Re: [Mesa-dev] [PATCH 00/10] RadeonSI: cleanup RW shader slots

2016-04-21 Thread Bas Nieuwenhuizen
On Wed, Apr 20, 2016 at 5:47 PM, Marek Olšák  wrote:
> Hi,
>
> This moves all private shader resources to the RW buffer bindings, including 
> all driver constant buffers, and the poly stipple image (which is converted 
> into a constant buffer).
>
> RW buffer descriptors are made global, not per shader stage, so all shaders 
> receive the same pointer.
>
> Finally, all shader resource binding masks are shortened to 32 bits.
>
> Please review.

Except for patch 2, which I've commented on, the series is

Reviewed-by: Bas Nieuwenhuizen 

- Bas
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[Mesa-dev] [PATCH 00/10] RadeonSI: cleanup RW shader slots

2016-04-20 Thread Marek Olšák
Hi,

This moves all private shader resources to the RW buffer bindings, including 
all driver constant buffers, and the poly stipple image (which is converted 
into a constant buffer).

RW buffer descriptors are made global, not per shader stage, so all shaders 
receive the same pointer.

Finally, all shader resource binding masks are shortened to 32 bits.

Please review.

Marek
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