Re: [Mesa-dev] [PATCH 03/11] etnaviv: add basic shader variant support

2017-03-28 Thread Christian Gmeiner
Hi Lucas,


2017-03-27 10:56 GMT+02:00 Lucas Stach :
> Am Sonntag, den 26.03.2017, 16:13 +0200 schrieb Christian Gmeiner:
>> This commit adds some basic infrastructure to handle shader
>> variants. We are still creating exactly one shader variant
>> for each shader.
>>
>> Signed-off-by: Christian Gmeiner 
>
> Nitpick inline, othwerwise:
>
> Reviewed-by: Lucas Stach 
>
>> ---
>>  src/gallium/drivers/etnaviv/etnaviv_compiler.h |  3 ++
>>  src/gallium/drivers/etnaviv/etnaviv_shader.c   | 49 
>> +++---
>>  src/gallium/drivers/etnaviv/etnaviv_shader.h   | 12 +++
>>  3 files changed, 60 insertions(+), 4 deletions(-)
>>
>> diff --git a/src/gallium/drivers/etnaviv/etnaviv_compiler.h 
>> b/src/gallium/drivers/etnaviv/etnaviv_compiler.h
>> index 2a3b4f4..8de0126 100644
>> --- a/src/gallium/drivers/etnaviv/etnaviv_compiler.h
>> +++ b/src/gallium/drivers/etnaviv/etnaviv_compiler.h
>> @@ -92,6 +92,9 @@ struct etna_shader_variant {
>>
>> /* unknown input property (XX_INPUT_COUNT, field UNK8) */
>> uint32_t input_count_unk8;
>> +
>> +   /* shader variants form a linked list */
>> +   struct etna_shader_variant *next;
>>  };
>>
>>  struct etna_varying {
>> diff --git a/src/gallium/drivers/etnaviv/etnaviv_shader.c 
>> b/src/gallium/drivers/etnaviv/etnaviv_shader.c
>> index 35084e5..d6bc9bc 100644
>> --- a/src/gallium/drivers/etnaviv/etnaviv_shader.c
>> +++ b/src/gallium/drivers/etnaviv/etnaviv_shader.c
>> @@ -31,6 +31,7 @@
>>  #include "etnaviv_debug.h"
>>  #include "etnaviv_util.h"
>>
>> +#include "tgsi/tgsi_parse.h"
>>  #include "util/u_math.h"
>>  #include "util/u_memory.h"
>>
>> @@ -266,25 +267,65 @@ etna_shader_update_vertex(struct etna_context *ctx)
>> ctx->vertex_elements);
>>  }
>>
>> +static struct etna_shader_variant *
>> +create_variant(struct etna_shader *shader)
>> +{
>> +   struct etna_shader_variant *v;
>> +
>> +   v = etna_compile_shader(shader->specs, shader->tokens);
>> +   if (!v) {
>> +  debug_error("compile failed!");
>> +  return NULL;
>> +   }
>> +
>> +   v->id = ++shader->variant_count;
>> +
>> +   return v;
>> +}
>> +
>>  static void *
>>  etna_create_shader_state(struct pipe_context *pctx,
>>   const struct pipe_shader_state *pss)
>>  {
>> struct etna_context *ctx = etna_context(pctx);
>> -   struct etna_shader_variant *shader = etna_compile_shader(>specs, 
>> pss->tokens);
>> +   struct etna_shader *shader = CALLOC_STRUCT(etna_shader);
>> +
>> +   if (!shader)
>> +  return NULL;
>>
>> static uint32_t id;
>> shader->id = id++;
>> +   shader->specs = >specs;
>> +   shader->tokens = tgsi_dup_tokens(pss->tokens);
>>
>> -   dump_shader_info(shader, >debug);
>> +   /* compile new variant */
>> +   struct etna_shader_variant *v;
>>
>> -   return shader;
>> +   v = create_variant(shader);
>> +   if (v) {
>> +  v->next = shader->variants;
>> +  shader->variants = v;
>> +  dump_shader_info(v, >debug);
>> +   }
>> +
>> +   return v;
>>  }
>>
>>  static void
>>  etna_delete_shader_state(struct pipe_context *pctx, void *ss)
>>  {
>> -   etna_destroy_shader(ss);
>> +   struct etna_shader *shader = ss;
>> +   struct etna_shader_variant *v, *t;
>> +
>> +   v = shader->variants;
>> +   while (v) {
>> +  t = v;
>> +  v = v->next;
>> +  etna_destroy_shader(t);
>> +   }
>> +
>> +   FREE((void *)shader->tokens);
>
> Is this cast really needed?
>

It is not needed - I have corrected that locally.

greets
--
Christian Gmeiner, MSc

https://www.youtube.com/user/AloryOFFICIAL
https://soundcloud.com/christian-gmeiner
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Re: [Mesa-dev] [PATCH 03/11] etnaviv: add basic shader variant support

