On Wed, Apr 20, 2016 at 5:47 PM, Marek Olšák wrote:
> Hi,
>
> This moves all private shader resources to the RW buffer bindings, including
> all driver constant buffers, and the poly stipple image (which is converted
> into a constant buffer).
>
> RW buffer descriptors are made global, not per shader stage, so all shaders
> receive the same pointer.
>
> Finally, all shader resource binding masks are shortened to 32 bits.
>
> Please review.
Except for patch 2, which I've commented on, the series is
Reviewed-by: Bas Nieuwenhuizen
- Bas
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