Re: [Mesa-dev] [PATCH 2/5] r600: use DX10_CLAMP bit in shader setup

2017-11-28 Thread Andres Gomez
Nicolai, this looks like a good candidate to nominate for inclusion in
all the stable queues.

What do you think?

On Thu, 2017-11-09 at 20:00 +0100, srol...@vmware.com wrote:
> From: Roland Scheidegger 
> 
> The docs are not very concise in what this really does, however both
> Alex Deucher and Nicolai Hähnle suggested this only really affects 
> instructions
> using the CLAMP output modifier, and I've confirmed that with the newly
> changed piglit isinf_and_isnan test.
> So, with this bit set, if an instruction has the CLAMP modifier bit (which
> clamps to [0,1]) set, then NaNs will be converted to zero, otherwise the 
> result
> will be NaN.
> D3D10 would require this, glsl doesn't have modifiers (with mesa
> clamp(x,0,1) would get converted to such a modifier) coupled with a
> whatever-floats-your-boat specified NaN behavior, but the clamp behavior
> should probably always be used (this also matches what a decomposition into
> min(1.0, max(x, 0.0)) would do, if min/max also adhere to the ieee spec of
> picking the non-nan result).
> Some apps may in fact rely on this, as this prevents misrenderings in
> This War of Mine since using ieee muls
> (ce7a045feeef8cad155f1c9aa07f166e146e3d00), without having to use clamped
> rcp opcode, which would also fix this bug there.
> radeonsi also seems to set this bit nowadays if I see that righ (albeit the
> llvm amdgpu code comment now says "Make clamp modifier on NaN input returns 0"
> instead of "Do not clamp NAN to 0" since it was changed, which also looks
> a bit misleading).
> 
> v2: set it in all shader stages.
> 
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103544
> ---
>  src/gallium/drivers/r600/evergreen_state.c | 6 ++
>  src/gallium/drivers/r600/r600_state.c  | 9 +
>  2 files changed, 15 insertions(+)
> 
> diff --git a/src/gallium/drivers/r600/evergreen_state.c 
> b/src/gallium/drivers/r600/evergreen_state.c
> index 96eb35a981..ef323bf4f6 100644
> --- a/src/gallium/drivers/r600/evergreen_state.c
> +++ b/src/gallium/drivers/r600/evergreen_state.c
> @@ -3235,6 +3235,7 @@ void evergreen_update_ps_state(struct pipe_context 
> *ctx, struct r600_pipe_shader
>   r600_store_value(cb, /* R_028844_SQ_PGM_RESOURCES_PS */
>S_028844_NUM_GPRS(rshader->bc.ngpr) |
>S_028844_PRIME_CACHE_ON_DRAW(1) |
> +  S_028844_DX10_CLAMP(1) |
>S_028844_STACK_SIZE(rshader->bc.nstack));
>   /* After that, the NOP relocation packet must be emitted (shader->bo, 
> RADEON_USAGE_READ). */
>  
> @@ -3255,6 +3256,7 @@ void evergreen_update_es_state(struct pipe_context 
> *ctx, struct r600_pipe_shader
>  
>   r600_store_context_reg(cb, R_028890_SQ_PGM_RESOURCES_ES,
>  S_028890_NUM_GPRS(rshader->bc.ngpr) |
> +S_028890_DX10_CLAMP(1) |
>  S_028890_STACK_SIZE(rshader->bc.nstack));
>   r600_store_context_reg(cb, R_02888C_SQ_PGM_START_ES,
>  shader->bo->gpu_address >> 8);
> @@ -3317,6 +3319,7 @@ void evergreen_update_gs_state(struct pipe_context 
> *ctx, struct r600_pipe_shader
>  
>   r600_store_context_reg(cb, R_028878_SQ_PGM_RESOURCES_GS,
>  S_028878_NUM_GPRS(rshader->bc.ngpr) |
> +S_028878_DX10_CLAMP(1) |
>  S_028878_STACK_SIZE(rshader->bc.nstack));
>   r600_store_context_reg(cb, R_028874_SQ_PGM_START_GS,
>  shader->bo->gpu_address >> 8);
> @@ -3357,6 +3360,7 @@ void evergreen_update_vs_state(struct pipe_context 
> *ctx, struct r600_pipe_shader
>  S_0286C4_VS_EXPORT_COUNT(nparams - 1));
>   r600_store_context_reg(cb, R_028860_SQ_PGM_RESOURCES_VS,
>  S_028860_NUM_GPRS(rshader->bc.ngpr) |
> +S_028860_DX10_CLAMP(1) |
>  S_028860_STACK_SIZE(rshader->bc.nstack));
>   if (rshader->vs_position_window_space) {
>   r600_store_context_reg(cb, R_028818_PA_CL_VTE_CNTL,
> @@ -3391,6 +3395,7 @@ void evergreen_update_hs_state(struct pipe_context 
> *ctx, struct r600_pipe_shader
>   r600_init_command_buffer(cb, 32);
>   r600_store_context_reg(cb, R_0288BC_SQ_PGM_RESOURCES_HS,
>  S_0288BC_NUM_GPRS(rshader->bc.ngpr) |
> +S_0288BC_DX10_CLAMP(1) |
>  S_0288BC_STACK_SIZE(rshader->bc.nstack));
>   r600_store_context_reg(cb, R_0288B8_SQ_PGM_START_HS,
>  shader->bo->gpu_address >> 8);
> @@ -3404,6 +3409,7 @@ void evergreen_update_ls_state(struct pipe_context 
> *ctx, struct r600_pipe_shader
>   r600_init_command_buffer(cb, 32);
>   r600_store_context_reg(cb, R_0288D4_SQ_PGM_RESOURCES_LS,
>  S_0288D4_NUM_GPRS(rshader->bc.ngpr) |
> + 

