Needing to get our uapi header from libdrm has only complicated things.
Follow intel's lead and drop our requirement for it.

Generated from 056f4f02abb7e9e4a0cf0cda0211586df5e43842 of drm-misc-next
---

Sending this patch to the list due to touching configure.ac.

 configure.ac                             |   2 -
 src/gallium/drivers/vc4/Makefile.am      |   3 +-
 src/gallium/drivers/vc4/Makefile.sources |   1 +
 src/gallium/drivers/vc4/vc4_drm.h        | 318 +++++++++++++++++++++++++++++++
 4 files changed, 320 insertions(+), 4 deletions(-)
 create mode 100644 src/gallium/drivers/vc4/vc4_drm.h

diff --git a/configure.ac b/configure.ac
index ce501aef4d2b..d3d79ad18e49 100644
--- a/configure.ac
+++ b/configure.ac
@@ -79,7 +79,6 @@ LIBDRM_INTEL_REQUIRED=2.4.75
 LIBDRM_NVVIEUX_REQUIRED=2.4.66
 LIBDRM_NOUVEAU_REQUIRED=2.4.66
 LIBDRM_FREEDRENO_REQUIRED=2.4.74
-LIBDRM_VC4_REQUIRED=2.4.69
 LIBDRM_ETNAVIV_REQUIRED=2.4.80
 
 dnl Versions for external dependencies
@@ -2494,7 +2493,6 @@ if test -n "$with_gallium_drivers"; then
             ;;
         xvc4)
             HAVE_GALLIUM_VC4=yes
-            PKG_CHECK_MODULES([VC4], [libdrm >= $LIBDRM_VC4_REQUIRED 
libdrm_vc4 >= $LIBDRM_VC4_REQUIRED])
             require_libdrm "vc4"
 
             PKG_CHECK_MODULES([SIMPENROSE], [simpenrose],
diff --git a/src/gallium/drivers/vc4/Makefile.am 
b/src/gallium/drivers/vc4/Makefile.am
index 0ed49b128b2d..3146b74c3f44 100644
--- a/src/gallium/drivers/vc4/Makefile.am
+++ b/src/gallium/drivers/vc4/Makefile.am
@@ -29,7 +29,6 @@ endif
 AM_CFLAGS = \
        -I$(top_builddir)/src/compiler/nir \
        $(LIBDRM_CFLAGS) \
-       $(VC4_CFLAGS) \
        $(GALLIUM_DRIVER_CFLAGS) \
        $(SIM_CFLAGS) \
        $(VALGRIND_CFLAGS) \
@@ -38,7 +37,7 @@ AM_CFLAGS = \
 noinst_LTLIBRARIES = libvc4.la
 
 libvc4_la_SOURCES = $(C_SOURCES)
-libvc4_la_LIBADD = $(SIM_LIB) $(VC4_LIBS)
+libvc4_la_LIBADD = $(SIM_LIB)
 libvc4_la_LDFLAGS = $(SIM_LDFLAGS)
 
