Re: [Mesa-dev] [PATCH 2/3] anv/pipeline: add a sample_shading_enable field to anv_pipeline

2017-03-23 Thread Jason Ekstrand
I don't think this patch is needed.  Just roll it into patch 3.  With that,
the other two are

Reviewed-by: Jason Ekstrand 

On Thu, Mar 23, 2017 at 5:55 AM, Iago Toral Quiroga 
wrote:

> We need to know if sample shading has been requested during shader
> compilation since that affects the way fragment coordinates are
> computed.
>
> Notice that the semantics of fragment coordinates only depend on
> whether sample shading has been requested, not on whether more
> than one sample will actually be produced (that is,
> minSampleShading and rasterizationSamples do not affect this
> behavior).
> ---
>  src/intel/vulkan/anv_pipeline.c | 3 +++
>  src/intel/vulkan/anv_private.h  | 1 +
>  2 files changed, 4 insertions(+)
>
> diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_
> pipeline.c
> index 8ad2d48..ce9c889 100644
> --- a/src/intel/vulkan/anv_pipeline.c
> +++ b/src/intel/vulkan/anv_pipeline.c
> @@ -1207,6 +1207,9 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
> pipeline->depth_clamp_enable = pCreateInfo->pRasterizationState &&
>pCreateInfo->pRasterizationState->
> depthClampEnable;
>
> +   pipeline->sample_shading_enable = pCreateInfo->pMultisampleState &&
> + pCreateInfo->pMultisampleState->
> sampleShadingEnable;
> +
> pipeline->needs_data_cache = false;
>
> /* When we free the pipeline, we detect stages based on the NULL status
> diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_
> private.h
> index fd82ce9..675c557 100644
> --- a/src/intel/vulkan/anv_private.h
> +++ b/src/intel/vulkan/anv_private.h
> @@ -1632,6 +1632,7 @@ struct anv_pipeline {
> bool writes_stencil;
> bool stencil_test_enable;
> bool depth_clamp_enable;
> +   bool sample_shading_enable;
> bool kill_pixel;
>
> struct {
> --
> 2.7.4
>
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[Mesa-dev] [PATCH 2/3] anv/pipeline: add a sample_shading_enable field to anv_pipeline

2017-03-23 Thread Iago Toral Quiroga
We need to know if sample shading has been requested during shader
compilation since that affects the way fragment coordinates are
computed.

Notice that the semantics of fragment coordinates only depend on
whether sample shading has been requested, not on whether more
than one sample will actually be produced (that is,
minSampleShading and rasterizationSamples do not affect this
behavior).
---
 src/intel/vulkan/anv_pipeline.c | 3 +++
 src/intel/vulkan/anv_private.h  | 1 +
 2 files changed, 4 insertions(+)

diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 8ad2d48..ce9c889 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -1207,6 +1207,9 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
pipeline->depth_clamp_enable = pCreateInfo->pRasterizationState &&
   
pCreateInfo->pRasterizationState->depthClampEnable;
 
+   pipeline->sample_shading_enable = pCreateInfo->pMultisampleState &&
+ 
pCreateInfo->pMultisampleState->sampleShadingEnable;
+
pipeline->needs_data_cache = false;
 
/* When we free the pipeline, we detect stages based on the NULL status
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index fd82ce9..675c557 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -1632,6 +1632,7 @@ struct anv_pipeline {
bool writes_stencil;
bool stencil_test_enable;
bool depth_clamp_enable;
+   bool sample_shading_enable;
bool kill_pixel;
 
struct {
-- 
2.7.4

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