Re: [Mesa-dev] [PATCH 18/23] meta: Track VBO using gl_buffer_object instead of GL API object handle in _mesa_meta_DrawTex

2015-11-13 Thread Anuj Phogat
On Mon, Nov 9, 2015 at 4:56 PM, Ian Romanick  wrote:
> From: Ian Romanick 
>
> Signed-off-by: Ian Romanick 
> ---
>  src/mesa/drivers/common/meta.c | 23 ++-
>  src/mesa/drivers/common/meta.h |  2 +-
>  2 files changed, 19 insertions(+), 6 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index 1bf3d52..6927ae9 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -3299,20 +3299,32 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, 
> GLfloat y, GLfloat z,
> if (drawtex->VAO == 0) {
>/* one-time setup */
>GLint active_texture;
> +  GLuint VBO;
>
>/* create vertex array object */
>_mesa_GenVertexArrays(1, >VAO);
>_mesa_BindVertexArray(drawtex->VAO);
>
>/* create vertex array buffer */
> -  _mesa_CreateBuffers(1, >VBO);
> -  _mesa_NamedBufferData(drawtex->VBO, sizeof(verts),
> -NULL, GL_DYNAMIC_DRAW_ARB);
> +  _mesa_CreateBuffers(1, );
> +  drawtex->buf_obj = _mesa_lookup_bufferobj(ctx, VBO);
> +
> +  /* _mesa_lookup_bufferobj only returns NULL if name is 0.  If the 
> object
> +   * does not yet exist (i.e., hasn't been bound) it will return a dummy
> +   * object that you can't do anything with.
> +   */
> +  assert(drawtex->buf_obj != NULL && (drawtex->buf_obj)->Name == VBO);
> +  assert(drawtex->buf_obj == ctx->Array.ArrayBufferObj);
> +
> +  _mesa_buffer_data(ctx, drawtex->buf_obj, GL_NONE, sizeof(verts), verts,
> +GL_DYNAMIC_DRAW, __func__);
> +
> +  assert(drawtex->buf_obj->Size == sizeof(verts));
>
>/* client active texture is not part of the array object */
>active_texture = ctx->Array.ActiveTexture;
>
> -  _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO);
> +  _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, VBO);
>
>/* setup vertex arrays */
>_mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
> @@ -3392,7 +3404,8 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, 
> GLfloat y, GLfloat z,
>   verts[3].st[i][1] = t1;
>}
>
> -  _mesa_NamedBufferSubData(drawtex->VBO, 0, sizeof(verts), verts);
> +  _mesa_buffer_sub_data(ctx, drawtex->buf_obj, 0, sizeof(verts), verts,
> +__func__);
> }
>
> _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
> diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
> index 9ce5d12..4d25957 100644
> --- a/src/mesa/drivers/common/meta.h
> +++ b/src/mesa/drivers/common/meta.h
> @@ -405,7 +405,7 @@ struct decompress_state
>  struct drawtex_state
>  {
> GLuint VAO;
> -   GLuint VBO;
> +   struct gl_buffer_object *buf_obj;
>  };
>
>  #define MAX_META_OPS_DEPTH  8
> --
> 2.1.0
>
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Reviewed-by: Anuj Phogat 
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[Mesa-dev] [PATCH 18/23] meta: Track VBO using gl_buffer_object instead of GL API object handle in _mesa_meta_DrawTex

2015-11-09 Thread Ian Romanick
From: Ian Romanick 

Signed-off-by: Ian Romanick 
---
 src/mesa/drivers/common/meta.c | 23 ++-
 src/mesa/drivers/common/meta.h |  2 +-
 2 files changed, 19 insertions(+), 6 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 1bf3d52..6927ae9 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3299,20 +3299,32 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, 
GLfloat y, GLfloat z,
if (drawtex->VAO == 0) {
   /* one-time setup */
   GLint active_texture;
+  GLuint VBO;
 
   /* create vertex array object */
   _mesa_GenVertexArrays(1, >VAO);
   _mesa_BindVertexArray(drawtex->VAO);
 
   /* create vertex array buffer */
-  _mesa_CreateBuffers(1, >VBO);
-  _mesa_NamedBufferData(drawtex->VBO, sizeof(verts),
-NULL, GL_DYNAMIC_DRAW_ARB);
+  _mesa_CreateBuffers(1, );
+  drawtex->buf_obj = _mesa_lookup_bufferobj(ctx, VBO);
+
+  /* _mesa_lookup_bufferobj only returns NULL if name is 0.  If the object
+   * does not yet exist (i.e., hasn't been bound) it will return a dummy
+   * object that you can't do anything with.
+   */
+  assert(drawtex->buf_obj != NULL && (drawtex->buf_obj)->Name == VBO);
+  assert(drawtex->buf_obj == ctx->Array.ArrayBufferObj);
+
+  _mesa_buffer_data(ctx, drawtex->buf_obj, GL_NONE, sizeof(verts), verts,
+GL_DYNAMIC_DRAW, __func__);
+
+  assert(drawtex->buf_obj->Size == sizeof(verts));
 
   /* client active texture is not part of the array object */
   active_texture = ctx->Array.ActiveTexture;
 
-  _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO);
+  _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, VBO);
 
   /* setup vertex arrays */
   _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
@@ -3392,7 +3404,8 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, 
GLfloat y, GLfloat z,
  verts[3].st[i][1] = t1;
   }
 
-  _mesa_NamedBufferSubData(drawtex->VBO, 0, sizeof(verts), verts);
+  _mesa_buffer_sub_data(ctx, drawtex->buf_obj, 0, sizeof(verts), verts,
+__func__);
}
 
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 9ce5d12..4d25957 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -405,7 +405,7 @@ struct decompress_state
 struct drawtex_state
 {
GLuint VAO;
-   GLuint VBO;
+   struct gl_buffer_object *buf_obj;
 };
 
 #define MAX_META_OPS_DEPTH  8
-- 
2.1.0

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