On 06/01/2012 03:28 PM, Olivier Galibert wrote:
Hi,
The following pair of patches add gl_VertexID support to llvmpipe.
They also simplify the system value fetch methodology (hopefully
generating better code in the end) and fixes some issues with
gl_InstanceID. The "I don't understand how it could ever work" kind
of issues, converting from int32 to float twice is not good, usually.
v2: Fix a stupid type error for vertex id.
I haven't looked at this code in a while, but looks good AFAICT.
Reviewed-by: Brian Paul
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