[Mesa-dev] [PATCH 1/2] softpipe: fix shadow 2d texture array sampling

2011-12-19 Thread Dave Airlie
From: Dave Airlie airl...@redhat.com

The 4th texcoord is used in this case for the comparison.

This fixes piglit glsl-fs-shadow2DArray* on softpipe.

Signed-off-by: Dave Airlie airl...@redhat.com
---
 src/gallium/auxiliary/tgsi/tgsi_exec.c   |   11 ++-
 src/gallium/drivers/softpipe/sp_tex_sample.c |   17 -
 2 files changed, 22 insertions(+), 6 deletions(-)

diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c 
b/src/gallium/auxiliary/tgsi/tgsi_exec.c
index a44ba80..4115e35 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_exec.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c
@@ -1822,7 +1822,6 @@ exec_tex(struct tgsi_exec_machine *mach,
   break;
 
case TGSI_TEXTURE_2D_ARRAY:
-   case TGSI_TEXTURE_SHADOW2D_ARRAY:
   FETCH(r[0], 0, CHAN_X);
   FETCH(r[1], 0, CHAN_Y);
   FETCH(r[2], 0, CHAN_Z);
@@ -1837,7 +1836,17 @@ exec_tex(struct tgsi_exec_machine *mach,
   control,
   r[0], r[1], r[2], r[3]);  /* outputs */
   break;
+   case TGSI_TEXTURE_SHADOW2D_ARRAY:
+  FETCH(r[0], 0, CHAN_X);
+  FETCH(r[1], 0, CHAN_Y);
+  FETCH(r[2], 0, CHAN_Z);
+  FETCH(r[3], 0, CHAN_W);
 
+  fetch_texel(mach-Samplers[unit],
+  r[0], r[1], r[2], r[3], /* S, T, P, LOD */
+  control,
+  r[0], r[1], r[2], r[3]);  /* outputs */
+  break;
case TGSI_TEXTURE_3D:
case TGSI_TEXTURE_CUBE:
   FETCH(r[0], 0, CHAN_X);
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c 
b/src/gallium/drivers/softpipe/sp_tex_sample.c
index 43f201f..8123d7b 100644
--- a/src/gallium/drivers/softpipe/sp_tex_sample.c
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
@@ -2113,15 +2113,22 @@ sample_compare(struct tgsi_sampler *tgsi_sampler,
 
/**
 * Compare texcoord 'p' (aka R) against texture value 'rgba[0]'
+* for 2D Array texture we need to use the 'c0' (aka Q).
 * When we sampled the depth texture, the depth value was put into all
 * RGBA channels.  We look at the red channel here.
 */
 
-   pc0 = CLAMP(p[0], 0.0F, 1.0F);
-   pc1 = CLAMP(p[1], 0.0F, 1.0F);
-   pc2 = CLAMP(p[2], 0.0F, 1.0F);
-   pc3 = CLAMP(p[3], 0.0F, 1.0F);
-
+   if (samp-view-texture-target == PIPE_TEXTURE_2D_ARRAY) {
+  pc0 = CLAMP(c0[0], 0.0F, 1.0F);
+  pc1 = CLAMP(c0[1], 0.0F, 1.0F);
+  pc2 = CLAMP(c0[2], 0.0F, 1.0F);
+  pc3 = CLAMP(c0[3], 0.0F, 1.0F);
+   } else {
+  pc0 = CLAMP(p[0], 0.0F, 1.0F);
+  pc1 = CLAMP(p[1], 0.0F, 1.0F);
+  pc2 = CLAMP(p[2], 0.0F, 1.0F);
+  pc3 = CLAMP(p[3], 0.0F, 1.0F);
+   }
/* compare four texcoords vs. four texture samples */
switch (sampler-compare_func) {
case PIPE_FUNC_LESS:
-- 
1.7.7.3

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Re: [Mesa-dev] [PATCH 1/2] softpipe: fix shadow 2d texture array sampling

2011-12-19 Thread Brian Paul

On 12/19/2011 04:53 AM, Dave Airlie wrote:

From: Dave Airlieairl...@redhat.com

The 4th texcoord is used in this case for the comparison.

This fixes piglit glsl-fs-shadow2DArray* on softpipe.

Signed-off-by: Dave Airlieairl...@redhat.com
---
  src/gallium/auxiliary/tgsi/tgsi_exec.c   |   11 ++-
  src/gallium/drivers/softpipe/sp_tex_sample.c |   17 -
  2 files changed, 22 insertions(+), 6 deletions(-)

diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c 
b/src/gallium/auxiliary/tgsi/tgsi_exec.c
index a44ba80..4115e35 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_exec.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c
@@ -1822,7 +1822,6 @@ exec_tex(struct tgsi_exec_machine *mach,
break;

 case TGSI_TEXTURE_2D_ARRAY:
-   case TGSI_TEXTURE_SHADOW2D_ARRAY:
FETCH(r[0], 0, CHAN_X);
FETCH(r[1], 0, CHAN_Y);
FETCH(r[2], 0, CHAN_Z);
@@ -1837,7 +1836,17 @@ exec_tex(struct tgsi_exec_machine *mach,
control,
r[0],r[1],r[2],r[3]);  /* outputs */
break;
+   case TGSI_TEXTURE_SHADOW2D_ARRAY:
+  FETCH(r[0], 0, CHAN_X);
+  FETCH(r[1], 0, CHAN_Y);
+  FETCH(r[2], 0, CHAN_Z);
+  FETCH(r[3], 0, CHAN_W);

+  fetch_texel(mach-Samplers[unit],
+r[0],r[1],r[2],r[3], /* S, T, P, LOD */
+  control,
+r[0],r[1],r[2],r[3]);  /* outputs */
+  break;
 case TGSI_TEXTURE_3D:
 case TGSI_TEXTURE_CUBE:
FETCH(r[0], 0, CHAN_X);
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c 
b/src/gallium/drivers/softpipe/sp_tex_sample.c
index 43f201f..8123d7b 100644
--- a/src/gallium/drivers/softpipe/sp_tex_sample.c
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
@@ -2113,15 +2113,22 @@ sample_compare(struct tgsi_sampler *tgsi_sampler,

 /**
  * Compare texcoord 'p' (aka R) against texture value 'rgba[0]'
+* for 2D Array texture we need to use the 'c0' (aka Q).
  * When we sampled the depth texture, the depth value was put into all
  * RGBA channels.  We look at the red channel here.
  */

-   pc0 = CLAMP(p[0], 0.0F, 1.0F);
-   pc1 = CLAMP(p[1], 0.0F, 1.0F);
-   pc2 = CLAMP(p[2], 0.0F, 1.0F);
-   pc3 = CLAMP(p[3], 0.0F, 1.0F);
-
+   if (samp-view-texture-target == PIPE_TEXTURE_2D_ARRAY) {
+  pc0 = CLAMP(c0[0], 0.0F, 1.0F);
+  pc1 = CLAMP(c0[1], 0.0F, 1.0F);
+  pc2 = CLAMP(c0[2], 0.0F, 1.0F);
+  pc3 = CLAMP(c0[3], 0.0F, 1.0F);
+   } else {
+  pc0 = CLAMP(p[0], 0.0F, 1.0F);
+  pc1 = CLAMP(p[1], 0.0F, 1.0F);
+  pc2 = CLAMP(p[2], 0.0F, 1.0F);
+  pc3 = CLAMP(p[3], 0.0F, 1.0F);
+   }
 /* compare four texcoords vs. four texture samples */
 switch (sampler-compare_func) {
 case PIPE_FUNC_LESS:



Reviewed-by: Brian Paul bri...@vmware.com
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