Doesn't do anything on the public shader-db.

Signed-off-by: Connor Abbott <cwabbo...@gmail.com>
---
 src/glsl/Makefile.sources           | 1 +
 src/mesa/drivers/dri/i965/brw_nir.c | 2 ++
 2 files changed, 3 insertions(+)

diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index d784a81..7bdd895 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -50,6 +50,7 @@ NIR_FILES = \
        nir/nir_opt_copy_propagate.c \
        nir/nir_opt_cse.c \
        nir/nir_opt_dce.c \
+       nir/nir_opt_dead_cf.c \
        nir/nir_opt_gcm.c \
        nir/nir_opt_global_to_local.c \
        nir/nir_opt_peephole_ffma.c \
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c 
b/src/mesa/drivers/dri/i965/brw_nir.c
index de4d7aa..4001190 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -52,6 +52,8 @@ nir_optimize(nir_shader *nir)
       nir_validate_shader(nir);
       progress |= nir_opt_constant_folding(nir);
       nir_validate_shader(nir);
+      progress |= nir_opt_dead_cf(nir);
+      nir_validate_shader(nir);
       progress |= nir_opt_remove_phis(nir);
       nir_validate_shader(nir);
    } while (progress);
-- 
2.1.0

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to