On Friday, May 13, 2016 6:42:54 PM PDT Ian Romanick wrote:
> From: Ian Romanick
>
> On my oes_shader_io_blocks branch, this fixes 71
> dEQP-GLES31.functional.program_interface_query.* tests.
>
> Signed-off-by: Ian Romanick
> Cc: mesa-sta...@lists.freedesktop.org
> ---
> src/compiler/glsl/linker.cpp | 17 -
> 1 file changed, 16 insertions(+), 1 deletion(-)
>
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index 41b43ab..3749585 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -3654,6 +3654,21 @@ add_shader_variable(struct gl_shader_program *shProg,
unsigned stage_mask,
> }
>
> default: {
> + /* Issue #16 of the ARB_program_interface_query spec says:
> + *
> + * "* If a variable is a member of an interface block without an
> + *instance name, it is enumerated using just the variable name.
> + *
> + * * If a variable is a member of an interface block with an
instance
> + *name, it is enumerated as "BlockName.Member", where "BlockName"
is
> + *the name of the interface block (not the instance name) and
> + *"Member" is the name of the variable."
lol..."if it's in a block with one kind of name, use the block's other
name..."
Reviewed-by: Kenneth Graunke
> + */
> + const char *prefixed_name = var->data.from_named_ifc_block
> + ? ralloc_asprintf(shProg, "%s.%s", var->get_interface_type()-
>name,
> + name)
> + : name;
> +
>/* The ARB_program_interface_query spec says:
> *
> * "For an active variable declared as a single instance of a
basic
> @@ -3661,7 +3676,7 @@ add_shader_variable(struct gl_shader_program *shProg,
unsigned stage_mask,
> * from the shader source."
> */
>gl_shader_variable *sha_v =
> - create_shader_variable(shProg, var, name, type,
> + create_shader_variable(shProg, var, prefixed_name, type,
> use_implicit_location, location);
>if (!sha_v)
> return false;
>
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