Re: [Mesa-dev] [PATCH 08/13] mesa: implement depth/stencil renderbuffer wrapper accessors for Z32F_X24S8

2011-07-01 Thread Marek Olšák
On Fri, Jul 1, 2011 at 5:43 AM, Kenneth Graunke  wrote:
> On 06/30/2011 05:29 PM, Marek Olšák wrote:
>> ---
>>  src/mesa/main/depthstencil.c |  322 
>> +++---
>>  src/mesa/main/depthstencil.h |    5 +
>>  src/mesa/main/framebuffer.c  |   10 +-
>>  3 files changed, 313 insertions(+), 24 deletions(-)
>>
>> diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c
>> index ab62c97..f979045 100644
>> --- a/src/mesa/main/depthstencil.c
>> +++ b/src/mesa/main/depthstencil.c
> [snip]
>> +static void
>> +put_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, 
>> GLuint count,
>> +                const GLint x[], const GLint y[],
>> +                const void *values, const GLubyte *mask)
>> +{
>> +   struct gl_renderbuffer *dsrb = z32frb->Wrapped;
>> +   const GLfloat *src = (const GLfloat *) values;
>> +   ASSERT(z32frb->DataType == GL_FLOAT);
>> +   ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
>> +   ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
>> +   if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
>> +      /* direct access */
>> +      GLuint i;
>> +      for (i = 0; i < count; i++) {
>> +         if (!mask || mask[i]) {
>> +            GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x[i], 
>> y[i]);
>> +            dst[1] = src[i];
>
> Don't you mean dst[0] = src[i] here?  With dst[1], you'll be assigning
> to the stencil value...

Yes, that's right. Thanks for reviewing. I'll change that to *dst.

Marek

>
>> +         }
>> +      }
>> +   }
>> +   else {
>> +      /* get, modify, put */
>> +      GLfloat temp[MAX_WIDTH*2];
>> +      GLuint i;
>> +      dsrb->GetValues(ctx, dsrb, count, x, y, temp);
>> +      for (i = 0; i < count; i++) {
>> +         if (!mask || mask[i]) {
>> +            temp[i*2] = src[i];
>
> ...when clearly this is assigning to the depth value.
>
>> +         }
>> +      }
>> +      dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
>> +   }
>> +}
> [snip]
>
> With that fixed, this patch is:
>
> Reviewed-by: Kenneth Graunke 
>
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Re: [Mesa-dev] [PATCH 08/13] mesa: implement depth/stencil renderbuffer wrapper accessors for Z32F_X24S8

2011-06-30 Thread Kenneth Graunke
On 06/30/2011 05:29 PM, Marek Olšák wrote:
> ---
>  src/mesa/main/depthstencil.c |  322 
> +++---
>  src/mesa/main/depthstencil.h |5 +
>  src/mesa/main/framebuffer.c  |   10 +-
>  3 files changed, 313 insertions(+), 24 deletions(-)
> 
> diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c
> index ab62c97..f979045 100644
> --- a/src/mesa/main/depthstencil.c
> +++ b/src/mesa/main/depthstencil.c
[snip]
> +static void
> +put_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, 
> GLuint count,
> +const GLint x[], const GLint y[],
> +const void *values, const GLubyte *mask)
> +{
> +   struct gl_renderbuffer *dsrb = z32frb->Wrapped;
> +   const GLfloat *src = (const GLfloat *) values;
> +   ASSERT(z32frb->DataType == GL_FLOAT);
> +   ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
> +   ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
> +   if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
> +  /* direct access */
> +  GLuint i;
> +  for (i = 0; i < count; i++) {
> + if (!mask || mask[i]) {
> +GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x[i], 
> y[i]);
> +dst[1] = src[i];

Don't you mean dst[0] = src[i] here?  With dst[1], you'll be assigning
to the stencil value...

> + }
> +  }
> +   }
> +   else {
> +  /* get, modify, put */
> +  GLfloat temp[MAX_WIDTH*2];
> +  GLuint i;
> +  dsrb->GetValues(ctx, dsrb, count, x, y, temp);
> +  for (i = 0; i < count; i++) {
> + if (!mask || mask[i]) {
> +temp[i*2] = src[i];

...when clearly this is assigning to the depth value.

