Re: [Mesa-dev] [PATCH 05/16] nir: add lowering pass for glBitmap
Rob Clarkwrites: > From: Rob Clark > > Signed-off-by: Rob Clark > Reviewed-by: Connor Abbott > --- > src/compiler/Makefile.sources | 1 + > src/compiler/nir/nir.h | 7 ++ > src/compiler/nir/nir_lower_bitmap.c | 166 > > 3 files changed, 174 insertions(+) > create mode 100644 src/compiler/nir/nir_lower_bitmap.c > > diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources > index c396128..cb9eee9 100644 > --- a/src/compiler/Makefile.sources > +++ b/src/compiler/Makefile.sources > @@ -185,6 +185,7 @@ NIR_FILES = \ > nir/nir_liveness.c \ > nir/nir_lower_alu_to_scalar.c \ > nir/nir_lower_atomics.c \ > + nir/nir_lower_bitmap.c \ > nir/nir_lower_clip.c \ > nir/nir_lower_drawpixels.c \ > nir/nir_lower_global_vars_to_local.c \ > diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h > index 34635ed..85b28d2 100644 > --- a/src/compiler/nir/nir.h > +++ b/src/compiler/nir/nir.h > @@ -2269,6 +2269,13 @@ typedef struct nir_lower_drawpixels_options { > void nir_lower_drawpixels(nir_shader *shader, >const nir_lower_drawpixels_options *options); > > +typedef struct nir_lower_bitmap_options { > + unsigned sampler; > + bool swizzle_; > +} nir_lower_bitmap_options; > + > +void nir_lower_bitmap(nir_shader *shader, const nir_lower_bitmap_options > *options); > + > void nir_lower_atomics(nir_shader *shader, > const struct gl_shader_program *shader_program); > void nir_lower_to_source_mods(nir_shader *shader); > diff --git a/src/compiler/nir/nir_lower_bitmap.c > b/src/compiler/nir/nir_lower_bitmap.c > new file mode 100644 > index 000..3cba69a > --- /dev/null > +++ b/src/compiler/nir/nir_lower_bitmap.c > @@ -0,0 +1,166 @@ > +/* > + * Copyright © 2015 Red Hat > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > FROM, > + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN > THE > + * SOFTWARE. > + */ > + > +#include "nir.h" > +#include "nir_builder.h" > + > +/* Lower glBitmap(). > + * > + * This is based on the logic in st_get_bitmap_shader() in TGSI compiler. > + * From st_cb_bitmap.c: > + * > + *glBitmaps are drawn as textured quads. The user's bitmap pattern > + *is stored in a texture image. An alpha8 texture format is used. > + *The fragment shader samples a bit (texel) from the texture, then > + *discards the fragment if the bit is off. > + * > + *Note that we actually store the inverse image of the bitmap to > + *simplify the fragment program. An "on" bit gets stored as texel=0x0 > + *and an "off" bit is stored as texel=0xff. Then we kill the > + *fragment if the negated texel value is less than zero. > + * > + * Note that the texture format will be, according to what driver supports, > + * in order of preference (with swizzle): > + * > + *I8_UNORM - . > + *A8_UNORM - .000x > + *L8_UNORM - .xxx1 > + * > + * If L8_UNORM, options->swizzle_ is true. Otherwise we can just use > + * the .w comp. > + * > + * Run before nir_lower_io. > + */ > + > +typedef struct { > + const nir_lower_bitmap_options *options; > + nir_shader *shader; > + nir_builder b; > + nir_variable *texcoord; > +} lower_bitmap_state; > + > +static nir_ssa_def * > +get_texcoord(lower_bitmap_state *state) > +{ > + if (state->texcoord == NULL) { > + nir_variable *texcoord = NULL; > + > + /* find gl_TexCoord, if it exists: */ > + nir_foreach_variable(var, >shader->inputs) { > + if (strcmp(var->name, "gl_TexCoord") == 0) { > +texcoord = var; > +break; > + } > + } > + > + /* otherwise create it: */ > + if (texcoord == NULL) { > + texcoord = nir_variable_create(state->shader, > +