 EXTRA_DIST = kernel/README
diff --git a/src/gallium/drivers/vc4/Makefile.sources 
b/src/gallium/drivers/vc4/Makefile.sources
index 442d7a561782..ef8bb6269795 100644
--- a/src/gallium/drivers/vc4/Makefile.sources
+++ b/src/gallium/drivers/vc4/Makefile.sources
@@ -14,6 +14,7 @@ C_SOURCES := \
        vc4_context.c \
        vc4_context.h \
        vc4_draw.c \
+       vc4_drm.h \
        vc4_emit.c \
        vc4_fence.c \
        vc4_formats.c \
diff --git a/src/gallium/drivers/vc4/vc4_drm.h 
b/src/gallium/drivers/vc4/vc4_drm.h
new file mode 100644
index 000000000000..0caeaf3a1f24
--- /dev/null
+++ b/src/gallium/drivers/vc4/vc4_drm.h
@@ -0,0 +1,318 @@
+/*
+ * Copyright © 2014-2015 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef _VC4_DRM_H_
+#define _VC4_DRM_H_
+
+#include "drm.h"
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+#define DRM_VC4_SUBMIT_CL                         0x00
+#define DRM_VC4_WAIT_SEQNO                        0x01
+#define DRM_VC4_WAIT_BO                           0x02
+#define DRM_VC4_CREATE_BO                         0x03
+#define DRM_VC4_MMAP_BO                           0x04
+#define DRM_VC4_CREATE_SHADER_BO                  0x05
+#define DRM_VC4_GET_HANG_STATE                    0x06
+#define DRM_VC4_GET_PARAM                         0x07
+#define DRM_VC4_SET_TILING                        0x08
+#define DRM_VC4_GET_TILING                        0x09
+
+#define DRM_IOCTL_VC4_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + 
DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
+#define DRM_IOCTL_VC4_WAIT_SEQNO          DRM_IOWR(DRM_COMMAND_BASE + 
DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
+#define DRM_IOCTL_VC4_WAIT_BO             DRM_IOWR(DRM_COMMAND_BASE + 
DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
+#define DRM_IOCTL_VC4_CREATE_BO           DRM_IOWR(DRM_COMMAND_BASE + 
DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
+#define DRM_IOCTL_VC4_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + 
DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
+#define DRM_IOCTL_VC4_CREATE_SHADER_BO    DRM_IOWR(DRM_COMMAND_BASE + 
DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
+#define DRM_IOCTL_VC4_GET_HANG_STATE      DRM_IOWR(DRM_COMMAND_BASE + 
DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
+#define DRM_IOCTL_VC4_GET_PARAM           DRM_IOWR(DRM_COMMAND_BASE + 
DRM_VC4_GET_PARAM, struct drm_vc4_get_param)
+#define DRM_IOCTL_VC4_SET_TILING          DRM_IOWR(DRM_COMMAND_BASE + 
DRM_VC4_SET_TILING, struct drm_vc4_set_tiling)
+#define DRM_IOCTL_VC4_GET_TILING          DRM_IOWR(DRM_COMMAND_BASE + 
DRM_VC4_GET_TILING, struct drm_vc4_get_tiling)
+
+struct drm_vc4_submit_rcl_surface {
+       __u32 hindex; /* Handle index, or ~0 if not present. */
+       __u32 offset; /* Offset to start of buffer. */
+       /*
+        * Bits for either render config (color_write) or load/store packet.
+        * Bits should all be 0 for MSAA load/stores.
+        */
+       __u16 bits;
+
+#define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES                (1 << 0)
+       __u16 flags;
+};
+
+/**
+ * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D
+ * engine.
+ *
+ * Drivers typically use GPU BOs to store batchbuffers / command lists and
+ * their associated state.  However, because the VC4 lacks an MMU, we have to
+ * do validation of memory accesses by the GPU commands.  If we were to store
+ * our commands in BOs, we'd need to do uncached readback from them to do the
+ * validation process, which is too expensive.  Instead, userspace accumulates
+ * commands and associated state in plain memory, then the kernel copies the
+ * data to its own address space, and then validates and stores it in a GPU
+ * BO.
+ */
+struct drm_vc4_submit_cl {
+       /* Pointer to the binner command list.
+        *
+        * This is the first set of commands executed, which runs the
+        * coordinate shader to determine where primitives land on the screen,
+        * then writes out the state updates and draw calls necessary per tile
+        * to the tile allocation BO.
+        */
+       __u64 bin_cl;
+
+       /* Pointer to the shader records.
+        *
+        * Shader records are the structures read by the hardware that contain
+        * pointers to uniforms, shaders, and vertex attributes.  The
+        * reference to the shader record has enough information to determine
+        * how many pointers are necessary (fixed number for shaders/uniforms,
+        * and an attribute count), so those BO indices into bo_handles are
+        * just stored as __u32s before each shader record passed in.
+        */
+       __u64 shader_rec;
+
+       /* Pointer to uniform data and texture handles for the textures
+        * referenced by the shader.
+        *
+        * For each shader state record, there is a set of uniform data in the
+        * order referenced by the record (FS, VS, then CS).  Each set of
+        * uniform data has a __u32 index into bo_handles per texture
+        * sample operation, in the order the QPU_W_TMUn_S writes appear in
+        * the program.  Following the texture BO handle indices is the actual
+        * uniform data.
+        *
+        * The individual uniform state blocks don't have sizes passed in,
+        * because the kernel has to determine the sizes anyway during shader
+        * code validation.
+        */
+       __u64 uniforms;
+       __u64 bo_handles;
+
