Re: [Mesa-dev] [PATCH 2/2] swrast: fix crash in AA line code when there's no texture

2018-07-27 Thread Neha Bhende
Looks good.


For series,


Reviewed-by: Neha Bhende


Regards,

Neha


From: Brian Paul 
Sent: Friday, July 27, 2018 12:07:50 PM
To: mesa-dev@lists.freedesktop.org
Cc: Charmaine Lee; Neha Bhende
Subject: [PATCH 2/2] swrast: fix crash in AA line code when there's no texture

Fixes a crash running the Piglit polygon-mode-facing test (and
probably others).
---
 src/mesa/swrast/s_aalinetemp.h | 10 ++
 1 file changed, 6 insertions(+), 4 deletions(-)

diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h
index bebb131..64767a3 100644
--- a/src/mesa/swrast/s_aalinetemp.h
+++ b/src/mesa/swrast/s_aalinetemp.h
@@ -179,10 +179,12 @@ NAME(line)(struct gl_context *ctx, const SWvertex *v0, 
const SWvertex *v1)
  if (attr >= VARYING_SLOT_TEX0 && attr < VARYING_SLOT_VAR0) {
 const GLuint u = attr - VARYING_SLOT_TEX0;
 const struct gl_texture_object *obj = 
ctx->Texture.Unit[u]._Current;
-const struct gl_texture_image *texImage =
-   _mesa_base_tex_image(obj);
-line.texWidth[attr]  = (GLfloat) texImage->Width;
-line.texHeight[attr] = (GLfloat) texImage->Height;
+if (obj) {
+   const struct gl_texture_image *texImage =
+  _mesa_base_tex_image(obj);
+   line.texWidth[attr]  = (GLfloat) texImage->Width;
+   line.texHeight[attr] = (GLfloat) texImage->Height;
+}
  }
   ATTRIB_LOOP_END
}
--
2.7.4

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[Mesa-dev] [PATCH 2/2] swrast: fix crash in AA line code when there's no texture

2018-07-27 Thread Brian Paul
Fixes a crash running the Piglit polygon-mode-facing test (and
probably others).
---
 src/mesa/swrast/s_aalinetemp.h | 10 ++
 1 file changed, 6 insertions(+), 4 deletions(-)

diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h
index bebb131..64767a3 100644
--- a/src/mesa/swrast/s_aalinetemp.h
+++ b/src/mesa/swrast/s_aalinetemp.h
@@ -179,10 +179,12 @@ NAME(line)(struct gl_context *ctx, const SWvertex *v0, 
const SWvertex *v1)
  if (attr >= VARYING_SLOT_TEX0 && attr < VARYING_SLOT_VAR0) {
 const GLuint u = attr - VARYING_SLOT_TEX0;
 const struct gl_texture_object *obj = 
ctx->Texture.Unit[u]._Current;
-const struct gl_texture_image *texImage =
-   _mesa_base_tex_image(obj);
-line.texWidth[attr]  = (GLfloat) texImage->Width;
-line.texHeight[attr] = (GLfloat) texImage->Height;
+if (obj) {
+   const struct gl_texture_image *texImage =
+  _mesa_base_tex_image(obj);
+   line.texWidth[attr]  = (GLfloat) texImage->Width;
+   line.texHeight[attr] = (GLfloat) texImage->Height;
+}
  }
   ATTRIB_LOOP_END
}
-- 
2.7.4

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