> + }
> +  }
> +  dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
> +   }
> +}
[snip]

With that fixed, this patch is:

Reviewed-by: Kenneth Graunke 
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[Mesa-dev] [PATCH 08/13] mesa: implement depth/stencil renderbuffer wrapper accessors for Z32F_X24S8

2011-06-30 Thread Marek Olšák
---
 src/mesa/main/depthstencil.c |  322 +++---
 src/mesa/main/depthstencil.h |5 +
 src/mesa/main/framebuffer.c  |   10 +-
 3 files changed, 313 insertions(+), 24 deletions(-)

diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c
index ab62c97..f979045 100644
--- a/src/mesa/main/depthstencil.c
+++ b/src/mesa/main/depthstencil.c
@@ -393,6 +393,217 @@ _mesa_new_z24_renderbuffer_wrapper(struct gl_context *ctx,
 }
 
 
+static void
+get_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint 
count,
+ GLint x, GLint y, void *values)
+{
+   struct gl_renderbuffer *dsrb = z32frb->Wrapped;
+   GLfloat temp[MAX_WIDTH*2];
+   GLfloat *dst = (GLfloat *) values;
+   const GLfloat *src = (const GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y);
+   GLuint i;
+   ASSERT(z32frb->DataType == GL_FLOAT);
+   ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+   ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
+   if (!src) {
+  dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+  src = temp;
+   }
+   for (i = 0; i < count; i++) {
+  dst[i] = src[i*2];
+   }
+}
+
+static void
+get_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint 
count,
+const GLint x[], const GLint y[], void *values)
+{
+   struct gl_renderbuffer *dsrb = z32frb->Wrapped;
+   GLfloat temp[MAX_WIDTH*2];
+   GLfloat *dst = (GLfloat *) values;
+   GLuint i;
+   ASSERT(z32frb->DataType == GL_FLOAT);
+   ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+   ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
+   ASSERT(count <= MAX_WIDTH);
+   /* don't bother trying direct access */
+   dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+   for (i = 0; i < count; i++) {
+  dst[i] = temp[i*2];
+   }
+}
+
+static void
+put_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint 
count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+   struct gl_renderbuffer *dsrb = z32frb->Wrapped;
+   const GLfloat *src = (const GLfloat *) values;
+   GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y);
+   ASSERT(z32frb->DataType == GL_FLOAT);
+   ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+   ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
+   if (dst) {
+  /* direct access */
+  GLuint i;
+  for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+dst[i*2] = src[i];
+ }
+  }
+   }
+   else {
+  /* get, modify, put */
+  GLfloat temp[MAX_WIDTH*2];
+  GLuint i;
+  dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+  for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+temp[i*2] = src[i];
+ }
+  }
+  dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
+   }
+}
+
+static void
+put_mono_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, 
GLuint count,
+  GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+   struct gl_renderbuffer *dsrb = z32frb->Wrapped;
+   GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y);
+   ASSERT(z32frb->DataType == GL_FLOAT);
+   ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+   ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
+   if (dst) {
+  /* direct access */
+  GLuint i;
+  const GLfloat val = *(GLfloat*)value;
+  for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+dst[i*2] = val;
+ }
+  }
+   }
+   else {
+  /* get, modify, put */
+  GLfloat temp[MAX_WIDTH*2];
+  GLuint i;
+  const GLfloat val = *(GLfloat *)value;
+  dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+  for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+temp[i*2] = val;
+ }
+  }
+  dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
+   }
+}
+
+static void
+put_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint 
count,
+const GLint x[], const GLint y[],
+const void *values, const GLubyte *mask)
+{
+   struct gl_renderbuffer *dsrb = z32frb->Wrapped;
+   const GLfloat *src = (const GLfloat *) values;
+   ASSERT(z32frb->DataType == GL_FLOAT);
+   ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+   ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
+   if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
+  /* direct access */
+  GLuint i;
+  for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+dst[1] = src[i];
+ }
+  }
+   }
+   else {
+  /* get, modify, put */
+  GLfloat temp[MAX_WIDTH*2];
+  GLuint i;
+  dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+  for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+temp[i*2] = src[i];
+ }
+  }
+  ds