Re: [Mesa-dev] [PATCH 1/2] svga: use switch statement in svga_shader_type()

2013-06-28 Thread Jose Fonseca


- Original Message -
 Safer in case the PIPE_SHADER_x tokens get renumbered (as Marek
 wanted to do).

Renumbering PIPE_SHADER_x seems a pure time waster -- there is much more code 
that expects the current order -- and I see no benefit. 

This patch looks good nevertheles.
 ---
  src/gallium/drivers/svga/svga_state_constants.c |   15 ++-
  1 file changed, 10 insertions(+), 5 deletions(-)
 
 diff --git a/src/gallium/drivers/svga/svga_state_constants.c
 b/src/gallium/drivers/svga/svga_state_constants.c
 index 77c9349..1c0edb4 100644
 --- a/src/gallium/drivers/svga/svga_state_constants.c
 +++ b/src/gallium/drivers/svga/svga_state_constants.c
 @@ -46,13 +46,18 @@
  /**
   * Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
   */
 -static int
 +static unsigned
  svga_shader_type(unsigned shader)
  {
 -   assert(PIPE_SHADER_VERTEX + 1 == SVGA3D_SHADERTYPE_VS);
 -   assert(PIPE_SHADER_FRAGMENT + 1 == SVGA3D_SHADERTYPE_PS);
 -   assert(shader = PIPE_SHADER_FRAGMENT);
 -   return shader + 1;
 +   switch (shader) {
 +   case PIPE_SHADER_VERTEX:
 +  return SVGA3D_SHADERTYPE_VS;
 +   case PIPE_SHADER_FRAGMENT:
 +  return SVGA3D_SHADERTYPE_PS;
 +   default:
 +  assert(!Unexpected shader type);
 +  return SVGA3D_SHADERTYPE_VS;
 +   }
  }
  
  
 --
 1.7.10.4
 
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Re: [Mesa-dev] [PATCH 1/2] svga: use switch statement in svga_shader_type()

2013-06-28 Thread Marek Olšák
The renumbering only makes sense for the GLSL linker and the only
reason for doing that in gallium too is that PIPE_SHADER_x must be
equal to MESA_SHADER_x.

Marek

On Fri, Jun 28, 2013 at 4:32 PM, Jose Fonseca jfons...@vmware.com wrote:


 - Original Message -
 Safer in case the PIPE_SHADER_x tokens get renumbered (as Marek
 wanted to do).

 Renumbering PIPE_SHADER_x seems a pure time waster -- there is much more code 
 that expects the current order -- and I see no benefit.

 This patch looks good nevertheles.
 ---
  src/gallium/drivers/svga/svga_state_constants.c |   15 ++-
  1 file changed, 10 insertions(+), 5 deletions(-)

 diff --git a/src/gallium/drivers/svga/svga_state_constants.c
 b/src/gallium/drivers/svga/svga_state_constants.c
 index 77c9349..1c0edb4 100644
 --- a/src/gallium/drivers/svga/svga_state_constants.c
 +++ b/src/gallium/drivers/svga/svga_state_constants.c
 @@ -46,13 +46,18 @@
  /**
   * Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
   */
 -static int
 +static unsigned
  svga_shader_type(unsigned shader)
  {
 -   assert(PIPE_SHADER_VERTEX + 1 == SVGA3D_SHADERTYPE_VS);
 -   assert(PIPE_SHADER_FRAGMENT + 1 == SVGA3D_SHADERTYPE_PS);
 -   assert(shader = PIPE_SHADER_FRAGMENT);
 -   return shader + 1;
 +   switch (shader) {
 +   case PIPE_SHADER_VERTEX:
 +  return SVGA3D_SHADERTYPE_VS;
 +   case PIPE_SHADER_FRAGMENT:
 +  return SVGA3D_SHADERTYPE_PS;
 +   default:
 +  assert(!Unexpected shader type);
 +  return SVGA3D_SHADERTYPE_VS;
 +   }
  }


 --
 1.7.10.4

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