[Mesa-dev] [PATCH 2/5] r600: use DX10_CLAMP bit in shader setup

2017-11-09 Thread sroland
From: Roland Scheidegger 

The docs are not very concise in what this really does, however both
Alex Deucher and Nicolai Hähnle suggested this only really affects instructions
using the CLAMP output modifier, and I've confirmed that with the newly
changed piglit isinf_and_isnan test.
So, with this bit set, if an instruction has the CLAMP modifier bit (which
clamps to [0,1]) set, then NaNs will be converted to zero, otherwise the result
will be NaN.
D3D10 would require this, glsl doesn't have modifiers (with mesa
clamp(x,0,1) would get converted to such a modifier) coupled with a
whatever-floats-your-boat specified NaN behavior, but the clamp behavior
should probably always be used (this also matches what a decomposition into
min(1.0, max(x, 0.0)) would do, if min/max also adhere to the ieee spec of
picking the non-nan result).
Some apps may in fact rely on this, as this prevents misrenderings in
This War of Mine since using ieee muls
(ce7a045feeef8cad155f1c9aa07f166e146e3d00), without having to use clamped
rcp opcode, which would also fix this bug there.
radeonsi also seems to set this bit nowadays if I see that righ (albeit the
llvm amdgpu code comment now says "Make clamp modifier on NaN input returns 0"
instead of "Do not clamp NAN to 0" since it was changed, which also looks
a bit misleading).

v2: set it in all shader stages.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103544
---
 src/gallium/drivers/r600/evergreen_state.c | 6 ++
 src/gallium/drivers/r600/r600_state.c  | 9 +
 2 files changed, 15 insertions(+)

diff --git a/src/gallium/drivers/r600/evergreen_state.c 
b/src/gallium/drivers/r600/evergreen_state.c
index 96eb35a981..ef323bf4f6 100644
--- a/src/gallium/drivers/r600/evergreen_state.c
+++ b/src/gallium/drivers/r600/evergreen_state.c
@@ -3235,6 +3235,7 @@ void evergreen_update_ps_state(struct pipe_context *ctx, 
struct r600_pipe_shader
r600_store_value(cb, /* R_028844_SQ_PGM_RESOURCES_PS */
 S_028844_NUM_GPRS(rshader->bc.ngpr) |
 S_028844_PRIME_CACHE_ON_DRAW(1) |
+S_028844_DX10_CLAMP(1) |
 S_028844_STACK_SIZE(rshader->bc.nstack));
/* After that, the NOP relocation packet must be emitted (shader->bo, 
RADEON_USAGE_READ). */
 
@@ -3255,6 +3256,7 @@ void evergreen_update_es_state(struct pipe_context *ctx, 
struct r600_pipe_shader
 
r600_store_context_reg(cb, R_028890_SQ_PGM_RESOURCES_ES,
   S_028890_NUM_GPRS(rshader->bc.ngpr) |
+  S_028890_DX10_CLAMP(1) |
   S_028890_STACK_SIZE(rshader->bc.nstack));
r600_store_context_reg(cb, R_02888C_SQ_PGM_START_ES,
   shader->bo->gpu_address >> 8);
@@ -3317,6 +3319,7 @@ void evergreen_update_gs_state(struct pipe_context *ctx, 
struct r600_pipe_shader
 
r600_store_context_reg(cb, R_028878_SQ_PGM_RESOURCES_GS,
   S_028878_NUM_GPRS(rshader->bc.ngpr) |
+  S_028878_DX10_CLAMP(1) |
   S_028878_STACK_SIZE(rshader->bc.nstack));
r600_store_context_reg(cb, R_028874_SQ_PGM_START_GS,
   shader->bo->gpu_address >> 8);
@@ -3357,6 +3360,7 @@ void evergreen_update_vs_state(struct pipe_context *ctx, 
struct r600_pipe_shader
   S_0286C4_VS_EXPORT_COUNT(nparams - 1));
r600_store_context_reg(cb, R_028860_SQ_PGM_RESOURCES_VS,
   S_028860_NUM_GPRS(rshader->bc.ngpr) |
+  S_028860_DX10_CLAMP(1) |
   S_028860_STACK_SIZE(rshader->bc.nstack));
if (rshader->vs_position_window_space) {
r600_store_context_reg(cb, R_028818_PA_CL_VTE_CNTL,
@@ -3391,6 +3395,7 @@ void evergreen_update_hs_state(struct pipe_context *ctx, 
struct r600_pipe_shader
r600_init_command_buffer(cb, 32);
r600_store_context_reg(cb, R_0288BC_SQ_PGM_RESOURCES_HS,
   S_0288BC_NUM_GPRS(rshader->bc.ngpr) |
+  S_0288BC_DX10_CLAMP(1) |
   S_0288BC_STACK_SIZE(rshader->bc.nstack));
r600_store_context_reg(cb, R_0288B8_SQ_PGM_START_HS,
   shader->bo->gpu_address >> 8);
@@ -3404,6 +3409,7 @@ void evergreen_update_ls_state(struct pipe_context *ctx, 
struct r600_pipe_shader
r600_init_command_buffer(cb, 32);
r600_store_context_reg(cb, R_0288D4_SQ_PGM_RESOURCES_LS,
   S_0288D4_NUM_GPRS(rshader->bc.ngpr) |
+  S_0288D4_DX10_CLAMP(1) |
   S_0288D4_STACK_SIZE(rshader->bc.nstack));
r600_store_context_reg(cb, R_0288D0_SQ_PGM_START_LS,
   shader->bo->gpu_address >> 8);
diff --git a/src/gallium/drivers/r600/r600_state.c