Re: [Mesa-dev] [PATCH 09/10] main/glsles: return two minor digits for SHADING_LANGUAGE_VERSION
With Brian's suggested change to the commit message, this patch is Reviewed-by: Ian Romanick ian.d.roman...@intel.com On 12/01/2014 05:04 AM, Eduardo Lima Mitev wrote: From: Samuel Iglesias Gonsalvez sigles...@igalia.com For OpenGL ES 3.0 spec, the minor number for SHADING_LANGUAGE_VERSION is always two digits, matching the OpenGL ES Shading Language Specification release number. For example, this query might return the string 3.00. This patch fixes the following dEQP test: dEQP-GLES3.functional.state_query.string.shading_language_version No piglit regression observed. Signed-off-by: Samuel Iglesias Gonsalvez sigles...@igalia.com --- src/mesa/main/getstring.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c index 431d60b..7054fc7 100644 --- a/src/mesa/main/getstring.c +++ b/src/mesa/main/getstring.c @@ -68,7 +68,7 @@ shading_language_version(struct gl_context *ctx) case API_OPENGLES2: return (ctx-Version 30) ? (const GLubyte *) OpenGL ES GLSL ES 1.0.16 - : (const GLubyte *) OpenGL ES GLSL ES 3.0; + : (const GLubyte *) OpenGL ES GLSL ES 3.00; case API_OPENGLES: /* fall-through */ ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [PATCH 09/10] main/glsles: return two minor digits for SHADING_LANGUAGE_VERSION
From: Samuel Iglesias Gonsalvez sigles...@igalia.com For OpenGL ES 3.0 spec, the minor number for SHADING_LANGUAGE_VERSION is always two digits, matching the OpenGL ES Shading Language Specification release number. For example, this query might return the string 3.00. This patch fixes the following dEQP test: dEQP-GLES3.functional.state_query.string.shading_language_version No piglit regression observed. Signed-off-by: Samuel Iglesias Gonsalvez sigles...@igalia.com --- src/mesa/main/getstring.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c index 431d60b..7054fc7 100644 --- a/src/mesa/main/getstring.c +++ b/src/mesa/main/getstring.c @@ -68,7 +68,7 @@ shading_language_version(struct gl_context *ctx) case API_OPENGLES2: return (ctx-Version 30) ? (const GLubyte *) OpenGL ES GLSL ES 1.0.16 - : (const GLubyte *) OpenGL ES GLSL ES 3.0; + : (const GLubyte *) OpenGL ES GLSL ES 3.00; case API_OPENGLES: /* fall-through */ -- 2.1.3 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH 09/10] main/glsles: return two minor digits for SHADING_LANGUAGE_VERSION
I'd change the subject to main: return two minor digits for ES shading language version On 12/01/2014 06:04 AM, Eduardo Lima Mitev wrote: From: Samuel Iglesias Gonsalvez sigles...@igalia.com For OpenGL ES 3.0 spec, the minor number for SHADING_LANGUAGE_VERSION is always two digits, matching the OpenGL ES Shading Language Specification release number. For example, this query might return the string 3.00. This patch fixes the following dEQP test: dEQP-GLES3.functional.state_query.string.shading_language_version No piglit regression observed. Signed-off-by: Samuel Iglesias Gonsalvez sigles...@igalia.com --- src/mesa/main/getstring.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c index 431d60b..7054fc7 100644 --- a/src/mesa/main/getstring.c +++ b/src/mesa/main/getstring.c @@ -68,7 +68,7 @@ shading_language_version(struct gl_context *ctx) case API_OPENGLES2: return (ctx-Version 30) ? (const GLubyte *) OpenGL ES GLSL ES 1.0.16 - : (const GLubyte *) OpenGL ES GLSL ES 3.0; + : (const GLubyte *) OpenGL ES GLSL ES 3.00; case API_OPENGLES: /* fall-through */ ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH 09/10] main/glsles: return two minor digits for SHADING_LANGUAGE_VERSION
On Monday, December 01, 2014 09:29:13 AM Brian Paul wrote: I'd change the subject to main: return two minor digits for ES shading language version We'll do that. Thanks! Sam On 12/01/2014 06:04 AM, Eduardo Lima Mitev wrote: From: Samuel Iglesias Gonsalvez sigles...@igalia.com For OpenGL ES 3.0 spec, the minor number for SHADING_LANGUAGE_VERSION is always two digits, matching the OpenGL ES Shading Language Specification release number. For example, this query might return the string 3.00. This patch fixes the following dEQP test: dEQP-GLES3.functional.state_query.string.shading_language_version No piglit regression observed. Signed-off-by: Samuel Iglesias Gonsalvez sigles...@igalia.com --- src/mesa/main/getstring.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c index 431d60b..7054fc7 100644 --- a/src/mesa/main/getstring.c +++ b/src/mesa/main/getstring.c @@ -68,7 +68,7 @@ shading_language_version(struct gl_context *ctx) case API_OPENGLES2: return (ctx-Version 30) ? (const GLubyte *) OpenGL ES GLSL ES 1.0.16 - : (const GLubyte *) OpenGL ES GLSL ES 3.0; + : (const GLubyte *) OpenGL ES GLSL ES 3.00; case API_OPENGLES: /* fall-through */ ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev signature.asc Description: This is a digitally signed message part. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev