On Thu, May 19, 2016 at 8:48 PM, Dave Airlie wrote:
> From: Dave Airlie
>
> This code handles 0 length fine,
Um... No it doesn't. A length of 0 means unsized which means we really
need to to a get_array_length call and loop. Am I messing something?
> and with the new glsl layer
> code to handle unsized array better, we can hit this path with
> ./bin/arb_separate_shader_object-GetProgramPipelineiv
>
> removing the assert works fine.
>
> Signed-off-by: Dave Airlie
> ---
> src/compiler/nir/nir_lower_var_copies.c | 1 -
> 1 file changed, 1 deletion(-)
>
> diff --git a/src/compiler/nir/nir_lower_var_copies.c
> b/src/compiler/nir/nir_lower_var_copies.c
> index b7e9989..f774f53 100644
> --- a/src/compiler/nir/nir_lower_var_copies.c
> +++ b/src/compiler/nir/nir_lower_var_copies.c
> @@ -93,7 +93,6 @@ emit_copy_load_store(nir_intrinsic_instr *copy_instr,
>unsigned length = glsl_get_length(src_arr_parent->type);
>/* The wildcards should represent the same number of elements */
>assert(length == glsl_get_length(dest_arr_parent->type));
> - assert(length > 0);
>
>/* Walk over all of the elements that this wildcard refers to and
> * call emit_copy_load_store on each one of them */
> --
> 2.5.5
>
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