Re: [Mesa-dev] [PATCH 3/5] glx/dri3: Request non-vsynced Present for swapinterval zero. (v2)

2014-12-05 Thread Eero Tamminen

Hi,

On 12/04/2014 11:38 PM, Mario Kleiner wrote:

On 12/04/2014 11:20 AM, Axel Davy wrote:

On 02/12/2014 20:53, Mario Kleiner wrote :

Restores proper immediate tearing swap behaviour for
OpenGL bufferswap under DRI3/Present.


+  if (priv-swap_interval == 0)
+  options |= XCB_PRESENT_OPTION_ASYNC;
+
back-busy = 1;


Currently under DRI3 glx, you'll get triple buffering behaviour.
I agree this should not be the default, and your patches fixes that.
Ideally a user option should be added to control triple buffering.



The DRI2 implementation had a per-drawable swap_limit and
corresponding server api to get and set it. I'm not sure atm. if it was
ever exposed via mesa, but i think it wasn't. I agree i would be nice to
have some control there.

There is one more problem i noticed, of which i'm not yet sure if it is
related to mesa's n-buffering and the way it dynamically adapts n, or
some driver implementation bug, or some other weirdness, because intel
and nouveau behave differently. If a client does multiple swapbuffers
calls without any rendering inbetween, then something in the buffer
management seems to get confused for the rest of the session, even if
the client later behaves properly ie., draw - swap - draw - swap ...


Could this be related to / explain also:
https://bugs.freedesktop.org/show_bug.cgi?id=81204
?

(Another buffer swap related issue with DRI3 is bug 79715)


- Eero


Good case:

During whole session: draw - swap - draw - swap ...

Bad case:

At least once: swap - swap
For the rest of the session, even if you do regular
draw-swap-draw-swap, at least under nouveau, you get proper display
for a few frames, followed by some frame displayed which contains pixel
trash, like from an uninitialized renderbuffer, then a few good frames
- pixel trash and so on. First i thought it's unsynchronized rendering
to a swap pending buffer, ie., buffer presented while still rendered to.
But now i think it is a trash filled buffer presented every couple of
frames.

I didn't have time to track this one down, and probably won't have time
to look into it atm. I just made sure that my application never does
idle swaps, even if it only renders one useless pixel to keep mesa from
freaking out.

Could be a bug. Could be some assumption that gets broken in a rather
confusing way due to the triple/n-buffering.


If you add a comment above these lines, saying something like:

It is possible to enable triple buffering behaviour by not using
XCB_PRESENT_OPTION_ASYNC, but this should not be the default.



I'll add it literally, because anything i write in comments tends to
become a not very well written essay ;-). Or should i add a ...but this
triple buffering should probably not be the default in future
implementations but be made configurable by some new api?

thanks,
-mario


You can add my
Reviewed-by: Axel Davy axel.d...@ens.fr

Axel Davy


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Re: [Mesa-dev] [PATCH 3/5] glx/dri3: Request non-vsynced Present for swapinterval zero. (v2)

2014-12-04 Thread Axel Davy

On 02/12/2014 20:53, Mario Kleiner wrote :

Restores proper immediate tearing swap behaviour for
OpenGL bufferswap under DRI3/Present.


  
+  if (priv-swap_interval == 0)

+  options |= XCB_PRESENT_OPTION_ASYNC;
+
back-busy = 1;


Currently under DRI3 glx, you'll get triple buffering behaviour.
I agree this should not be the default, and your patches fixes that.
Ideally a user option should be added to control triple buffering.

If you add a comment above these lines, saying something like:

It is possible to enable triple buffering behaviour by not using
XCB_PRESENT_OPTION_ASYNC, but this should not be the default.

