Doesn't do anything on the public shader-db. Signed-off-by: Connor Abbott <cwabbo...@gmail.com> --- src/glsl/Makefile.sources | 1 + src/mesa/drivers/dri/i965/brw_nir.c | 2 ++ 2 files changed, 3 insertions(+)
diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources index d784a81..7bdd895 100644 --- a/src/glsl/Makefile.sources +++ b/src/glsl/Makefile.sources @@ -50,6 +50,7 @@ NIR_FILES = \ nir/nir_opt_copy_propagate.c \ nir/nir_opt_cse.c \ nir/nir_opt_dce.c \ + nir/nir_opt_dead_cf.c \ nir/nir_opt_gcm.c \ nir/nir_opt_global_to_local.c \ nir/nir_opt_peephole_ffma.c \ diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c index de4d7aa..4001190 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.c +++ b/src/mesa/drivers/dri/i965/brw_nir.c @@ -52,6 +52,8 @@ nir_optimize(nir_shader *nir) nir_validate_shader(nir); progress |= nir_opt_constant_folding(nir); nir_validate_shader(nir); + progress |= nir_opt_dead_cf(nir); + nir_validate_shader(nir); progress |= nir_opt_remove_phis(nir); nir_validate_shader(nir); } while (progress); -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev