Re: [Mesa-dev] [PATCH 13/64] isl/state: Put all dimension setup together and towards the top

2016-06-16 Thread Chad Versace
On Sat 11 Jun 2016, Jason Ekstrand wrote:
> ---
>  src/intel/isl/isl_surface_state.c | 154 
> ++
>  1 file changed, 74 insertions(+), 80 deletions(-)
> 
> diff --git a/src/intel/isl/isl_surface_state.c 
> b/src/intel/isl/isl_surface_state.c
> index 0f21e34..0ada3e4 100644
> --- a/src/intel/isl/isl_surface_state.c
> +++ b/src/intel/isl/isl_surface_state.c
> @@ -213,7 +213,81 @@ isl_genX(surf_fill_state_s)(const struct isl_device 
> *dev, void *state,
>s.SurfaceFormat = info->view->format;
> }
>  
> +   s.Width = info->surf->logical_level0_px.width - 1;
> +   s.Height = info->surf->logical_level0_px.height - 1;
> +
> +   switch (s.SurfaceType) {
> +   case SURFTYPE_1D:
> +   case SURFTYPE_2D:
> +  s.MinimumArrayElement = info->view->base_array_layer;

Small nitpick. You can move s.MinimumArrayElement out of the switch, as
each case assigns the same value. Ignore this if you wish.

Patches 12 and 13 are
Reviewed-by: Chad Versace 

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[Mesa-dev] [PATCH 13/64] isl/state: Put all dimension setup together and towards the top

2016-06-11 Thread Jason Ekstrand
---
 src/intel/isl/isl_surface_state.c | 154 ++
 1 file changed, 74 insertions(+), 80 deletions(-)

diff --git a/src/intel/isl/isl_surface_state.c 
b/src/intel/isl/isl_surface_state.c
index 0f21e34..0ada3e4 100644
--- a/src/intel/isl/isl_surface_state.c
+++ b/src/intel/isl/isl_surface_state.c
@@ -213,7 +213,81 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, 
void *state,
   s.SurfaceFormat = info->view->format;
}
 
+   s.Width = info->surf->logical_level0_px.width - 1;
+   s.Height = info->surf->logical_level0_px.height - 1;
+
+   switch (s.SurfaceType) {
+   case SURFTYPE_1D:
+   case SURFTYPE_2D:
+  s.MinimumArrayElement = info->view->base_array_layer;
+
+  /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
+   *
+   *For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced
+   *by one for each increase from zero of Minimum Array Element. For
+   *example, if Minimum Array Element is set to 1024 on a 2D surface,
+   *the range of this field is reduced to [0,1023].
+   *
+   * In other words, 'Depth' is the number of array layers.
+   */
+  s.Depth = info->view->array_len - 1;
+
+  /* From the Broadwell PRM >> 
RENDER_SURFACE_STATE::RenderTargetViewExtent:
+   *
+   *For Render Target and Typed Dataport 1D and 2D Surfaces:
+   *This field must be set to the same value as the Depth field.
+   */
+  s.RenderTargetViewExtent = s.Depth;
+  break;
+   case SURFTYPE_CUBE:
+  s.MinimumArrayElement = info->view->base_array_layer;
+  /* Same as SURFTYPE_2D, but divided by 6 */
+  s.Depth = info->view->array_len / 6 - 1;
+  s.RenderTargetViewExtent = s.Depth;
+  break;
+   case SURFTYPE_3D:
+  s.MinimumArrayElement = info->view->base_array_layer;
+
+  /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
+   *
+   *If the volume texture is MIP-mapped, this field specifies the
+   *depth of the base MIP level.
+   */
+  s.Depth = info->surf->logical_level0_px.depth - 1;
+
+  /* From the Broadwell PRM >> 
RENDER_SURFACE_STATE::RenderTargetViewExtent:
+   *
+   *For Render Target and Typed Dataport 3D Surfaces: This field
+   *indicates the extent of the accessible 'R' coordinates minus 1 on
+   *the LOD currently being rendered to.
+   */
+  s.RenderTargetViewExtent = 
isl_minify(info->surf->logical_level0_px.depth,
+info->view->base_level) - 1;
+  break;
+   default:
+  unreachable("bad SurfaceType");
+   }
+
s.SurfaceArray = info->surf->phys_level0_sa.array_len > 1;
+
+   if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) {
+  /* For render target surfaces, the hardware interprets field
+   * MIPCount/LOD as LOD. The Broadwell PRM says:
+   *
+   *MIPCountLOD defines the LOD that will be rendered into.
+   *SurfaceMinLOD is ignored.
+   */
+  s.MIPCountLOD = info->view->base_level;
+  s.SurfaceMinLOD = 0;
+   } else {
+  /* For non render target surfaces, the hardware interprets field
+   * MIPCount/LOD as MIPCount.  The range of levels accessible by the
+   * sampler engine is [SurfaceMinLOD, SurfaceMinLOD + MIPCountLOD].
+   */
+  s.SurfaceMinLOD = info->view->base_level;
+  s.MIPCountLOD = MAX(info->view->levels, 1) - 1;
+   }
+
s.SurfaceVerticalAlignment = valign;
s.SurfaceHorizontalAlignment = halign;
 
@@ -255,20 +329,10 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, 
void *state,
s.SurfaceQPitch = get_qpitch(info->surf) >> 2;
 #endif
 
-   s.Width = info->surf->logical_level0_px.width - 1;
-   s.Height = info->surf->logical_level0_px.height - 1;
-   s.Depth = 0; /* TEMPLATE */
-
-   s.RenderTargetViewExtent = 0; /* TEMPLATE */
-   s.MinimumArrayElement = 0; /* TEMPLATE */
-
s.MultisampledSurfaceStorageFormat =
   isl_to_gen_multisample_layout[info->surf->msaa_layout];
s.NumberofMultisamples = ffs(info->surf->samples) - 1;
 
-   s.MIPCountLOD = 0; /* TEMPLATE */
-   s.SurfaceMinLOD = 0; /* TEMPLATE */
-
 #if (GEN_GEN >= 8 || GEN_IS_HASWELL)
s.ShaderChannelSelectRed = info->view->channel_select[0];
s.ShaderChannelSelectGreen = info->view->channel_select[1];
@@ -298,76 +362,6 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, 
void *state,
   s.SurfacePitch = info->surf->row_pitch - 1;
}
 
-   switch (s.SurfaceType) {
-   case SURFTYPE_1D:
-   case SURFTYPE_2D:
-  s.MinimumArrayElement = info->view->base_array_layer;
-
-  /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
-   *
-   *For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced
-   *by one for each increase from zero of Minimum Array Element. For
-   *example, if Minimum Array Element is set to 1024 on a 2D surface,
-   *the range of this f