You can add my
Reviewed-by: Axel Davy axel.d...@ens.fr

Axel Davy
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Re: [Mesa-dev] [PATCH 3/5] glx/dri3: Request non-vsynced Present for swapinterval zero. (v2)

2014-12-04 Thread Mario Kleiner

On 12/04/2014 11:20 AM, Axel Davy wrote:

On 02/12/2014 20:53, Mario Kleiner wrote :

Restores proper immediate tearing swap behaviour for
OpenGL bufferswap under DRI3/Present.


  
+  if (priv-swap_interval == 0)

+  options |= XCB_PRESENT_OPTION_ASYNC;
+
back-busy = 1;


Currently under DRI3 glx, you'll get triple buffering behaviour.
I agree this should not be the default, and your patches fixes that.
Ideally a user option should be added to control triple buffering.



The DRI2 implementation had a per-drawable swap_limit and 
corresponding server api to get and set it. I'm not sure atm. if it was 
ever exposed via mesa, but i think it wasn't. I agree i would be nice to 
have some control there.


There is one more problem i noticed, of which i'm not yet sure if it is 
related to mesa's n-buffering and the way it dynamically adapts n, or 
some driver implementation bug, or some other weirdness, because intel 
and nouveau behave differently. If a client does multiple swapbuffers 
calls without any rendering inbetween, then something in the buffer 
management seems to get confused for the rest of the session, even if 
the client later behaves properly ie., draw - swap - draw - swap ...


Good case:

During whole session: draw - swap - draw - swap ...

Bad case:

At least once: swap - swap
For the rest of the session, even if you do regular 
draw-swap-draw-swap, at least under nouveau, you get proper display 
for a few frames, followed by some frame displayed which contains pixel 
trash, like from an uninitialized renderbuffer, then a few good frames 
- pixel trash and so on. First i thought it's unsynchronized rendering 
to a swap pending buffer, ie., buffer presented while still rendered to. 
But now i think it is a trash filled buffer presented every couple of 
frames.


I didn't have time to track this one down, and probably won't have time 
to look into it atm. I just made sure that my application never does 
idle swaps, even if it only renders one useless pixel to keep mesa from 
freaking out.


Could be a bug. Could be some assumption that gets broken in a rather 
confusing way due to the triple/n-buffering.



If you add a comment above these lines, saying something like:

It is possible to enable triple buffering behaviour by not using
XCB_PRESENT_OPTION_ASYNC, but this should not be the default.



I'll add it literally, because anything i write in comments tends to 
become a not very well written essay ;-). Or should i add a ...but this 
triple buffering should probably not be the default in future 
implementations but be made configurable by some new api?


thanks,
-mario


You can add my
Reviewed-by: Axel Davy axel.d...@ens.fr

Axel Davy


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Re: [Mesa-dev] [PATCH 3/5] glx/dri3: Request non-vsynced Present for swapinterval zero. (v2)

2014-12-04 Thread Eric Anholt
Mario Kleiner mario.kleiner...@gmail.com writes:

 Restores proper immediate tearing swap behaviour for
 OpenGL bufferswap under DRI3/Present.

 Cc: 10.3 10.4 mesa-sta...@lists.freedesktop.org

 v2: Add Frank Binns signed off by for his original earlier
 patch from April 2014, which is identical to this one, and
 Chris Wilsons reviewed tag from May 2014 for that patch, ergo
 also for this one.

 Signed-off-by: Frank Binns frank.bi...@imgtec.com
 Signed-off-by: Mario Kleiner mario.kleiner...@gmail.com
 Reviewed-by: Chris Wilson ch...@chris-wilson.co.uk
 ---
  src/glx/dri3_glx.c | 6 +-
  1 file changed, 5 insertions(+), 1 deletion(-)

 diff --git a/src/glx/dri3_glx.c b/src/glx/dri3_glx.c
 index 5796491..c53be1b 100644
 --- a/src/glx/dri3_glx.c
 +++ b/src/glx/dri3_glx.c
 @@ -1518,6 +1518,7 @@ dri3_swap_buffers(__GLXDRIdrawable *pdraw, int64_t 
 target_msc, int64_t divisor,
 xcb_connection_t *c = XGetXCBConnection(dpy);
 struct dri3_buffer *back;
 int64_t ret = 0;
 +   uint32_t options = XCB_PRESENT_OPTION_NONE;
  
