The current DCC init routine doesn't account for initializing a single layer or level. Multilayer seems hard for small textures on pre-GFX9 as tre metadata for the layers can be interleaved. For GFX9 multilevel textures are a problem for similar reasons.
So just disable this for now, until we handle the texture modes correctly. Fixes: f4e499ec791 "radv: add initial non-conformant radv vulkan driver" --- src/amd/vulkan/radv_image.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c index eb8ceef1db1..4b1bbefeecb 100644 --- a/src/amd/vulkan/radv_image.c +++ b/src/amd/vulkan/radv_image.c @@ -118,6 +118,7 @@ radv_init_surface(struct radv_device *device, VK_IMAGE_USAGE_STORAGE_BIT)) || (pCreateInfo->flags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) || (pCreateInfo->tiling == VK_IMAGE_TILING_LINEAR) || + pCreateInfo->mipLevels > 1 || pCreateInfo->arrayLayers > 1 || device->physical_device->rad_info.chip_class < VI || create_info->scanout || (device->debug_flags & RADV_DEBUG_NO_DCC) || !radv_is_colorbuffer_format_supported(pCreateInfo->format, &blendable)) -- 2.14.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev