_inputs(lower_2side_state *state)
   else
  slot = VARYING_SLOT_BFC1;
 
-  state->colors[i].back = create_input(state->shader, ++maxloc, slot);
+  state->colors[i].back = create_input(
+state->shader, ++maxloc, slot,
+state->colors[i].front->data.interpolation);
}
 
return 0;
-- 
2.13.0

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