 unsigned flags = __DRI2_FLUSH_DRAWABLE;
 if (flush)
 @@ -1557,6 +1558,9 @@ dri3_swap_buffers(__GLXDRIdrawable *pdraw, int64_t 
 target_msc, int64_t divisor,
if (target_msc == 0)
   target_msc = priv-msc + priv-swap_interval * (priv-send_sbc - 
 priv-recv_sbc);
  

I'd add:

/* From the GLX_EXT_swap_control spec:
 *
 * If interval is set to a value of 0, buffer swaps are not
 *  synchronized to a video frame.
 */

Other than that,

Reviewed-by: Eric Anholt e...@anholt.net

 +  if (priv-swap_interval == 0)
 +  options |= XCB_PRESENT_OPTION_ASYNC;
 +
back-busy = 1;
back-last_swap = priv-send_sbc;
xcb_present_pixmap(c,
 @@ -1570,7 +1574,7 @@ dri3_swap_buffers(__GLXDRIdrawable *pdraw, int64_t 
 target_msc, int64_t divisor,
   None, /* 
 target_crtc */
   None,
   back-sync_fence,
 - XCB_PRESENT_OPTION_NONE,
 + options,
   target_msc,
   divisor,
   remainder, 0, NULL);
 -- 
 1.9.1

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[Mesa-dev] [PATCH 3/5] glx/dri3: Request non-vsynced Present for swapinterval zero. (v2)

2014-12-02 Thread Mario Kleiner
Restores proper immediate tearing swap behaviour for
OpenGL bufferswap under DRI3/Present.

Cc: 10.3 10.4 mesa-sta...@lists.freedesktop.org

v2: Add Frank Binns signed off by for his original earlier
patch from April 2014, which is identical to this one, and
Chris Wilsons reviewed tag from May 2014 for that patch, ergo
also for this one.

Signed-off-by: Frank Binns frank.bi...@imgtec.com
Signed-off-by: Mario Kleiner mario.kleiner...@gmail.com
Reviewed-by: Chris Wilson ch...@chris-wilson.co.uk
---
 src/glx/dri3_glx.c | 6 +-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/src/glx/dri3_glx.c b/src/glx/dri3_glx.c
index 5796491..c53be1b 100644
--- a/src/glx/dri3_glx.c
+++ b/src/glx/dri3_glx.c
@@ -1518,6 +1518,7 @@ dri3_swap_buffers(__GLXDRIdrawable *pdraw, int64_t 
target_msc, int64_t divisor,
xcb_connection_t *c = XGetXCBConnection(dpy);
struct dri3_buffer *back;
int64_t ret = 0;
+   uint32_t options = XCB_PRESENT_OPTION_NONE;
 
unsigned flags = __DRI2_FLUSH_DRAWABLE;
if (flush)
@@ -1557,6 +1558,9 @@ dri3_swap_buffers(__GLXDRIdrawable *pdraw, int64_t 
target_msc, int64_t divisor,
   if (target_msc == 0)
  target_msc = priv-msc + priv-swap_interval * (priv-send_sbc - 
priv-recv_sbc);
 
+  if (priv-swap_interval == 0)
+  options |= XCB_PRESENT_OPTION_ASYNC;
+
   back-busy = 1;
   back-last_swap = priv-send_sbc;
   xcb_present_pixmap(c,
@@ -1570,7 +1574,7 @@ dri3_swap_buffers(__GLXDRIdrawable *pdraw, int64_t 
target_msc, int64_t divisor,
  None, /* target_crtc 
*/
  None,
  back-sync_fence,
- XCB_PRESENT_OPTION_NONE,
+ options,
  target_msc,
  divisor,
  remainder, 0, NULL);
-- 
1.9.1

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