2017-03-27 Thread Lucas Stach
Am Sonntag, den 26.03.2017, 16:13 +0200 schrieb Christian Gmeiner:
> This commit adds some basic infrastructure to handle shader
> variants. We are still creating exactly one shader variant
> for each shader.
> 
> Signed-off-by: Christian Gmeiner 

Nitpick inline, othwerwise:

Reviewed-by: Lucas Stach 

> ---
>  src/gallium/drivers/etnaviv/etnaviv_compiler.h |  3 ++
>  src/gallium/drivers/etnaviv/etnaviv_shader.c   | 49 
> +++---
>  src/gallium/drivers/etnaviv/etnaviv_shader.h   | 12 +++
>  3 files changed, 60 insertions(+), 4 deletions(-)
> 
> diff --git a/src/gallium/drivers/etnaviv/etnaviv_compiler.h 
> b/src/gallium/drivers/etnaviv/etnaviv_compiler.h
> index 2a3b4f4..8de0126 100644
> --- a/src/gallium/drivers/etnaviv/etnaviv_compiler.h
> +++ b/src/gallium/drivers/etnaviv/etnaviv_compiler.h
> @@ -92,6 +92,9 @@ struct etna_shader_variant {
>  
> /* unknown input property (XX_INPUT_COUNT, field UNK8) */
> uint32_t input_count_unk8;
> +
> +   /* shader variants form a linked list */
> +   struct etna_shader_variant *next;
>  };
>  
>  struct etna_varying {
> diff --git a/src/gallium/drivers/etnaviv/etnaviv_shader.c 
> b/src/gallium/drivers/etnaviv/etnaviv_shader.c
> index 35084e5..d6bc9bc 100644
> --- a/src/gallium/drivers/etnaviv/etnaviv_shader.c
> +++ b/src/gallium/drivers/etnaviv/etnaviv_shader.c
> @@ -31,6 +31,7 @@
>  #include "etnaviv_debug.h"
>  #include "etnaviv_util.h"
>  
> +#include "tgsi/tgsi_parse.h"
>  #include "util/u_math.h"
>  #include "util/u_memory.h"
>  
> @@ -266,25 +267,65 @@ etna_shader_update_vertex(struct etna_context *ctx)
> ctx->vertex_elements);
>  }
>  
> +static struct etna_shader_variant *
> +create_variant(struct etna_shader *shader)
> +{
> +   struct etna_shader_variant *v;
> +
> +   v = etna_compile_shader(shader->specs, shader->tokens);
> +   if (!v) {
> +  debug_error("compile failed!");
> +  return NULL;
> +   }
> +
> +   v->id = ++shader->variant_count;
> +
> +   return v;
> +}
> +
>  static void *
>  etna_create_shader_state(struct pipe_context *pctx,
>   const struct pipe_shader_state *pss)
>  {
> struct etna_context *ctx = etna_context(pctx);
> -   struct etna_shader_variant *shader = etna_compile_shader(>specs, 
> pss->tokens);
> +   struct etna_shader *shader = CALLOC_STRUCT(etna_shader);
> +
> +   if (!shader)
> +  return NULL;
>  
> static uint32_t id;
> shader->id = id++;
> +   shader->specs = >specs;
> +   shader->tokens = tgsi_dup_tokens(pss->tokens);
>  
> -   dump_shader_info(shader, >debug);
> +   /* compile new variant */
> +   struct etna_shader_variant *v;
>  
> -   return shader;
> +   v = create_variant(shader);
> +   if (v) {
> +  v->next = shader->variants;
> +  shader->variants = v;
> +  dump_shader_info(v, >debug);
> +   }
> +
> +   return v;
>  }
>  
>  static void
>  etna_delete_shader_state(struct pipe_context *pctx, void *ss)
>  {
> -   etna_destroy_shader(ss);
> +   struct etna_shader *shader = ss;
> +   struct etna_shader_variant *v, *t;
> +
> +   v = shader->variants;
> +   while (v) {
> +  t = v;
> +  v = v->next;
> +  etna_destroy_shader(t);
> +   }
> +
> +   FREE((void *)shader->tokens);

Is this cast really needed?

