On 12/02/2014 03:51 AM, Kenneth Graunke wrote:
Commit c0347705 changed the Gen6-7 code to use ctx-_Shader rather than
ctx-Shader, but neglected to change the Gen4-5 or Gen8+ code.
This might fix SSO related bugs, but ALT mode is only used for ARB
programs, so if there's an actual problem, it's likely no one would
run into it.
I think the Gen8 code may not have existed upstream when I made the
other changes. I'm not sure how the Gen4-5 parts got missed...
This patch is
Reviewed-by: Ian Romanick ian.d.roman...@intel.com
Signed-off-by: Kenneth Graunke kenn...@whitecape.org
---
src/mesa/drivers/dri/i965/brw_vs_state.c | 2 +-
src/mesa/drivers/dri/i965/brw_wm_state.c | 2 +-
src/mesa/drivers/dri/i965/gen8_ps_state.c | 2 +-
src/mesa/drivers/dri/i965/gen8_vs_state.c | 2 +-
4 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vs_state.c
b/src/mesa/drivers/dri/i965/brw_vs_state.c
index 998a225..abd6771 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_state.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_state.c
@@ -60,7 +60,7 @@ brw_upload_vs_unit(struct brw_context *brw)
/* Use ALT floating point mode for ARB vertex programs, because they
* require 0^0 == 1.
*/
- if (brw-ctx.Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL)
+ if (brw-ctx._Shader-CurrentProgram[MESA_SHADER_VERTEX] == NULL)
vs-thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
else
vs-thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c
b/src/mesa/drivers/dri/i965/brw_wm_state.c
index 12cbc72..d2903c7 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_state.c
@@ -119,7 +119,7 @@ brw_upload_wm_unit(struct brw_context *brw)
* rendering, CurrentProgram[MESA_SHADER_FRAGMENT] is used for this check
* to differentiate between the GLSL and non-GLSL cases.
*/
- if (ctx-Shader.CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
+ if (ctx-_Shader-CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
wm-thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
else
wm-thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
diff --git a/src/mesa/drivers/dri/i965/gen8_ps_state.c
b/src/mesa/drivers/dri/i965/gen8_ps_state.c
index 3aa0ef3..a3ce1d4 100644
--- a/src/mesa/drivers/dri/i965/gen8_ps_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_ps_state.c
@@ -146,7 +146,7 @@ upload_ps_state(struct brw_context *brw)
* rendering, CurrentFragmentProgram is used for this check to
* differentiate between the GLSL and non-GLSL cases.
*/
- if (ctx-Shader.CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
+ if (ctx-_Shader-CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
dw3 |= GEN7_PS_FLOATING_POINT_MODE_ALT;
/* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
diff --git a/src/mesa/drivers/dri/i965/gen8_vs_state.c
b/src/mesa/drivers/dri/i965/gen8_vs_state.c
index 00f2731..5a2021f 100644
--- a/src/mesa/drivers/dri/i965/gen8_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_vs_state.c
@@ -42,7 +42,7 @@ upload_vs_state(struct brw_context *brw)
/* Use ALT floating point mode for ARB vertex programs, because they
* require 0^0 == 1.
*/
- if (ctx-Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL)
+ if (ctx-_Shader-CurrentProgram[MESA_SHADER_VERTEX] == NULL)
floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
BEGIN_BATCH(9);
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