Re: [Mesa-dev] [PATCH 11/40] glsl: add shader cache support for samplers

2017-02-10 Thread Nicolai Hähnle

Reviewed-by: Nicolai Hähnle 

On 07.02.2017 04:42, Timothy Arceri wrote:

From: Timothy Arceri 

---
 src/compiler/glsl/shader_cache.cpp | 18 ++
 1 file changed, 18 insertions(+)

diff --git a/src/compiler/glsl/shader_cache.cpp 
b/src/compiler/glsl/shader_cache.cpp
index 56ea305..05b11ed 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -233,6 +233,8 @@ write_uniforms(struct blob *metadata, struct 
gl_shader_program *prog)
 prog->data->UniformStorage[i].top_level_array_size);
   blob_write_uint32(metadata,
 prog->data->UniformStorage[i].top_level_array_stride);
+  blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
+   sizeof(prog->data->UniformStorage[i].opaque));
}
 }

@@ -272,6 +274,10 @@ read_uniforms(struct blob_reader *metadata, struct 
gl_shader_program *prog)
   uniforms[i].top_level_array_size = blob_read_uint32(metadata);
   uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
   prog->UniformHash->put(i, uniforms[i].name);
+
+  memcpy(uniforms[i].opaque,
+ blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
+ sizeof(uniforms[i].opaque));
}
 }

@@ -572,6 +578,12 @@ write_shader_metadata(struct blob *metadata, 
gl_linked_shader *shader)
 sizeof(glprog->TexturesUsed));
blob_write_uint64(metadata, glprog->SamplersUsed);

+   blob_write_bytes(metadata, glprog->SamplerUnits,
+sizeof(glprog->SamplerUnits));
+   blob_write_bytes(metadata, glprog->sh.SamplerTargets,
+sizeof(glprog->sh.SamplerTargets));
+   blob_write_uint32(metadata, glprog->ShadowSamplers);
+
write_shader_parameters(metadata, glprog->Parameters);
 }

@@ -584,6 +596,12 @@ read_shader_metadata(struct blob_reader *metadata,
sizeof(glprog->TexturesUsed));
glprog->SamplersUsed = blob_read_uint64(metadata);

+   blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
+   sizeof(glprog->SamplerUnits));
+   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
+   sizeof(glprog->sh.SamplerTargets));
+   glprog->ShadowSamplers = blob_read_uint32(metadata);
+
glprog->Parameters = _mesa_new_parameter_list();
read_shader_parameters(metadata, glprog->Parameters);
 }



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[Mesa-dev] [PATCH 11/40] glsl: add shader cache support for samplers

2017-02-06 Thread Timothy Arceri
From: Timothy Arceri 

---
 src/compiler/glsl/shader_cache.cpp | 18 ++
 1 file changed, 18 insertions(+)

diff --git a/src/compiler/glsl/shader_cache.cpp 
b/src/compiler/glsl/shader_cache.cpp
index 56ea305..05b11ed 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -233,6 +233,8 @@ write_uniforms(struct blob *metadata, struct 
gl_shader_program *prog)
 prog->data->UniformStorage[i].top_level_array_size);
   blob_write_uint32(metadata,
 prog->data->UniformStorage[i].top_level_array_stride);
+  blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
+   sizeof(prog->data->UniformStorage[i].opaque));
}
 }
 
@@ -272,6 +274,10 @@ read_uniforms(struct blob_reader *metadata, struct 
gl_shader_program *prog)
   uniforms[i].top_level_array_size = blob_read_uint32(metadata);
   uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
   prog->UniformHash->put(i, uniforms[i].name);
+
+  memcpy(uniforms[i].opaque,
+ blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
+ sizeof(uniforms[i].opaque));
}
 }
 
@@ -572,6 +578,12 @@ write_shader_metadata(struct blob *metadata, 
gl_linked_shader *shader)
 sizeof(glprog->TexturesUsed));
blob_write_uint64(metadata, glprog->SamplersUsed);
 
+   blob_write_bytes(metadata, glprog->SamplerUnits,
+sizeof(glprog->SamplerUnits));
+   blob_write_bytes(metadata, glprog->sh.SamplerTargets,
+sizeof(glprog->sh.SamplerTargets));
+   blob_write_uint32(metadata, glprog->ShadowSamplers);
+
write_shader_parameters(metadata, glprog->Parameters);
 }
 
@@ -584,6 +596,12 @@ read_shader_metadata(struct blob_reader *metadata,
sizeof(glprog->TexturesUsed));
glprog->SamplersUsed = blob_read_uint64(metadata);
 
+   blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
+   sizeof(glprog->SamplerUnits));
+   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
+   sizeof(glprog->sh.SamplerTargets));
+   glprog->ShadowSamplers = blob_read_uint32(metadata);
+
glprog->Parameters = _mesa_new_parameter_list();
read_shader_parameters(metadata, glprog->Parameters);
 }
-- 
2.9.3

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