Re: [Mesa-dev] [PATCH 05/17] mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.
This patch is Reviewed-by: Ian Romanick ian.d.roman...@intel.com I think this patch could also be tagged for the 10.6.x series. On 07/29/2015 07:01 AM, Samuel Iglesias Gonsalvez wrote: From: Iago Toral Quiroga ito...@igalia.com From section 9.2. Binding and Managing Framebuffer Objects: Upon successful return from Get*FramebufferAttachmentParameteriv, if pname is FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, then params will contain one of NONE, FRAMEBUFFER_DEFAULT, TEXTURE, or RENDERBUFFER, identifying the type of object which contains the attached image. And then it clarifies further: If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then either no framebuffer is bound to target; or the default framebuffer is bound, attachment is DEPTH or STENCIL, and the number of depth or stencil bits, respectively, is zero Currently, if the default framebuffer is bound, we always return GL_FRAMEBUFFER_DEFAULT for FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, but according to the spec, when GL_DEPTH or GL_STENCIL attachments are the ones being queried, we should return GL_NONE if they don't exist. Fixes the following dEQP test: dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_x_size_initial --- src/mesa/main/fbobject.c | 11 ++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index cc342c2..84321e4 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -3584,7 +3584,16 @@ _mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx, switch (pname) { case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: - *params = _mesa_is_winsys_fbo(buffer) + /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects: + * + * If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then + * either no framebuffer is bound to target; or the default framebuffer + * is bound, attachment is DEPTH or STENCIL, and the number of depth or + * stencil bits, respectively, is zero. + */ + *params = (_mesa_is_winsys_fbo(buffer) + ((attachment != GL_DEPTH attachment != GL_STENCIL) || + (att-Type != GL_NONE))) ? GL_FRAMEBUFFER_DEFAULT : att-Type; return; case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [PATCH 05/17] mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.
From: Iago Toral Quiroga ito...@igalia.com From section 9.2. Binding and Managing Framebuffer Objects: Upon successful return from Get*FramebufferAttachmentParameteriv, if pname is FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, then params will contain one of NONE, FRAMEBUFFER_DEFAULT, TEXTURE, or RENDERBUFFER, identifying the type of object which contains the attached image. And then it clarifies further: If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then either no framebuffer is bound to target; or the default framebuffer is bound, attachment is DEPTH or STENCIL, and the number of depth or stencil bits, respectively, is zero Currently, if the default framebuffer is bound, we always return GL_FRAMEBUFFER_DEFAULT for FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, but according to the spec, when GL_DEPTH or GL_STENCIL attachments are the ones being queried, we should return GL_NONE if they don't exist. Fixes the following dEQP test: dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_x_size_initial --- src/mesa/main/fbobject.c | 11 ++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index cc342c2..84321e4 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -3584,7 +3584,16 @@ _mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx, switch (pname) { case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: - *params = _mesa_is_winsys_fbo(buffer) + /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects: + * + * If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then + * either no framebuffer is bound to target; or the default framebuffer + * is bound, attachment is DEPTH or STENCIL, and the number of depth or + * stencil bits, respectively, is zero. + */ + *params = (_mesa_is_winsys_fbo(buffer) + ((attachment != GL_DEPTH attachment != GL_STENCIL) || + (att-Type != GL_NONE))) ? GL_FRAMEBUFFER_DEFAULT : att-Type; return; case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: -- 2.4.3 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev