Re: [Mesa-dev] [PATCH 02/19] glsl: Fix wonkey indentation left from previous commit

2016-12-18 Thread Timothy Arceri
Patches 1-2:

Reviewed-by: Timothy Arceri 
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[Mesa-dev] [PATCH 02/19] glsl: Fix wonkey indentation left from previous commit

2016-12-15 Thread Ian Romanick
From: Ian Romanick 

Signed-off-by: Ian Romanick 
Cc: mesa-sta...@lists.freedesktop.org
---
 src/compiler/glsl/link_uniform_blocks.cpp | 89 +++
 1 file changed, 44 insertions(+), 45 deletions(-)

diff --git a/src/compiler/glsl/link_uniform_blocks.cpp 
b/src/compiler/glsl/link_uniform_blocks.cpp
index 8544b90..41b26e7 100644
--- a/src/compiler/glsl/link_uniform_blocks.cpp
+++ b/src/compiler/glsl/link_uniform_blocks.cpp
@@ -217,23 +217,23 @@ process_block_array(struct uniform_block_array_elements 
*ub_array, char **name,
 unsigned *block_index, unsigned *binding_offset,
 struct gl_context *ctx, struct gl_shader_program *prog)
 {
-  for (unsigned j = 0; j < ub_array->num_array_elements; j++) {
- size_t new_length = name_length;
+   for (unsigned j = 0; j < ub_array->num_array_elements; j++) {
+  size_t new_length = name_length;
 
- /* Append the subscript to the current variable name */
- ralloc_asprintf_rewrite_tail(name, _length, "[%u]",
-  ub_array->array_elements[j]);
+  /* Append the subscript to the current variable name */
+  ralloc_asprintf_rewrite_tail(name, _length, "[%u]",
+   ub_array->array_elements[j]);
 
- if (ub_array->array) {
-process_block_array(ub_array->array, name, new_length, blocks,
-parcel, variables, b, block_index,
-binding_offset, ctx, prog);
- } else {
-process_block_array_leaf(name, blocks,
- parcel, variables, b, block_index,
- binding_offset, ctx, prog);
- }
+  if (ub_array->array) {
+ process_block_array(ub_array->array, name, new_length, blocks,
+ parcel, variables, b, block_index,
+ binding_offset, ctx, prog);
+  } else {
+ process_block_array_leaf(name, blocks,
+  parcel, variables, b, block_index,
+  binding_offset, ctx, prog);
   }
+   }
 }
 
 static void
@@ -244,44 +244,43 @@ process_block_array_leaf(char **name,
  unsigned *block_index, unsigned *binding_offset,
  struct gl_context *ctx, struct gl_shader_program 
*prog)
 {
-  unsigned i = *block_index;
-  const glsl_type *type =  b->type->without_array();
+   unsigned i = *block_index;
+   const glsl_type *type =  b->type->without_array();
 
-  blocks[i].Name = ralloc_strdup(blocks, *name);
-  blocks[i].Uniforms = [(*parcel).index];
+   blocks[i].Name = ralloc_strdup(blocks, *name);
+   blocks[i].Uniforms = [(*parcel).index];
 
-  /* The GL_ARB_shading_language_420pack spec says:
-   *
-   * "If the binding identifier is used with a uniform block
-   * instanced as an array then the first element of the array
-   * takes the specified block binding and each subsequent
-   * element takes the next consecutive uniform block binding
-   * point."
-   */
-  blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0;
+   /* The GL_ARB_shading_language_420pack spec says:
+*
+* "If the binding identifier is used with a uniform block instanced as
+* an array then the first element of the array takes the specified
+* block binding and each subsequent element takes the next consecutive
+* uniform block binding point."
+*/
+   blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0;
 
-  blocks[i].UniformBufferSize = 0;
-  blocks[i]._Packing = gl_uniform_block_packing(type->interface_packing);
-  blocks[i]._RowMajor = type->get_interface_row_major();
+   blocks[i].UniformBufferSize = 0;
+   blocks[i]._Packing = gl_uniform_block_packing(type->interface_packing);
+   blocks[i]._RowMajor = type->get_interface_row_major();
 
-  parcel->process(type, blocks[i].Name);
+   parcel->process(type, blocks[i].Name);
 
-  blocks[i].UniformBufferSize = parcel->buffer_size;
+   blocks[i].UniformBufferSize = parcel->buffer_size;
 
-  /* Check SSBO size is lower than maximum supported size for SSBO */
-  if (b->is_shader_storage &&
-  parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
- linker_error(prog, "shader storage block `%s' has size %d, "
-  "which is larger than than the maximum allowed (%d)",
-  b->type->name,
-  parcel->buffer_size,
-  ctx->Const.MaxShaderStorageBlockSize);
-  }
-  blocks[i].NumUniforms =
- (unsigned)(ptrdiff_t)([parcel->index] - blocks[i].Uniforms);
+   /* Check SSBO size is lower than maximum supported size for SSBO */
+   if