[Mesa-dev] [PATCH 05/16] nir: add lowering pass for glBitmap
From: Rob ClarkSigned-off-by: Rob Clark Reviewed-by: Connor Abbott --- src/compiler/Makefile.sources | 1 + src/compiler/nir/nir.h | 7 ++ src/compiler/nir/nir_lower_bitmap.c | 166 3 files changed, 174 insertions(+) create mode 100644 src/compiler/nir/nir_lower_bitmap.c diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources index c396128..cb9eee9 100644 --- a/src/compiler/Makefile.sources +++ b/src/compiler/Makefile.sources @@ -185,6 +185,7 @@ NIR_FILES = \ nir/nir_liveness.c \ nir/nir_lower_alu_to_scalar.c \ nir/nir_lower_atomics.c \ + nir/nir_lower_bitmap.c \ nir/nir_lower_clip.c \ nir/nir_lower_drawpixels.c \ nir/nir_lower_global_vars_to_local.c \ diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 34635ed..85b28d2 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -2269,6 +2269,13 @@ typedef struct nir_lower_drawpixels_options { void nir_lower_drawpixels(nir_shader *shader, const nir_lower_drawpixels_options *options); +typedef struct nir_lower_bitmap_options { + unsigned sampler; + bool swizzle_; +} nir_lower_bitmap_options; + +void nir_lower_bitmap(nir_shader *shader, const nir_lower_bitmap_options *options); + void nir_lower_atomics(nir_shader *shader, const struct gl_shader_program *shader_program); void nir_lower_to_source_mods(nir_shader *shader); diff --git a/src/compiler/nir/nir_lower_bitmap.c b/src/compiler/nir/nir_lower_bitmap.c new file mode 100644 index 000..3cba69a --- /dev/null +++ b/src/compiler/nir/nir_lower_bitmap.c @@ -0,0 +1,166 @@ +/* + * Copyright © 2015 Red Hat + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "nir.h" +#include "nir_builder.h" + +/* Lower glBitmap(). + * + * This is based on the logic in st_get_bitmap_shader() in TGSI compiler. + * From st_cb_bitmap.c: + * + *glBitmaps are drawn as textured quads. The user's bitmap pattern + *is stored in a texture image. An alpha8 texture format is used. + *The fragment shader samples a bit (texel) from the texture, then + *discards the fragment if the bit is off. + * + *Note that we actually store the inverse image of the bitmap to + *simplify the fragment program. An "on" bit gets stored as texel=0x0 + *and an "off" bit is stored as texel=0xff. Then we kill the + *fragment if the negated texel value is less than zero. + * + * Note that the texture format will be, according to what driver supports, + * in order of preference (with swizzle): + * + *I8_UNORM - . + *A8_UNORM - .000x + *L8_UNORM - .xxx1 + * + * If L8_UNORM, options->swizzle_ is true. Otherwise we can just use + * the .w comp. + * + * Run before nir_lower_io. + */ + +typedef struct { + const nir_lower_bitmap_options *options; + nir_shader *shader; + nir_builder b; + nir_variable *texcoord; +} lower_bitmap_state; + +static nir_ssa_def * +get_texcoord(lower_bitmap_state *state) +{ + if (state->texcoord == NULL) { + nir_variable *texcoord = NULL; + + /* find gl_TexCoord, if it exists: */ + nir_foreach_variable(var, >shader->inputs) { + if (strcmp(var->name, "gl_TexCoord") == 0) { +texcoord = var; +break; + } + } + + /* otherwise create it: */ + if (texcoord == NULL) { + texcoord = nir_variable_create(state->shader, +nir_var_shader_in, +glsl_vec4_type(), +"gl_TexCoord"); + texcoord->data.location = VARYING_SLOT_TEX0; + } + + state->texcoord = texcoord; + } + return nir_load_var(>b,