> +   FREE(shader);
>  }
>  
>  static void
> diff --git a/src/gallium/drivers/etnaviv/etnaviv_shader.h 
> b/src/gallium/drivers/etnaviv/etnaviv_shader.h
> index 1dbd200..c613c17 100644
> --- a/src/gallium/drivers/etnaviv/etnaviv_shader.h
> +++ b/src/gallium/drivers/etnaviv/etnaviv_shader.h
> @@ -30,6 +30,18 @@
>  #include "pipe/p_state.h"
>  
>  struct etna_context;
> +struct etna_shader_variant;
> +
> +struct etna_shader {
> +/* shader id (for debug): */
> +uint32_t id;
> +uint32_t variant_count;
> +
> +struct tgsi_token *tokens;
> +struct etna_specs *specs;
> +
> +struct etna_shader_variant *variants;
> +};
>  
>  bool
>  etna_shader_link(struct etna_context *ctx);


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[Mesa-dev] [PATCH 03/11] etnaviv: add basic shader variant support

2017-03-26 Thread Christian Gmeiner
This commit adds some basic infrastructure to handle shader
variants. We are still creating exactly one shader variant
for each shader.

Signed-off-by: Christian Gmeiner 
---
 src/gallium/drivers/etnaviv/etnaviv_compiler.h |  3 ++
 src/gallium/drivers/etnaviv/etnaviv_shader.c   | 49 +++---
 src/gallium/drivers/etnaviv/etnaviv_shader.h   | 12 +++
 3 files changed, 60 insertions(+), 4 deletions(-)

diff --git a/src/gallium/drivers/etnaviv/etnaviv_compiler.h 
b/src/gallium/drivers/etnaviv/etnaviv_compiler.h
index 2a3b4f4..8de0126 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_compiler.h
+++ b/src/gallium/drivers/etnaviv/etnaviv_compiler.h
@@ -92,6 +92,9 @@ struct etna_shader_variant {
 
/* unknown input property (XX_INPUT_COUNT, field UNK8) */
uint32_t input_count_unk8;
+
+   /* shader variants form a linked list */
+   struct etna_shader_variant *next;
 };
 
 struct etna_varying {
diff --git a/src/gallium/drivers/etnaviv/etnaviv_shader.c 
b/src/gallium/drivers/etnaviv/etnaviv_shader.c
index 35084e5..d6bc9bc 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_shader.c
+++ b/src/gallium/drivers/etnaviv/etnaviv_shader.c
@@ -31,6 +31,7 @@
 #include "etnaviv_debug.h"
 #include "etnaviv_util.h"
 
+#include "tgsi/tgsi_parse.h"
 #include "util/u_math.h"
 #include "util/u_memory.h"
 
@@ -266,25 +267,65 @@ etna_shader_update_vertex(struct etna_context *ctx)
ctx->vertex_elements);
 }
 
+static struct etna_shader_variant *
+create_variant(struct etna_shader *shader)
+{
+   struct etna_shader_variant *v;
+
+   v = etna_compile_shader(shader->specs, shader->tokens);
+   if (!v) {
+  debug_error("compile failed!");
+  return NULL;
+   }
+
+   v->id = ++shader->variant_count;
+
+   return v;
+}
+
 static void *
 etna_create_shader_state(struct pipe_context *pctx,
  const struct pipe_shader_state *pss)
 {
struct etna_context *ctx = etna_context(pctx);
-   struct etna_shader_variant *shader = etna_compile_shader(>specs, 
pss->tokens);
+   struct etna_shader *shader = CALLOC_STRUCT(etna_shader);
+
+   if (!shader)
+  return NULL;
 
static uint32_t id;
shader->id = id++;
+   shader->specs = >specs;
+   shader->tokens = tgsi_dup_tokens(pss->tokens);
 
-   dump_shader_info(shader, >debug);
+   /* compile new variant */
+   struct etna_shader_variant *v;
 
-   return shader;
+   v = create_variant(shader);
+   if (v) {
+  v->next = shader->variants;
+  shader->variants = v;
+  dump_shader_info(v, >debug);
+   }
+
+   return v;
 }
 
 static void
 etna_delete_shader_state(struct pipe_context *pctx, void *ss)
 {
-   etna_destroy_shader(ss);
+   struct etna_shader *shader = ss;
+   struct etna_shader_variant *v, *t;
+
+   v = shader->variants;
+   while (v) {
+  t = v;
+  v = v->next;
+  etna_destroy_shader(t);
+   }
+
+   FREE((void *)shader->tokens);
+   FREE(shader);
 }
 
 static void
diff --git a/src/gallium/drivers/etnaviv/etnaviv_shader.h 
b/src/gallium/drivers/etnaviv/etnaviv_shader.h
index 1dbd200..c613c17 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_shader.h
+++ b/src/gallium/drivers/etnaviv/etnaviv_shader.h
@@ -30,6 +30,18 @@
 #include "pipe/p_state.h"
 
 struct etna_context;
+struct etna_shader_variant;
+
+struct etna_shader {
+/* shader id (for debug): */
+uint32_t id;
+uint32_t variant_count;
+
+struct tgsi_token *tokens;
+struct etna_specs *specs;
+
+struct etna_shader_variant *variants;
+};
 
 bool
 etna_shader_link(struct etna_context *ctx);
-- 
2.9.3

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