+       /* Size in bytes of the binner command list. */
+       __u32 bin_cl_size;
+       /* Size in bytes of the set of shader records. */
+       __u32 shader_rec_size;
+       /* Number of shader records.
+        *
+        * This could just be computed from the contents of shader_records and
+        * the address bits of references to them from the bin CL, but it
+        * keeps the kernel from having to resize some allocations it makes.
+        */
+       __u32 shader_rec_count;
+       /* Size in bytes of the uniform state. */
+       __u32 uniforms_size;
+
+       /* Number of BO handles passed in (size is that times 4). */
+       __u32 bo_handle_count;
+
+       /* RCL setup: */
+       __u16 width;
+       __u16 height;
+       __u8 min_x_tile;
+       __u8 min_y_tile;
+       __u8 max_x_tile;
+       __u8 max_y_tile;
+       struct drm_vc4_submit_rcl_surface color_read;
+       struct drm_vc4_submit_rcl_surface color_write;
+       struct drm_vc4_submit_rcl_surface zs_read;
+       struct drm_vc4_submit_rcl_surface zs_write;
+       struct drm_vc4_submit_rcl_surface msaa_color_write;
+       struct drm_vc4_submit_rcl_surface msaa_zs_write;
+       __u32 clear_color[2];
+       __u32 clear_z;
+       __u8 clear_s;
+
+       __u32 pad:24;
+
+#define VC4_SUBMIT_CL_USE_CLEAR_COLOR                  (1 << 0)
+       __u32 flags;
+
+       /* Returned value of the seqno of this render job (for the
+        * wait ioctl).
+        */
+       __u64 seqno;
+};
+
+/**
+ * struct drm_vc4_wait_seqno - ioctl argument for waiting for
+ * DRM_VC4_SUBMIT_CL completion using its returned seqno.
+ *
+ * timeout_ns is the timeout in nanoseconds, where "0" means "don't
+ * block, just return the status."
+ */
+struct drm_vc4_wait_seqno {
+       __u64 seqno;
+       __u64 timeout_ns;
+};
+
+/**
+ * struct drm_vc4_wait_bo - ioctl argument for waiting for
+ * completion of the last DRM_VC4_SUBMIT_CL on a BO.
+ *
+ * This is useful for cases where multiple processes might be
+ * rendering to a BO and you want to wait for all rendering to be
+ * completed.
+ */
+struct drm_vc4_wait_bo {
+       __u32 handle;
+       __u32 pad;
+       __u64 timeout_ns;
+};
+
+/**
+ * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs.
+ *
+ * There are currently no values for the flags argument, but it may be
+ * used in a future extension.
+ */
+struct drm_vc4_create_bo {
+       __u32 size;
+       __u32 flags;
+       /** Returned GEM handle for the BO. */
+       __u32 handle;
+       __u32 pad;
+};
+
+/**
+ * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
+ *
+ * This doesn't actually perform an mmap.  Instead, it returns the
+ * offset you need to use in an mmap on the DRM device node.  This
+ * means that tools like valgrind end up knowing about the mapped
+ * memory.
+ *
+ * There are currently no values for the flags argument, but it may be
+ * used in a future extension.
+ */
+struct drm_vc4_mmap_bo {
+       /** Handle for the object being mapped. */
+       __u32 handle;
+       __u32 flags;
+       /** offset into the drm node to use for subsequent mmap call. */
+       __u64 offset;
+};
+
+/**
+ * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4
+ * shader BOs.
+ *
+ * Since allowing a shader to be overwritten while it's also being
+ * executed from would allow privlege escalation, shaders must be
+ * created using this ioctl, and they can't be mmapped later.
+ */
+struct drm_vc4_create_shader_bo {
+       /* Size of the data argument. */
+       __u32 size;
+       /* Flags, currently must be 0. */
+       __u32 flags;
+
+       /* Pointer to the data. */
+       __u64 data;
+
+       /** Returned GEM handle for the BO. */
+       __u32 handle;
+       /* Pad, must be 0. */
+       __u32 pad;
+};
+
+struct drm_vc4_get_hang_state_bo {
+       __u32 handle;
+       __u32 paddr;
+       __u32 size;
+       __u32 pad;
+};
+
+/**
+ * struct drm_vc4_hang_state - ioctl argument for collecting state
+ * from a GPU hang for analysis.
+*/
+struct drm_vc4_get_hang_state {
+       /** Pointer to array of struct drm_vc4_get_hang_state_bo. */
+       __u64 bo;
+       /**
+        * On input, the size of the bo array.  Output is the number
+        * of bos to be returned.
+        */
+       __u32 bo_count;
+
+       __u32 start_bin, start_render;
+
+       __u32 ct0ca, ct0ea;
+       __u32 ct1ca, ct1ea;
+       __u32 ct0cs, ct1cs;
+       __u32 ct0ra0, ct1ra0;
+
+       __u32 bpca, bpcs;
+       __u32 bpoa, bpos;
+
+       __u32 vpmbase;
+
+       __u32 dbge;
+       __u32 fdbgo;
+       __u32 fdbgb;
+       __u32 fdbgr;
+       __u32 fdbgs;
+       __u32 errstat;
+
+       /* Pad that we may save more registers into in the future. */
+       __u32 pad[16];
+};
+
+#define DRM_VC4_PARAM_V3D_IDENT0               0
+#define DRM_VC4_PARAM_V3D_IDENT1               1
+#define DRM_VC4_PARAM_V3D_IDENT2               2
+#define DRM_VC4_PARAM_SUPPORTS_BRANCHES                3
+#define DRM_VC4_PARAM_SUPPORTS_ETC1            4
+#define DRM_VC4_PARAM_SUPPORTS_THREADED_FS     5
+
+struct drm_vc4_get_param {
+       __u32 param;
+       __u32 pad;
+       __u64 value;
+};
+
+struct drm_vc4_get_tiling {
+       __u32 handle;
+       __u32 flags;
+       __u64 modifier;
+};
+
+struct drm_vc4_set_tiling {
+       __u32 handle;
+       __u32 flags;
+       __u64 modifier;
+};
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* _VC4_DRM_H_ */
-- 
2.11.0

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to